Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Companion thread to 5E Survivor - Subclasses (Part X: Sorcerers)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="CleverNickName" data-source="post: 8803466" data-attributes="member: 50987"><p>Here's what I would do.</p><p><strong><span style="font-size: 26px">The Stone Sorcerer (CleverEdit)</span></strong></p><p>[SPOILER=My Edits in Blue]</p><p><span style="font-size: 26px">Stone Sorcery</span></p><p>Your magic springs from a mystical link between your soul and the magic of elemental earth. You might trace a distant ancestor to the Plane of Earth, or your family might have earned a mighty boon in return for a service to the dao lords. Whatever your past, the magic of elemental earth is yours to command.</p><p></p><p>Your link to earth magic grants you extraordinary resilience, and stone sorcerers have a natural affinity for combat. A steel blade feels like a natural extension of your body, and sorcerers with this origin have a knack for wielding both shields and weapons. In combat your place is amid the fray. You rely on your elemental nature to shield you from harm and your magic and metal weapons to overwhelm your foes.</p><p></p><p><span style="font-size: 18px">Bonus Proficiencies</span></p><p>At 1st level, you gain proficiency with shields, simple weapons, and martial weapons.</p><p></p><p><span style="font-size: 18px">Metal Magic</span></p><p>Your affinity for metal gives you the option to learn some non-sorcerer spells that focus on weapon attacks. When your Spellcasting feature lets you learn a sorcerer spell of 1st level or higher, you can select the spell from the following list of spells, in addition to the sorcerer spell list. You must otherwise obey all the restrictions for selecting the spell, and it becomes a sorcerer spell for you.</p><p></p><p style="margin-left: 20px"><span style="color: rgb(44, 130, 201)">Cantrips: </span><em><span style="color: rgb(44, 130, 201)">primal savagery</span></em></p> <p style="margin-left: 20px">1st Level: <em>compelled duel, searing smite, thunderous smite, wrathful smite</em></p> <p style="margin-left: 20px">2nd Level: <em>branding smite, magic weapon</em></p> <p style="margin-left: 20px">3rd Level: <em>blinding smite, elemental weapon</em></p> <p style="margin-left: 20px">4th Level: <em>staggering smite, <span style="color: rgb(44, 130, 201)">steel wind strike</span></em></p><p></p><p><span style="font-size: 18px">Stone’s Durability</span></p><p>At 1st level, your connection to stone gives you extra fortitude. Your hit point maximum increases by 1, and it increases by 1 again whenever you gain a level in this class.</p><p></p><p>As an action, you can gain a base AC of 13 + your Constitution modifier if you aren’t wearing armor, and your skin assumes a stony appearance. This effect lasts until you end it as a bonus action, you are incapacitated, or you don armor other than a shield. <span style="color: rgb(44, 130, 201)">This AC bonus improves to 14 + your Constitution modifier at 11th level, and to 15 + your Construction modifier at 17th level.</span></p><p><span style="color: rgb(44, 130, 201)"></span></p><p><span style="color: rgb(44, 130, 201)"><span style="font-size: 18px">Extra Attack</span></span></p><p><span style="color: rgb(44, 130, 201)">Beginning at 6th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.</span></p><p></p><p><span style="font-size: 18px">Stone Aegis</span></p><p>Starting at 6th level, your command of earth magic grows stronger, allowing you to harness it for your allies’ protection. As a bonus action, you can grant an aegis to one allied creature you can see within 60 feet of you. The aegis is a dim, gray aura of earth magic that protects the target. Any bludgeoning, piercing, or slashing damage the target takes is reduced by 2 + your sorcerer level divided by 4. This effect lasts for 1 minute, until you use it again, or until you are incapacitated.</p><p></p><p>In addition, when a creature you can see within 60 feet of you hits the protected target with a melee attack, you can use your reaction to teleport to an unoccupied space you can see within 5 feet of the attacker. <s> You can teleport only if you and the attacker are on the same surface.</s> You can then make one melee weapon attack against the attacker. If that attack hits, it deals an extra 1d10 force damage. This extra damage increases to 2d10 at 11th level and 3d10 at 17th level.</p><p></p><p><span style="font-size: 18px">Stone’s Edge</span></p><p>Starting at 14th level, your mastery of earth magic allows you to add the force of elemental earth to your spells. When you cast a spell that deals damage, choose one creature damaged by that spell on the round you cast it. That creature takes extra force damage equal to half your sorcerer level. This feature can be used only once per casting of a spell.</p><p></p><p><span style="font-size: 18px">Earth Master’s Aegis</span></p><p>Beginning at 18th level, when you use your Stone’s Aegis to protect an ally, you can choose up to three creatures to gain its benefits.[/SPOILER]</p></blockquote><p></p>
