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Companion thread to 5E Survivor - Subclasses (Part X: Sorcerers)
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<blockquote data-quote="RealAlHazred" data-source="post: 8803068" data-attributes="member: 25818"><p>What, I have to start it?</p><p></p><p>Fine.</p><p></p><p>YOU BETTER BELIEVE I HAVE SORCERER HOMEBREW I LIKE! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>So, the Sorcerer felt okay in the PHB, but in play it fell short. The extremely limited spell selection meant many sorcerers had to guess what sort of adventures they were going to do next level, every time they leveled up. The campaign suddenly goes underwater? Sucks to be you, guess you should have gotten <em>water breathing</em>! Several sorcerer subclasses were introduced that had bonus spells kind of like domain spells; those helped a lot, but the two otherwise-flavorful options in the PHB haven't been updated.</p><p></p><p>Officially.</p><p></p><p>I really, really like <a href="https://www.reddit.com/user/SwordMeow/" target="_blank">/u/SwordMeow</a>'s <a href="https://www.gmbinder.com/share/-LScPfDMNJC1r34ymHuX" target="_blank"><strong><em>Tweaked Sorcerer</em></strong></a> class. It fiddles with very few elements, but the result is solid. If you have felt that sorcerer players in your game felt a little flat compared to the other spellcasters, give it a try, it's been extensively playtested.</p><p></p><p>In addition, I liked Brandes Stoddard's <a href="https://www.brandesstoddard.com/2017/03/the-royal-sorcerer-revised/" target="_blank">Royal Bloodline </a>sorcerer subclass, so my own homebrew uses elements from Brandes' Royal Sorcerer and CaelReader's Imperial Birthright, which can be found in the <strong><em>Tweaked Sorcerer</em></strong> document. I also like /u/natethehoser's <a href="https://homebrewery.naturalcrit.com/share/MkfRwWC2QNTR" target="_blank">Arcane Lineage</a>.</p></blockquote><p></p>
[QUOTE="RealAlHazred, post: 8803068, member: 25818"] What, I have to start it? Fine. YOU BETTER BELIEVE I HAVE SORCERER HOMEBREW I LIKE! :) So, the Sorcerer felt okay in the PHB, but in play it fell short. The extremely limited spell selection meant many sorcerers had to guess what sort of adventures they were going to do next level, every time they leveled up. The campaign suddenly goes underwater? Sucks to be you, guess you should have gotten [I]water breathing[/I]! Several sorcerer subclasses were introduced that had bonus spells kind of like domain spells; those helped a lot, but the two otherwise-flavorful options in the PHB haven't been updated. Officially. I really, really like [URL='https://www.reddit.com/user/SwordMeow/']/u/SwordMeow[/URL]'s [URL='https://www.gmbinder.com/share/-LScPfDMNJC1r34ymHuX'][B][I]Tweaked Sorcerer[/I][/B][/URL] class. It fiddles with very few elements, but the result is solid. If you have felt that sorcerer players in your game felt a little flat compared to the other spellcasters, give it a try, it's been extensively playtested. In addition, I liked Brandes Stoddard's [URL='https://www.brandesstoddard.com/2017/03/the-royal-sorcerer-revised/']Royal Bloodline [/URL]sorcerer subclass, so my own homebrew uses elements from Brandes' Royal Sorcerer and CaelReader's Imperial Birthright, which can be found in the [B][I]Tweaked Sorcerer[/I][/B] document. I also like /u/natethehoser's [URL='https://homebrewery.naturalcrit.com/share/MkfRwWC2QNTR']Arcane Lineage[/URL]. [/QUOTE]
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Companion thread to 5E Survivor - Subclasses (Part X: Sorcerers)
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