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Companion thread to "5E Survivor - Subclasses (Part VI: Fighters)"
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<blockquote data-quote="Paul Farquhar" data-source="post: 8783841" data-attributes="member: 6906155"><p>Which I agree with. I'm trying to explain why some people see it that way, not tell you they are right.</p><p></p><p><em>Mage Armor</em>? Why would an EK ever want that? Even with 20 Dex full plate gives the same AC (as does Studded Leather +1). And I ran an EK with <em>Absorb Elements</em>. I used it exactly once. It's far too situational given the EK's limited spells known.</p><p></p><p>That's why they benefit from extra spells acquired through race, feats and backgrounds.</p><p></p><p>How do you get round the low INT bonus? My experience is "very good wizard ranged spells" always miss or are saved against.</p><p></p><p>I guess you could use Artificer Initiate to pick up <em>Magic Stone</em> and play an INT based slinger, but I think that would be more gimmicky than good.</p></blockquote><p></p>
[QUOTE="Paul Farquhar, post: 8783841, member: 6906155"] Which I agree with. I'm trying to explain why some people see it that way, not tell you they are right. [I]Mage Armor[/I]? Why would an EK ever want that? Even with 20 Dex full plate gives the same AC (as does Studded Leather +1). And I ran an EK with [I]Absorb Elements[/I]. I used it exactly once. It's far too situational given the EK's limited spells known. That's why they benefit from extra spells acquired through race, feats and backgrounds. How do you get round the low INT bonus? My experience is "very good wizard ranged spells" always miss or are saved against. I guess you could use Artificer Initiate to pick up [I]Magic Stone[/I] and play an INT based slinger, but I think that would be more gimmicky than good. [/QUOTE]
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Companion thread to "5E Survivor - Subclasses (Part VI: Fighters)"
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