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Companion thread to 5E Survivor - Subclasses (Part XIII: Warlock)
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<blockquote data-quote="CleverNickName" data-source="post: 8822196" data-attributes="member: 50987"><p>Honestly, I thought Pact of the Undead was a pretty good subclass for Warlock...</p><p></p><p>Flavor:</p><p>It reminds me a lot of the necromancers of "Gideon the Ninth," by Tamsin Muir. The part about thanaturgy being a type of magic in the world, the mysterious Emperor and his dread powers, the whole bit about binding one's soul to The Tomb, etc. I think it could be very interesting in a gothic campaign setting as well, for a cabal of necromancers who are trying to restore a powerful lich (or mummy lord, if your campaign setting is inspired by Egyptian lore).</p><p></p><p>Mechanics:</p><ul> <li data-xf-list-type="ul">Expanded Spell List: Good mix of debuffs and utility spells.</li> <li data-xf-list-type="ul">Form of Dread: especially good for Pact of the Blade, but also good for Tome (when combined with Grave Touched, below). Gain temporary HP, and thin out mobs of low-level creatures with fear? Excellent.</li> <li data-xf-list-type="ul">Grave Touched: Any attack you make can now do necrotic damage if you want. Meshes with Form of Dread, above, to deal extra damage as well. Your Eldritch Blasts are now Necro-blasts that deal more damage.</li> <li data-xf-list-type="ul">Mortal Husk: resistance or immunity to necrotic damage, and instead of falling unconscious when you reach 0 hp, you instead do a burst of necrotic damage then revive with 1 HP. My only issue with this ability is that you can't use it again until you finish multiple long rests, which is a weird mechanic. Since you're already getting a point of exhaustion, I'd let it recharge on a Long or Short Rest....but minor quibble.</li> <li data-xf-list-type="ul">Spirit Projection: your spirit leaves your body. Then it <em>kicks ass </em>for an hour: it's resistant to bludgeoning, piercing, and slashing damage, spells don't require components, it can fly through creatures and solid objects, and it heals itself when it deals necrotic damage.</li> </ul><p>I mean, it's no Hexblade or Fathomless, but I think it's pretty cool. I'd put it on the same shelf as Genie and Fiend at any rate.</p></blockquote><p></p>
[QUOTE="CleverNickName, post: 8822196, member: 50987"] Honestly, I thought Pact of the Undead was a pretty good subclass for Warlock... Flavor: It reminds me a lot of the necromancers of "Gideon the Ninth," by Tamsin Muir. The part about thanaturgy being a type of magic in the world, the mysterious Emperor and his dread powers, the whole bit about binding one's soul to The Tomb, etc. I think it could be very interesting in a gothic campaign setting as well, for a cabal of necromancers who are trying to restore a powerful lich (or mummy lord, if your campaign setting is inspired by Egyptian lore). Mechanics: [LIST] [*]Expanded Spell List: Good mix of debuffs and utility spells. [*]Form of Dread: especially good for Pact of the Blade, but also good for Tome (when combined with Grave Touched, below). Gain temporary HP, and thin out mobs of low-level creatures with fear? Excellent. [*]Grave Touched: Any attack you make can now do necrotic damage if you want. Meshes with Form of Dread, above, to deal extra damage as well. Your Eldritch Blasts are now Necro-blasts that deal more damage. [*]Mortal Husk: resistance or immunity to necrotic damage, and instead of falling unconscious when you reach 0 hp, you instead do a burst of necrotic damage then revive with 1 HP. My only issue with this ability is that you can't use it again until you finish multiple long rests, which is a weird mechanic. Since you're already getting a point of exhaustion, I'd let it recharge on a Long or Short Rest....but minor quibble. [*]Spirit Projection: your spirit leaves your body. Then it [I]kicks ass [/I]for an hour: it's resistant to bludgeoning, piercing, and slashing damage, spells don't require components, it can fly through creatures and solid objects, and it heals itself when it deals necrotic damage. [/LIST] I mean, it's no Hexblade or Fathomless, but I think it's pretty cool. I'd put it on the same shelf as Genie and Fiend at any rate. [/QUOTE]
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