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General Tabletop Discussion
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Companion thread to "5E Survivor - Subclasses (Part VI: Fighters)"
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<blockquote data-quote="EzekielRaiden" data-source="post: 8788539" data-attributes="member: 6790260"><p>There is a tightrope to walk. Personally, I prefer to have classes that are naturally quite flavorful, because I believe it's WAY easier to overcome/dismiss/rework flavor you don't like than to stare at a completely blank canvas while being told "do whatever you want! There are no limits, this is a pure creativity zone!"</p><p></p><p>My term for this is the tyranny of the empty page (though I'm sure I heard it from someone else, long ago.) It's particularly difficult with something like D&D, because the <em>usual</em> advice for overcoming this problem is "just get started!" But...you can't <em>do</em> that with a D&D character. You have to decide your starting class, ability scores, maneuvers/spells/etc. depending on what class you're playing, backstory, etc. "Just roleplay!" is not particularly useful advice when you have no touchstones to work off of, but making those touchstones is exactly where the tyranny of the empty page strikes hardest.</p><p></p><p>I'm curious--are you of the opposite opinion to that first paragraph? Do you (or anyone else, no need to restrict it to one person's answers) find it onerously difficult to overcome built-in flavor?</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8788539, member: 6790260"] There is a tightrope to walk. Personally, I prefer to have classes that are naturally quite flavorful, because I believe it's WAY easier to overcome/dismiss/rework flavor you don't like than to stare at a completely blank canvas while being told "do whatever you want! There are no limits, this is a pure creativity zone!" My term for this is the tyranny of the empty page (though I'm sure I heard it from someone else, long ago.) It's particularly difficult with something like D&D, because the [I]usual[/I] advice for overcoming this problem is "just get started!" But...you can't [I]do[/I] that with a D&D character. You have to decide your starting class, ability scores, maneuvers/spells/etc. depending on what class you're playing, backstory, etc. "Just roleplay!" is not particularly useful advice when you have no touchstones to work off of, but making those touchstones is exactly where the tyranny of the empty page strikes hardest. I'm curious--are you of the opposite opinion to that first paragraph? Do you (or anyone else, no need to restrict it to one person's answers) find it onerously difficult to overcome built-in flavor? [/QUOTE]
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Companion thread to "5E Survivor - Subclasses (Part VI: Fighters)"
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