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Companion thread to 5E Survivor - Subclasses (Part XIII: Warlock)
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<blockquote data-quote="EzekielRaiden" data-source="post: 8823185" data-attributes="member: 6790260"><p>I mean...for Hexblade, it's <em>really</em> only the context. Because the execution is fine, other than the pearl-clutching WRT multiclassing. There's nothing wrong with the Hexblade's flavor (indeed, it's pretty clearly going for Elric of Melniboné vibes!) Furthermore, the mechanics are not only quite functional, but actually do recognize a difference between "Hexblade with Blade Pact" and "Hexblade with some other pact," allowing for different shades (heh) of weapon-y-ness:</p><p></p><p>Neither one: If you want offense options, you're looking at EB+invocations.</p><p>Hexblade only: Secondary but functional melee capability on an otherwise range-focused/distance character.</p><p>Blade pact only: More or less balanced between melee capability & ranged actions.</p><p>Both: Melee focus, potentially being the best weapon-wielding spellcaster in 5e.</p><p></p><p>Because, it's worth noting, the <em>juiciest</em> benefits for being in melee <em>are not tied to Hexblade</em>. Yes, getting that +Cha to hit and damage is very nice, as is having access to shields and medium armor, but it's not as good as Thirsting Blade or Eldritch Smite, and only <em>slightly</em> better than Lifedrinker.</p><p></p><p>For all the hate Hexblade gets for being "just" a patch, it's actually a really cool way of creating subtle differences in a variety of characters. A Hexblade Tomelock and an Infernal Bladelock will end up looking quite different--and likewise each of them will be meaningfully different from a Hexblade Bladelock.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8823185, member: 6790260"] I mean...for Hexblade, it's [I]really[/I] only the context. Because the execution is fine, other than the pearl-clutching WRT multiclassing. There's nothing wrong with the Hexblade's flavor (indeed, it's pretty clearly going for Elric of Melniboné vibes!) Furthermore, the mechanics are not only quite functional, but actually do recognize a difference between "Hexblade with Blade Pact" and "Hexblade with some other pact," allowing for different shades (heh) of weapon-y-ness: Neither one: If you want offense options, you're looking at EB+invocations. Hexblade only: Secondary but functional melee capability on an otherwise range-focused/distance character. Blade pact only: More or less balanced between melee capability & ranged actions. Both: Melee focus, potentially being the best weapon-wielding spellcaster in 5e. Because, it's worth noting, the [I]juiciest[/I] benefits for being in melee [I]are not tied to Hexblade[/I]. Yes, getting that +Cha to hit and damage is very nice, as is having access to shields and medium armor, but it's not as good as Thirsting Blade or Eldritch Smite, and only [I]slightly[/I] better than Lifedrinker. For all the hate Hexblade gets for being "just" a patch, it's actually a really cool way of creating subtle differences in a variety of characters. A Hexblade Tomelock and an Infernal Bladelock will end up looking quite different--and likewise each of them will be meaningfully different from a Hexblade Bladelock. [/QUOTE]
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Companion thread to 5E Survivor - Subclasses (Part XIII: Warlock)
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