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Companion thread to 5E Survivor - Subclasses (Part XI: Rangers)
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<blockquote data-quote="Undrave" data-source="post: 8810868" data-attributes="member: 7015698"><p>I'd see the magic the base Ranger get to be more like Eldtrich Invocation: You pick some stuff you can do and it tells you how often. Maybe your Ranger gets to use Pass Without Trace at will, but it takes him 15 minutes to cast it now. Maybe they get Cure Wound once per short rest, etc. The more half-caster stuff would be optional. Spell slots honestly feel too formal to me, too <em>Wizard</em>. The Ranger's not a guy who went to college, he learned his magic from encountering people and being an apprentice. The Ranger's magic is not flexible, it's just something they do for specific purposes.</p><p></p><p>That said that idea is also really neat! It's like a different take on a Paladin Smite! If the Ranger keeps the Spell Slot progression that's a good use of it. </p><p></p><p>A bit like a Shaman should. I'd like to see a take on the Necromancer using this philosophy for the bulk of their ability, with only a handful of proper 'Raise Undead' type of summons so it doesn't get overwhelming. </p><p></p><p>Yeah that's what I was thinking. The Warlock model is just so fun that I wish it was applied more.</p></blockquote><p></p>
[QUOTE="Undrave, post: 8810868, member: 7015698"] I'd see the magic the base Ranger get to be more like Eldtrich Invocation: You pick some stuff you can do and it tells you how often. Maybe your Ranger gets to use Pass Without Trace at will, but it takes him 15 minutes to cast it now. Maybe they get Cure Wound once per short rest, etc. The more half-caster stuff would be optional. Spell slots honestly feel too formal to me, too [I]Wizard[/I]. The Ranger's not a guy who went to college, he learned his magic from encountering people and being an apprentice. The Ranger's magic is not flexible, it's just something they do for specific purposes. That said that idea is also really neat! It's like a different take on a Paladin Smite! If the Ranger keeps the Spell Slot progression that's a good use of it. A bit like a Shaman should. I'd like to see a take on the Necromancer using this philosophy for the bulk of their ability, with only a handful of proper 'Raise Undead' type of summons so it doesn't get overwhelming. Yeah that's what I was thinking. The Warlock model is just so fun that I wish it was applied more. [/QUOTE]
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