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Companion thread to "5E Survivor - Subclasses (Part VI: Fighters)"
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<blockquote data-quote="DND_Reborn" data-source="post: 8785508" data-attributes="member: 6987520"><p>Yeah, but lets look at what <em>actually</em> happens (using ACs from actual monsters in the books (over 800 of them, FWIW):</p><p></p><p>[ATTACH=full]262668[/ATTACH]</p><p></p><p>So, I've done an extensive analysis of this and that is why I said you don't need a 20 by level 8; you <em>barely</em> need an 18 really. Honestly, you can even "get away with" just having a 14 to start, but you'll feel the pinch if you don't bump it to 16 at 4th level... <img class="smilie smilie--emoji" loading="lazy" alt="🤷♂️" title="Man shrugging :man_shrugging:" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f937-2642.png" data-shortname=":man_shrugging:" /></p><p></p><p>Anyway, this is why I can just take half-feats at 4th and 8th for +1 bump to modifier, and again at 12th and 16th for the last +1 bump. I've <em>NEVER, EVER</em> spent an ASI on a +2 to a single ability score and the math works just fine without it. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>EDIT: Here is the table starting with Ability 14 using the ACs for the CR = Level from the DMG:</p><p></p><p>[ATTACH=full]262670[/ATTACH]</p><p></p><p>As you can see, you can start with a 14, take the ASI +2 at 4th and 8th levels (at which point you'd have an 18, not 20), and hit your 60% or better all the time...</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8785508, member: 6987520"] Yeah, but lets look at what [I]actually[/I] happens (using ACs from actual monsters in the books (over 800 of them, FWIW): [ATTACH type="full" width="458px" alt="1664498950636.png"]262668[/ATTACH] So, I've done an extensive analysis of this and that is why I said you don't need a 20 by level 8; you [I]barely[/I] need an 18 really. Honestly, you can even "get away with" just having a 14 to start, but you'll feel the pinch if you don't bump it to 16 at 4th level... 🤷♂️ Anyway, this is why I can just take half-feats at 4th and 8th for +1 bump to modifier, and again at 12th and 16th for the last +1 bump. I've [I]NEVER, EVER[/I] spent an ASI on a +2 to a single ability score and the math works just fine without it. ;) EDIT: Here is the table starting with Ability 14 using the ACs for the CR = Level from the DMG: [ATTACH type="full" width="442px"]262670[/ATTACH] As you can see, you can start with a 14, take the ASI +2 at 4th and 8th levels (at which point you'd have an 18, not 20), and hit your 60% or better all the time... [/QUOTE]
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