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Companion thread to "5E Survivor - Subclasses (Part VI: Fighters)"
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<blockquote data-quote="Paul Farquhar" data-source="post: 8781509" data-attributes="member: 6906155"><p>Because what they do best is have a really high AC. And there is no point in having a really high AC unless you are in front getting hit.</p><p></p><p>Also, you can make a great EK archer by picking up Hunters Mark or Hex, but the lineage and feat that enable that are relatively new to the game, and not everyone is an early-adopter. Fighting Styles in Tasha's are also great for rapier+bow EKs. Quickened Enlarge is also cool, but requires Tasha's and MoM.</p><p></p><p>What I have seen tried that actually doesn't perform very well is an EK built for melee, but uses spells for ranged. This is where MAD hurts.</p></blockquote><p></p>
[QUOTE="Paul Farquhar, post: 8781509, member: 6906155"] Because what they do best is have a really high AC. And there is no point in having a really high AC unless you are in front getting hit. Also, you can make a great EK archer by picking up Hunters Mark or Hex, but the lineage and feat that enable that are relatively new to the game, and not everyone is an early-adopter. Fighting Styles in Tasha's are also great for rapier+bow EKs. Quickened Enlarge is also cool, but requires Tasha's and MoM. What I have seen tried that actually doesn't perform very well is an EK built for melee, but uses spells for ranged. This is where MAD hurts. [/QUOTE]
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Companion thread to "5E Survivor - Subclasses (Part VI: Fighters)"
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