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Companion thread to 5E Survivor - Subclasses (Part XI: Rangers)
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<blockquote data-quote="doctorbadwolf" data-source="post: 8811251" data-attributes="member: 6704184"><p>Why? A spell is just a distinct and repeatable magical effect. Ultimately, it's a rules mechanics widget. There's no actual difference between it and 4e powers, except that 4e was able to actually properly leverage the widget for the benefit of all characters. </p><p></p><p>And the example isn't "shoot a lot of arrows" it is "shoot an arrow that explodes into a hail of literal thorns", and even if we change it to Conjure Barrage, it is "shoot an arrow that duplicates magically into enough arrows to blanket a 60ft cone, with enough density that it's more lethal to anyone in the area that a single well aimed arrow would be". </p><p></p><p>Those are <em>very</em> magical abilities, that makes sense as "powers" (ie mechanical widgets representing distinct fantastical abilities, which since they are magical, means...) or spells. </p><p></p><p>Spell slots are literally just a measure of how much power you have, used to mechanically balance the game so that conjure barrage isn't at-will.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 8811251, member: 6704184"] Why? A spell is just a distinct and repeatable magical effect. Ultimately, it's a rules mechanics widget. There's no actual difference between it and 4e powers, except that 4e was able to actually properly leverage the widget for the benefit of all characters. And the example isn't "shoot a lot of arrows" it is "shoot an arrow that explodes into a hail of literal thorns", and even if we change it to Conjure Barrage, it is "shoot an arrow that duplicates magically into enough arrows to blanket a 60ft cone, with enough density that it's more lethal to anyone in the area that a single well aimed arrow would be". Those are [I]very[/I] magical abilities, that makes sense as "powers" (ie mechanical widgets representing distinct fantastical abilities, which since they are magical, means...) or spells. Spell slots are literally just a measure of how much power you have, used to mechanically balance the game so that conjure barrage isn't at-will. [/QUOTE]
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Companion thread to 5E Survivor - Subclasses (Part XI: Rangers)
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