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Companion thread to "5E Survivor - Subclasses (Part VI: Fighters)"
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<blockquote data-quote="DeviousQuail" data-source="post: 8782041" data-attributes="member: 7025431"><p>I think the Psi Warrior (RIP) has a pretty good template for a gish. Replacing the psionic theme and force damage with the EKs theme and elemental damage should do the trick. Plus, it no longer has the stigma of psionics attached so it avoids that whole thing.</p><p></p><p>[SPOILER="Revised Psi with EK theme"]</p><ul> <li data-xf-list-type="ul">Psionic Power -> Eldritch Power<ul> <li data-xf-list-type="ul">Psionic Energy dice -> Eldritch Energy dice but otherwise acts the same.</li> <li data-xf-list-type="ul">Protective Field -> Drop the telekinetic descriptor for eldritch or just make it the shield spell.</li> <li data-xf-list-type="ul">Psionic Strike -> Eldritch Strike and deals choice of fire, cold, lightning, thunder, or acid damage.</li> <li data-xf-list-type="ul">Telekinetic Movement -> A wizard cantrip and arcana proficiency (religion, nature, or history if already proficient).</li> </ul></li> <li data-xf-list-type="ul">Telekinetic Adept -> Eldritch Adept<ul> <li data-xf-list-type="ul">Psi-Powered Leap -> Misty Step spell with the same recovery.</li> <li data-xf-list-type="ul">Telekinetic Thrust -> Eldritch Thrust but otherwise acts the same.</li> <li data-xf-list-type="ul">Another cantrip.</li> </ul></li> <li data-xf-list-type="ul">Guarded Mind -> Eldritch Mind, expend a die and choose one of your elements to be resistant to for an hour (no stacking) and can burn dice to end fear and charm effects on yourself.<ul> <li data-xf-list-type="ul">Or this is where we drop in the use of dispel magic 1/long rest and expend dice for more uses. I like both options.</li> <li data-xf-list-type="ul">Another cantrip.</li> </ul></li> <li data-xf-list-type="ul">Bulwark of Force -> Elemental Bulwark but otherwise acts the same or instead of cover grants resistance to a chosen element for you and allies.</li> <li data-xf-list-type="ul">Telekinetic Master -> Elemental Bane spell 1/long rest instead of telekinesis with the ability to cast again using a die.</li> </ul><p>[/SPOILER]</p><p></p><p>Just a first pass but I think this would do almost everything you envision. Tougher (Protective Field with either option), hit harder (Eldritch Strike, Eldritch Thrust, and Elemental Bane), movement (Misty Step), utility (3 cantrips and a proficiency), and protection from magic (Eldritch Mind with either option and Elemental Bulwark).</p></blockquote><p></p>
[QUOTE="DeviousQuail, post: 8782041, member: 7025431"] I think the Psi Warrior (RIP) has a pretty good template for a gish. Replacing the psionic theme and force damage with the EKs theme and elemental damage should do the trick. Plus, it no longer has the stigma of psionics attached so it avoids that whole thing. [SPOILER="Revised Psi with EK theme"] [LIST] [*]Psionic Power -> Eldritch Power [LIST] [*]Psionic Energy dice -> Eldritch Energy dice but otherwise acts the same. [*]Protective Field -> Drop the telekinetic descriptor for eldritch or just make it the shield spell. [*]Psionic Strike -> Eldritch Strike and deals choice of fire, cold, lightning, thunder, or acid damage. [*]Telekinetic Movement -> A wizard cantrip and arcana proficiency (religion, nature, or history if already proficient). [/LIST] [*]Telekinetic Adept -> Eldritch Adept [LIST] [*]Psi-Powered Leap -> Misty Step spell with the same recovery. [*]Telekinetic Thrust -> Eldritch Thrust but otherwise acts the same. [*]Another cantrip. [/LIST] [*]Guarded Mind -> Eldritch Mind, expend a die and choose one of your elements to be resistant to for an hour (no stacking) and can burn dice to end fear and charm effects on yourself. [LIST] [*]Or this is where we drop in the use of dispel magic 1/long rest and expend dice for more uses. I like both options. [*]Another cantrip. [/LIST] [*]Bulwark of Force -> Elemental Bulwark but otherwise acts the same or instead of cover grants resistance to a chosen element for you and allies. [*]Telekinetic Master -> Elemental Bane spell 1/long rest instead of telekinesis with the ability to cast again using a die. [/LIST] [/SPOILER] Just a first pass but I think this would do almost everything you envision. Tougher (Protective Field with either option), hit harder (Eldritch Strike, Eldritch Thrust, and Elemental Bane), movement (Misty Step), utility (3 cantrips and a proficiency), and protection from magic (Eldritch Mind with either option and Elemental Bulwark). [/QUOTE]
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Companion thread to "5E Survivor - Subclasses (Part VI: Fighters)"
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