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Companion thread to 5E Survivor - Subclasses (Part XI: Rangers)
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<blockquote data-quote="doctorbadwolf" data-source="post: 8810941" data-attributes="member: 6704184"><p>Yeah, see, I don’t see the spell slot system as anything but a neutral delivery system. </p><p></p><p>If D&D moved away from all real magic being spells, I could see a few ranger designs with no spell slots, but as 5e is? IMO the 5e ranger genuinely has to be a spellcaster, and that’s fine. Pass Without Trace isn’t a wizard spell. I’d love more spell exclusivity by class, but the game might be ditching that idea for the rest of 5e’s lifespan, judging by the playtest. </p><p></p><p>I’d love for pass without trace to be a thing rangers can just do, even with smaller numbers, as part of just making the group more effective at doing the things rangers do that usually end up being group checks. </p><p></p><p>But I also love the Ranger whisper Sylvan words to their arrow that they purposefully made from the branches of thorny trees like the lemon tree (the one at my parents’ had thorns over an inch long) and causing it to explode with thorns when they shoot it. I think it makes sense that doing so requires drawing on an internal reservoir of power the Ranger has cultivated over time, though not as deeply as a Druid does, to give power to those Sylvan words. In a game wherein magic works a different way, I’d expect the ranger to do magic that way, instead. </p><p></p><p>I’m not a fan of different schools of magic working completely differently in one world, and you either do one or the other. That, to me, is even more idiosyncratic than flex-vancian Spellcasting. IMO it limits concepts more than just saying, “magic works via XYZ model, regardless of where it comes from or what it’s used for”. </p><p></p><p>Then, specific spells distinguish different characters, and in game stuff like divine magic has character by way of trends and norms in the specifics of those spells, and then some classes have exclusive tricks they have cultivated that you’d have to train with them to learn, in the form of class (or even subclass) specific spells baked into class features like the UA hunters mark if HM was nowhere in the game but the Ranger.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 8810941, member: 6704184"] Yeah, see, I don’t see the spell slot system as anything but a neutral delivery system. If D&D moved away from all real magic being spells, I could see a few ranger designs with no spell slots, but as 5e is? IMO the 5e ranger genuinely has to be a spellcaster, and that’s fine. Pass Without Trace isn’t a wizard spell. I’d love more spell exclusivity by class, but the game might be ditching that idea for the rest of 5e’s lifespan, judging by the playtest. I’d love for pass without trace to be a thing rangers can just do, even with smaller numbers, as part of just making the group more effective at doing the things rangers do that usually end up being group checks. But I also love the Ranger whisper Sylvan words to their arrow that they purposefully made from the branches of thorny trees like the lemon tree (the one at my parents’ had thorns over an inch long) and causing it to explode with thorns when they shoot it. I think it makes sense that doing so requires drawing on an internal reservoir of power the Ranger has cultivated over time, though not as deeply as a Druid does, to give power to those Sylvan words. In a game wherein magic works a different way, I’d expect the ranger to do magic that way, instead. I’m not a fan of different schools of magic working completely differently in one world, and you either do one or the other. That, to me, is even more idiosyncratic than flex-vancian Spellcasting. IMO it limits concepts more than just saying, “magic works via XYZ model, regardless of where it comes from or what it’s used for”. Then, specific spells distinguish different characters, and in game stuff like divine magic has character by way of trends and norms in the specifics of those spells, and then some classes have exclusive tricks they have cultivated that you’d have to train with them to learn, in the form of class (or even subclass) specific spells baked into class features like the UA hunters mark if HM was nowhere in the game but the Ranger. [/QUOTE]
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