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Companion thread to "5E Survivor - Subclasses (Part VI: Fighters)"
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<blockquote data-quote="EzekielRaiden" data-source="post: 8778607" data-attributes="member: 6790260"><p>Hmm. It's decent. I think it probably could've used a little tweaking so that it had something to offer <em>besides</em> massive combat stuff (since the Fighter chassis doesn't do that either), but it's a damn sight better than the Champion as-is.</p><p></p><p>Personally, I'd bump the Durability bonus up to level 10 (perhaps making it +1d8 as recompense?) and give some kind of solid but simple skill-related benefit at 6th level. Something like "Rough and Ready: You can improvise your way through difficult situations. When you make an ability check other than Initiative and do not apply your proficiency bonus, you can roll a d6 and add the result to your check. You can do this a number of times equal to your proficiency bonus, and regain all uses after a long rest." A simple benefit which lets you <em>fake</em> proficiency with almost anything. Maybe improve it at a higher level so it either gets a bigger die or can be applied even if you are proficient.</p><p></p><p></p><p>I should hope it is at least <em>some</em> fun to play. This is very similar to the "it's a playable game" defense. That is, if the Warlock genuinely were <em>impossible</em> to enjoy, if it literally was made in such a way that no person, no matter how hard they tried, could ever have fun playing it, then that would firstly be one of the most dangerous weapons of psychological warfare ever developed, and secondly <em>it should never have even made it to the page to need improvement in the first place</em>.</p><p></p><p>"You can have fun using it" is an absolute rock-bottom, bare-minimum qualification. It is like saying that a particular bit of food is edible. It had better be! If it isn't edible <em>it isn't food!</em></p><p></p><p></p><p>Some people just really, <em>really</em> hate psionics, sadly.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8778607, member: 6790260"] Hmm. It's decent. I think it probably could've used a little tweaking so that it had something to offer [I]besides[/I] massive combat stuff (since the Fighter chassis doesn't do that either), but it's a damn sight better than the Champion as-is. Personally, I'd bump the Durability bonus up to level 10 (perhaps making it +1d8 as recompense?) and give some kind of solid but simple skill-related benefit at 6th level. Something like "Rough and Ready: You can improvise your way through difficult situations. When you make an ability check other than Initiative and do not apply your proficiency bonus, you can roll a d6 and add the result to your check. You can do this a number of times equal to your proficiency bonus, and regain all uses after a long rest." A simple benefit which lets you [I]fake[/I] proficiency with almost anything. Maybe improve it at a higher level so it either gets a bigger die or can be applied even if you are proficient. I should hope it is at least [I]some[/I] fun to play. This is very similar to the "it's a playable game" defense. That is, if the Warlock genuinely were [I]impossible[/I] to enjoy, if it literally was made in such a way that no person, no matter how hard they tried, could ever have fun playing it, then that would firstly be one of the most dangerous weapons of psychological warfare ever developed, and secondly [I]it should never have even made it to the page to need improvement in the first place[/I]. "You can have fun using it" is an absolute rock-bottom, bare-minimum qualification. It is like saying that a particular bit of food is edible. It had better be! If it isn't edible [I]it isn't food![/I] Some people just really, [I]really[/I] hate psionics, sadly. [/QUOTE]
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