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Companion thread to 5E Survivor - Subclasses (Part XI: Rangers)
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<blockquote data-quote="doctorbadwolf" data-source="post: 8812089" data-attributes="member: 6704184"><p>They are? Also even if so, this comparison would only be meaningful if the same individuals that didn’t like 4e’s design are now “literally” proposing to make a version of the game with only wizards. </p><p></p><p>Or were you perhaps being hyperbolic, there? Got “everyone a literal wizard” and “most magical stuff is spells regardless of class” mixed up? </p><p></p><p>Pretty sure no one has suggested that Rage should be a spell, even though it was in the past. Nor Flurry of Blows. Nor, ya know…any fighter or rogue base class feature. </p><p></p><p>Does Defensive Duelist, Uncanny Dodge, Deflect Missiles, and every other attack negating/mitigating feature in the game indicate that weapon attacks are problematic in design?</p><p></p><p>Having mechanics that can counter a thing does not indicate any such thing. In the case of Counterspell, it’s literally just a magical parry (and should be a basic function of Spellcasting), and in the case anti-magic, it simply indicates that 5e bows to tradition in terms of keeping classic elements that people missed when they didn’t include them. That’s it.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 8812089, member: 6704184"] They are? Also even if so, this comparison would only be meaningful if the same individuals that didn’t like 4e’s design are now “literally” proposing to make a version of the game with only wizards. Or were you perhaps being hyperbolic, there? Got “everyone a literal wizard” and “most magical stuff is spells regardless of class” mixed up? Pretty sure no one has suggested that Rage should be a spell, even though it was in the past. Nor Flurry of Blows. Nor, ya know…any fighter or rogue base class feature. Does Defensive Duelist, Uncanny Dodge, Deflect Missiles, and every other attack negating/mitigating feature in the game indicate that weapon attacks are problematic in design? Having mechanics that can counter a thing does not indicate any such thing. In the case of Counterspell, it’s literally just a magical parry (and should be a basic function of Spellcasting), and in the case anti-magic, it simply indicates that 5e bows to tradition in terms of keeping classic elements that people missed when they didn’t include them. That’s it. [/QUOTE]
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