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Companion thread to 5E Survivor - Subclasses (Part X: Sorcerers)
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<blockquote data-quote="CleverNickName" data-source="post: 8804435" data-attributes="member: 50987"><p>No idea...I've never played one. But breaking it down:</p><p></p><p><strong>Eyes in the Dark:</strong> this is very similar to the Devil's Sight warlock invocation. And let me tell you, that is an <em>amazing </em>combo. Being able to see in magical darkness, and being able to cast <em>darkness,</em> means you can create a "bunker" of darkness that nearly every target won't be able to see through. Then you spam your favorite ranged cantrip. It fails to <em>dispel magic, </em>so you'll need to make sure you keep <em>counterspell </em>and your Reaction for it...but not much else will defeat it. It's basically free advantage on attacks + cannot be targeted + enemy attacks are at disadvantage. For 100 rounds. (5 stars)</p><p></p><p><strong>Strength of the Grave:</strong> meh. Very handy, but also very situational. If damage would drop you to 0 hit points, you make a Charisma save to drop to 1 hit point instead. (2 stars)</p><p></p><p><strong>Hound of Ill Omen: </strong>a dire wolf that (1) isn't Large sized, (2) can be summoned as a bonus action, (3) is incorporeal, (4) can always find its quarry even if it's hiding or invisible, (5) cannot be banished/counterspelled/dispelled, and (6) attacks against it are at disadvantage. This is the most amazing summoned creature ever; I would name it Puppyhound and spam it every battle. (5 stars)</p><p></p><p><strong>Shadow Walk: </strong>at-will teleportation as a bonus action, without spending a spell slot. You're basically Nightcrawler now. (4 stars)</p><p></p><p><strong>Umbral Form: </strong>actually kind of mediocre compared to the last two. You become incorporeal, and you become resistant to all damage except force & radiant, for 1 minute. Not <em>terrible, </em>but just...meh. (3 stars)</p></blockquote><p></p>
[QUOTE="CleverNickName, post: 8804435, member: 50987"] No idea...I've never played one. But breaking it down: [B]Eyes in the Dark:[/B] this is very similar to the Devil's Sight warlock invocation. And let me tell you, that is an [I]amazing [/I]combo. Being able to see in magical darkness, and being able to cast [I]darkness,[/I] means you can create a "bunker" of darkness that nearly every target won't be able to see through. Then you spam your favorite ranged cantrip. It fails to [I]dispel magic, [/I]so you'll need to make sure you keep [I]counterspell [/I]and your Reaction for it...but not much else will defeat it. It's basically free advantage on attacks + cannot be targeted + enemy attacks are at disadvantage. For 100 rounds. (5 stars) [B]Strength of the Grave:[/B] meh. Very handy, but also very situational. If damage would drop you to 0 hit points, you make a Charisma save to drop to 1 hit point instead. (2 stars) [B]Hound of Ill Omen: [/B]a dire wolf that (1) isn't Large sized, (2) can be summoned as a bonus action, (3) is incorporeal, (4) can always find its quarry even if it's hiding or invisible, (5) cannot be banished/counterspelled/dispelled, and (6) attacks against it are at disadvantage. This is the most amazing summoned creature ever; I would name it Puppyhound and spam it every battle. (5 stars) [B]Shadow Walk: [/B]at-will teleportation as a bonus action, without spending a spell slot. You're basically Nightcrawler now. (4 stars) [B]Umbral Form: [/B]actually kind of mediocre compared to the last two. You become incorporeal, and you become resistant to all damage except force & radiant, for 1 minute. Not [I]terrible, [/I]but just...meh. (3 stars) [/QUOTE]
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