Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Companion thread to 5E Survivor - Subclasses (Part IX: Paladin)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="EzekielRaiden" data-source="post: 8801022" data-attributes="member: 6790260"><p>I certainly don't see any hypocrisy in it.</p><p></p><p>I genuinely 100% do not want 9 (and a half) "tiers" of "commands" which come in discrete chunky "positions," where you learn a set number of "commands" per "tier" based on your "command level," with increased power if you "uprally" them into higher-"tier" "positions."</p><p></p><p>Powers aren't spells because spells are really specific things. It's really obvious when you're using the spell slot mechanic vs when you aren't. Powers? Every pre-defined action is a power! Taking an instant to catch your breath is a power (Second Wind.) Throwing a stone is a power (Ranged Basic Attack.) Patching up an unconscious ally is a power (Stabilize Ally.) Drinking a potion is a power (formally, each individual potion is a distinct power, because there are different effects for different potions.) Channel Divinity is a power. Lay on Hands is a power. Wild Shape is a power.</p><p></p><p>Like...you already recognize that there is a difference, a rather important one, between features like Channel Divinity or Wild Shape or Rage and spells, right? 5e treats them very differently. 4e says, "Do we really need to? They're <em>all</em> pre-defined actions. Wouldn't it be <em>useful</em> if they spoke a common language, rather than speaking four mutually unintelligible languages?"</p><p></p><p>It is neither the case that 4e made all characters spellcasters nor that it made all characters <em>non</em>-spellcasters. Instead, it said, "Spells are one kind of action players can take. We want a framework that can let <em>both</em> spells AND non-spells receive the same kinds of buffs and debuffs, so that everyone is on the same page and agrees on the value of various bonuses or penalties."</p><p></p><p>"Powers" are at a higher level of abstraction than "magic" vs "nonmagic," let alone "spells" vs "non-spells." Spells are not all possible pre-defined actions in 5e. All pre-defined actions are powers in 4e.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8801022, member: 6790260"] I certainly don't see any hypocrisy in it. I genuinely 100% do not want 9 (and a half) "tiers" of "commands" which come in discrete chunky "positions," where you learn a set number of "commands" per "tier" based on your "command level," with increased power if you "uprally" them into higher-"tier" "positions." Powers aren't spells because spells are really specific things. It's really obvious when you're using the spell slot mechanic vs when you aren't. Powers? Every pre-defined action is a power! Taking an instant to catch your breath is a power (Second Wind.) Throwing a stone is a power (Ranged Basic Attack.) Patching up an unconscious ally is a power (Stabilize Ally.) Drinking a potion is a power (formally, each individual potion is a distinct power, because there are different effects for different potions.) Channel Divinity is a power. Lay on Hands is a power. Wild Shape is a power. Like...you already recognize that there is a difference, a rather important one, between features like Channel Divinity or Wild Shape or Rage and spells, right? 5e treats them very differently. 4e says, "Do we really need to? They're [I]all[/I] pre-defined actions. Wouldn't it be [I]useful[/I] if they spoke a common language, rather than speaking four mutually unintelligible languages?" It is neither the case that 4e made all characters spellcasters nor that it made all characters [I]non[/I]-spellcasters. Instead, it said, "Spells are one kind of action players can take. We want a framework that can let [I]both[/I] spells AND non-spells receive the same kinds of buffs and debuffs, so that everyone is on the same page and agrees on the value of various bonuses or penalties." "Powers" are at a higher level of abstraction than "magic" vs "nonmagic," let alone "spells" vs "non-spells." Spells are not all possible pre-defined actions in 5e. All pre-defined actions are powers in 4e. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Companion thread to 5E Survivor - Subclasses (Part IX: Paladin)
Top