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Companion thread to "5E Survivor - Subclasses (Part VI: Fighters)"
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<blockquote data-quote="humble minion" data-source="post: 8784027" data-attributes="member: 5948"><p>As a card-carrying Rune Knight hater, let me count the ways...</p><p></p><ul> <li data-xf-list-type="ul">it's a fighter subclass centred around magical abilities rather than fighting</li> <li data-xf-list-type="ul">it's got nothing to do with runes, and nothing to do with knighthood</li> <li data-xf-list-type="ul">D&Ds elemental-themed giants are boring and uninspired despite the enormous effort 5th ed has put into trying to convince people otherwise</li> <li data-xf-list-type="ul">it's silly that Rune Knights can get giant-based abilities that giants themselves don't have</li> <li data-xf-list-type="ul">if WotC wants PC giants, they should stop being cowards and write them up as a race, not mess about with subclasses that turn PCs into part-time quasi-giants</li> <li data-xf-list-type="ul">the 'runes' are a poorly balanced and unthematic mess. The Hill Giant ability is probably the best, and that's not the way it should work given they're the whipping boys of giantkind. The abilities the runes grant are really just a random grab-bag of buttons to press with any sort of in-world thematic coherence a distant afterthought.</li> <li data-xf-list-type="ul">the class feature where your PC grows permanently by a small amount is pointless and meaningless and is the sort of thing that should be left to players and GMs. Possibly the only dumber class feature in the entirety of D&D is that monk subclass where as one of your class abilities you get ... a mask. Which does nothing. Except it's a mask. That you can wear on your face.</li> <li data-xf-list-type="ul">the illusion of choice - you choose the runes you know, but there are so few and so many of them are level-gated that basically all Rune Knights will end up roughly the same anyway</li> </ul></blockquote><p></p>
[QUOTE="humble minion, post: 8784027, member: 5948"] As a card-carrying Rune Knight hater, let me count the ways... [LIST] [*]it's a fighter subclass centred around magical abilities rather than fighting [*]it's got nothing to do with runes, and nothing to do with knighthood [*]D&Ds elemental-themed giants are boring and uninspired despite the enormous effort 5th ed has put into trying to convince people otherwise [*]it's silly that Rune Knights can get giant-based abilities that giants themselves don't have [*]if WotC wants PC giants, they should stop being cowards and write them up as a race, not mess about with subclasses that turn PCs into part-time quasi-giants [*]the 'runes' are a poorly balanced and unthematic mess. The Hill Giant ability is probably the best, and that's not the way it should work given they're the whipping boys of giantkind. The abilities the runes grant are really just a random grab-bag of buttons to press with any sort of in-world thematic coherence a distant afterthought. [*]the class feature where your PC grows permanently by a small amount is pointless and meaningless and is the sort of thing that should be left to players and GMs. Possibly the only dumber class feature in the entirety of D&D is that monk subclass where as one of your class abilities you get ... a mask. Which does nothing. Except it's a mask. That you can wear on your face. [*]the illusion of choice - you choose the runes you know, but there are so few and so many of them are level-gated that basically all Rune Knights will end up roughly the same anyway [/LIST] [/QUOTE]
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