[QUOTE="CleverNickName, post: 8803466, member: 50987"] Here's what I would do. [B][SIZE=7]The Stone Sorcerer (CleverEdit)[/SIZE][/B] [SPOILER=My Edits in Blue] [SIZE=7]Stone Sorcery[/SIZE] Your magic springs from a mystical link between your soul and the magic of elemental earth. You might trace a distant ancestor to the Plane of Earth, or your family might have earned a mighty boon in return for a service to the dao lords. Whatever your past, the magic of elemental earth is yours to command. Your link to earth magic grants you extraordinary resilience, and stone sorcerers have a natural affinity for combat. A steel blade feels like a natural extension of your body, and sorcerers with this origin have a knack for wielding both shields and weapons. In combat your place is amid the fray. You rely on your elemental nature to shield you from harm and your magic and metal weapons to overwhelm your foes. [SIZE=5]Bonus Proficiencies[/SIZE] At 1st level, you gain proficiency with shields, simple weapons, and martial weapons. [SIZE=5]Metal Magic[/SIZE] Your affinity for metal gives you the option to learn some non-sorcerer spells that focus on weapon attacks. When your Spellcasting feature lets you learn a sorcerer spell of 1st level or higher, you can select the spell from the following list of spells, in addition to the sorcerer spell list. You must otherwise obey all the restrictions for selecting the spell, and it becomes a sorcerer spell for you. [INDENT][COLOR=rgb(44, 130, 201)]Cantrips: [/COLOR][I][COLOR=rgb(44, 130, 201)]primal savagery[/COLOR][/I][/INDENT] [INDENT]1st Level: [I]compelled duel, searing smite, thunderous smite, wrathful smite[/I][/INDENT] [INDENT]2nd Level: [I]branding smite, magic weapon[/I][/INDENT] [INDENT]3rd Level: [I]blinding smite, elemental weapon[/I][/INDENT] [INDENT]4th Level: [I]staggering smite,[COLOR=rgb(41, 105, 176)] [/COLOR][COLOR=rgb(44, 130, 201)]steel wind strike[/COLOR][/I][/INDENT] [SIZE=5]Stone’s Durability[/SIZE] At 1st level, your connection to stone gives you extra fortitude. Your hit point maximum increases by 1, and it increases by 1 again whenever you gain a level in this class. As an action, you can gain a base AC of 13 + your Constitution modifier if you aren’t wearing armor, and your skin assumes a stony appearance. This effect lasts until you end it as a bonus action, you are incapacitated, or you don armor other than a shield. [COLOR=rgb(44, 130, 201)]This AC bonus improves to 14 + your Constitution modifier at 11th level, and to 15 + your Construction modifier at 17th level. [SIZE=5]Extra Attack[/SIZE] Beginning at 6th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.[/COLOR] [SIZE=5]Stone Aegis[/SIZE] Starting at 6th level, your command of earth magic grows stronger, allowing you to harness it for your allies’ protection. As a bonus action, you can grant an aegis to one allied creature you can see within 60 feet of you. The aegis is a dim, gray aura of earth magic that protects the target. Any bludgeoning, piercing, or slashing damage the target takes is reduced by 2 + your sorcerer level divided by 4. This effect lasts for 1 minute, until you use it again, or until you are incapacitated. In addition, when a creature you can see within 60 feet of you hits the protected target with a melee attack, you can use your reaction to teleport to an unoccupied space you can see within 5 feet of the attacker. [S] You can teleport only if you and the attacker are on the same surface.[/S] You can then make one melee weapon attack against the attacker. If that attack hits, it deals an extra 1d10 force damage. This extra damage increases to 2d10 at 11th level and 3d10 at 17th level. [SIZE=5]Stone’s Edge[/SIZE] Starting at 14th level, your mastery of earth magic allows you to add the force of elemental earth to your spells. When you cast a spell that deals damage, choose one creature damaged by that spell on the round you cast it. That creature takes extra force damage equal to half your sorcerer level. This feature can be used only once per casting of a spell. [SIZE=5]Earth Master’s Aegis[/SIZE] Beginning at 18th level, when you use your Stone’s Aegis to protect an ally, you can choose up to three creatures to gain its benefits.[/SPOILER] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Companion thread to 5E Survivor - Subclasses (Part X: Sorcerers)
Top