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Companion thread to 5E Survivor - Subclasses (Part X: Sorcerers)
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<blockquote data-quote="RealAlHazred" data-source="post: 8803185" data-attributes="member: 25818"><p>Sorcerer is a cool class that exemplifies the "Magical Childe" trope -- a person inherits or acquires powers they haven't earned, can they learn to wield them with wisdom and restraint? The various sorcerer subclasses usually fit into what source of power the Magical Childe received -- from draconic parentage, from a surge of Wild Magic at birth, etc. Those are the area where you can do interesting tweaking. The Tweaked Sorcerer has the following subclasses:</p><ul> <li data-xf-list-type="ul"><strong>Draconic Bloodline [Draconic Bloodline variant]: </strong>you inherited power from a draconic ancestor.<br /> <strong>Raw Magic [Wild Magic variant]:</strong> you were infused at birth by raw magical power (this divides Magic Surges into Positive and Negative Surges, and you roll on both tables when you trigger a surge).</li> <li data-xf-list-type="ul"><strong>Godtouched [Divine Soul variant]:</strong> you were infused with power by the gods.</li> <li data-xf-list-type="ul"><strong>Imperial Birthright [Homebrew]: </strong>you have magical power due to your descent from an ancient royal figure. I really like this one, it's sort of the "fightery" subclass.</li> <li data-xf-list-type="ul"><strong>Storm Sorcery [variant]:</strong> you were granted power by the elemental air.</li> <li data-xf-list-type="ul"><strong>Wintry Ascendant [Homebrew]:</strong> you have gained power that used to belong to an ancient Ice Queen.</li> <li data-xf-list-type="ul"><strong>Vampiric Blood [Homebrew]:</strong> you survived a vampire attack, or perhaps you were a thrall for a time, or inherited the power from your ancestors, but regardless, your blood has power.</li> <li data-xf-list-type="ul"><strong>Infernal Heritage [Homebrew]:</strong> your power comes from Hell.</li> <li data-xf-list-type="ul"><strong>Abyssal Legacy [Homebrew]:</strong> your power comes from the Abyss.</li> <li data-xf-list-type="ul"><strong>Ysgardian Ancestry [Homebrew]:</strong> your power comes from Ysgard, the plane of combat and revelry. This is also a "fightery" subclass, but different in flavor to the Imperial Birthright.</li> <li data-xf-list-type="ul"><strong>Phoenix Soul [Phoenix Sorcery variant]:</strong> you power comes from immortal flame.</li> <li data-xf-list-type="ul"><strong>Aberrant [Aberrant Mind variant]:</strong> your mind was touched by aberrations, and as a result you have psionic powers.</li> <li data-xf-list-type="ul"><strong>Astral Ghost [Homebrew]:</strong> your spirit is cyclical, spending time on the Astral Plane before inhabiting a new body on the Prime Material Plane and having a new life.</li> </ul><p>To me, these are really flavorful options. I also add Brandes Stoddard's <a href="https://www.brandesstoddard.com/2017/01/dd-5e-tidal-sorcery-origin/" target="_blank">Tidal Sorcery</a> for an elemental water/sea-going campaign variant.</p></blockquote><p></p>
[QUOTE="RealAlHazred, post: 8803185, member: 25818"] Sorcerer is a cool class that exemplifies the "Magical Childe" trope -- a person inherits or acquires powers they haven't earned, can they learn to wield them with wisdom and restraint? The various sorcerer subclasses usually fit into what source of power the Magical Childe received -- from draconic parentage, from a surge of Wild Magic at birth, etc. Those are the area where you can do interesting tweaking. The Tweaked Sorcerer has the following subclasses: [LIST] [*][B]Draconic Bloodline [Draconic Bloodline variant]: [/B]you inherited power from a draconic ancestor. [B]Raw Magic [Wild Magic variant]:[/B] you were infused at birth by raw magical power (this divides Magic Surges into Positive and Negative Surges, and you roll on both tables when you trigger a surge). [*][B]Godtouched [Divine Soul variant]:[/B] you were infused with power by the gods. [*][B]Imperial Birthright [Homebrew]: [/B]you have magical power due to your descent from an ancient royal figure. I really like this one, it's sort of the "fightery" subclass. [*][B]Storm Sorcery [variant]:[/B] you were granted power by the elemental air. [*][B]Wintry Ascendant [Homebrew]:[/B] you have gained power that used to belong to an ancient Ice Queen. [*][B]Vampiric Blood [Homebrew]:[/B] you survived a vampire attack, or perhaps you were a thrall for a time, or inherited the power from your ancestors, but regardless, your blood has power. [*][B]Infernal Heritage [Homebrew]:[/B] your power comes from Hell. [*][B]Abyssal Legacy [Homebrew]:[/B] your power comes from the Abyss. [*][B]Ysgardian Ancestry [Homebrew]:[/B] your power comes from Ysgard, the plane of combat and revelry. This is also a "fightery" subclass, but different in flavor to the Imperial Birthright. [*][B]Phoenix Soul [Phoenix Sorcery variant]:[/B] you power comes from immortal flame. [*][B]Aberrant [Aberrant Mind variant]:[/B] your mind was touched by aberrations, and as a result you have psionic powers. [*][B]Astral Ghost [Homebrew]:[/B] your spirit is cyclical, spending time on the Astral Plane before inhabiting a new body on the Prime Material Plane and having a new life. [/LIST] To me, these are really flavorful options. I also add Brandes Stoddard's [URL='https://www.brandesstoddard.com/2017/01/dd-5e-tidal-sorcery-origin/']Tidal Sorcery[/URL] for an elemental water/sea-going campaign variant. [/QUOTE]
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