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Companion thread to "5E Survivor - Subclasses (Part VI: Fighters)"
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<blockquote data-quote="RealAlHazred" data-source="post: 8778059" data-attributes="member: 25818"><p>Okay, so here's where I can rave about the <a href="https://www.gmbinder.com/share/-Lchi65bPCHR46zpXGsO" target="_blank">Variant Fighter</a> by Vorpal Dice Press? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>So, the idea is, this homebrew takes the Maneuvers from the Battle Master, and distributes them among all fighter subclasses. Each subclass also has special Maneuvers only available to them, as well as a general pool of Fighter Maneuvers to choose from.</p><p></p><p>This version is actually an OGL version, using only the material in the Basic D&D rules as a basis. This means some subclasses are not adapted because they were in the PHB only. There was a previous version of the Variant Fighter shared by /u/layhnet on Reddit, that had those subclasses, but that version's been removed; you might be able to find it if you Google appropriately.</p><p></p><p>Anyway, the subclasses include: Champion, Tactician (the Battle Master replacement), Arcane Marksman (a vast improvement on the Arcane Archer, IMO), Bounty Hunter, Colossal Bully, Duelist, Survivalist (kind of a spell-less Ranger), and Templar (kind of a semi-spell-less Paladin). I had a couple of Variant Fighter players in a <strong><em>Ghosts of Saltmarsh</em></strong> game, and they were a big hit. They didn't feel overpowered compared to the other characters, but they still had their own tricks they could pull off, that involved tactical play during fights (which is where Fighters should shine, anyway).</p><p></p><p>So, I highly recommend people check it out if they're not satisfied with the 5E Fighter class and subclasses.</p></blockquote><p></p>
[QUOTE="RealAlHazred, post: 8778059, member: 25818"] Okay, so here's where I can rave about the [URL='https://www.gmbinder.com/share/-Lchi65bPCHR46zpXGsO']Variant Fighter[/URL] by Vorpal Dice Press? :) So, the idea is, this homebrew takes the Maneuvers from the Battle Master, and distributes them among all fighter subclasses. Each subclass also has special Maneuvers only available to them, as well as a general pool of Fighter Maneuvers to choose from. This version is actually an OGL version, using only the material in the Basic D&D rules as a basis. This means some subclasses are not adapted because they were in the PHB only. There was a previous version of the Variant Fighter shared by /u/layhnet on Reddit, that had those subclasses, but that version's been removed; you might be able to find it if you Google appropriately. Anyway, the subclasses include: Champion, Tactician (the Battle Master replacement), Arcane Marksman (a vast improvement on the Arcane Archer, IMO), Bounty Hunter, Colossal Bully, Duelist, Survivalist (kind of a spell-less Ranger), and Templar (kind of a semi-spell-less Paladin). I had a couple of Variant Fighter players in a [B][I]Ghosts of Saltmarsh[/I][/B] game, and they were a big hit. They didn't feel overpowered compared to the other characters, but they still had their own tricks they could pull off, that involved tactical play during fights (which is where Fighters should shine, anyway). So, I highly recommend people check it out if they're not satisfied with the 5E Fighter class and subclasses. [/QUOTE]
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Companion thread to "5E Survivor - Subclasses (Part VI: Fighters)"
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