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Companion thread to "5E Survivor - Subclasses (Part VI: Fighters)"
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<blockquote data-quote="EzekielRaiden" data-source="post: 8778346" data-attributes="member: 6790260"><p>It fails mechanically to do what it was designed to do, while simultaneously falling short thematically of what it was designed to do, as admitted by the lead designer himself (he very specifically said that the Fighter was one of his few regrets regarding 5e, and in specific, its total lack of flavor.)</p><p></p><p>The Champion continues the longstanding (apart from 4e) tradition of making simple Fighters <em>suck</em> mechanically and provide no input thematically, not even to the limited extent of being better thematically at fighting. Remarkable Athlete is trash (its only benefit is boosting <em>Initiative,</em> which has nothing to do with being an athlete!), a second fighting style is nearly worthless because almost all fighting styles are incompatible by design and support completely different playstyles and weapons, and the increased critical requires an enormous slog of combats to even have a <em>chance</em> of catching up to the Battlemaster, to say nothing of classes like Paladin.</p><p></p><p>Champion sucks. Pure and simple. It <em>could</em> have been good, good without even needing fancy features and complexity, but 5e's designers were allergic to giving "always-on" classes anything that looked even remotely like actual power. Same issue with Warlock, the only "full caster" that falls on the weak side because it's a semi-"always-on" class and thus had to be kept weak 'cause we can't risk them ever even potentially overshadowing the Wizard or Cleric or Druid!</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8778346, member: 6790260"] It fails mechanically to do what it was designed to do, while simultaneously falling short thematically of what it was designed to do, as admitted by the lead designer himself (he very specifically said that the Fighter was one of his few regrets regarding 5e, and in specific, its total lack of flavor.) The Champion continues the longstanding (apart from 4e) tradition of making simple Fighters [I]suck[/I] mechanically and provide no input thematically, not even to the limited extent of being better thematically at fighting. Remarkable Athlete is trash (its only benefit is boosting [I]Initiative,[/I] which has nothing to do with being an athlete!), a second fighting style is nearly worthless because almost all fighting styles are incompatible by design and support completely different playstyles and weapons, and the increased critical requires an enormous slog of combats to even have a [I]chance[/I] of catching up to the Battlemaster, to say nothing of classes like Paladin. Champion sucks. Pure and simple. It [I]could[/I] have been good, good without even needing fancy features and complexity, but 5e's designers were allergic to giving "always-on" classes anything that looked even remotely like actual power. Same issue with Warlock, the only "full caster" that falls on the weak side because it's a semi-"always-on" class and thus had to be kept weak 'cause we can't risk them ever even potentially overshadowing the Wizard or Cleric or Druid! [/QUOTE]
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Companion thread to "5E Survivor - Subclasses (Part VI: Fighters)"
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