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Companion thread to 5E Survivor - Subclasses (Part IX: Paladin)
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<blockquote data-quote="doctorbadwolf" data-source="post: 8800674" data-attributes="member: 6704184"><p>So, I disagree, and I’ll tell you why! <img class="smilie smilie--emoji" loading="lazy" alt="😂" title="Face with tears of joy :joy:" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f602.png" data-shortname=":joy:" /></p><p></p><p>What you’d need in 5e to make it work are the following: </p><p></p><ul> <li data-xf-list-type="ul">Attack effects like booming blade, where if you hit they suffer damage if they move willingly. A feature that makes every attack do that is totally within 5e’s design parameters. One that deals the secondary damage if the target makes an attack that doesn’t include you would work just fine. </li> <li data-xf-list-type="ul">Auras that do things like create difficult terrain and/or cause damage or restricting effects for enemies around you. </li> <li data-xf-list-type="ul">Limited but not hyper limited or later level abilities to transform into a Guardian Form that buffs you defenses and your punishment/sticky features, and change your basic attacks. Sounds like a great central feature for a class! Could even be what defines subclasses, though that would then potentially restrict variety. </li> <li data-xf-list-type="ul">Bonus: something like your aura grants allies THP and enemies take damage when they hit a creature with that THP. Maybe model it on Armor of Agythis so you can scale it. </li> </ul></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 8800674, member: 6704184"] So, I disagree, and I’ll tell you why! 😂 What you’d need in 5e to make it work are the following: [LIST] [*]Attack effects like booming blade, where if you hit they suffer damage if they move willingly. A feature that makes every attack do that is totally within 5e’s design parameters. One that deals the secondary damage if the target makes an attack that doesn’t include you would work just fine. [*]Auras that do things like create difficult terrain and/or cause damage or restricting effects for enemies around you. [*]Limited but not hyper limited or later level abilities to transform into a Guardian Form that buffs you defenses and your punishment/sticky features, and change your basic attacks. Sounds like a great central feature for a class! Could even be what defines subclasses, though that would then potentially restrict variety. [*]Bonus: something like your aura grants allies THP and enemies take damage when they hit a creature with that THP. Maybe model it on Armor of Agythis so you can scale it. [/LIST] [/QUOTE]
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Companion thread to 5E Survivor - Subclasses (Part IX: Paladin)
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