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Companion thread to 5E Survivor - Subclasses (Part XIV: Wizard)
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<blockquote data-quote="DeviousQuail" data-source="post: 8825627" data-attributes="member: 7025431"><p>I didn't know that about the War Wizard. It does explain how that 6th level feature made it to print. I got to play one in HotDQ and it was a good time. Paired with being a Githyanki that took Heavily Armored I was one tough nut to crack. However, I ignored the 6th level feature 99% of the time. It barely does anything and wasn't worth the effort to track.</p><p></p><p>Anyone got a good homebrew specialist wizard they want to share? I don't want to remove every PHB subclass but some don't bring much in terms of flavor and/or mechanics. Especially when you compare it to Clerics who also have a bunch of PHB subclasses. They might not always be hits mechanically, but the thematic concepts are sound. </p><p></p><p>Off the cuff I'd go with: </p><p>[SPOILER="Specialist Wizard"]</p><p>2nd level - Choose a school of magic. You can scribe those spells quickly and cheaply. </p><p></p><p>2nd level (option 1) - you always treat spells of that school as prepared but can only prepare Int Mod number of spells (min 1) from other schools.</p><p></p><p>2nd level (option 2) - Spend 1 minute to switch one prepared spell with another spell in your spellbook as long as both are from your chosen school.</p><p></p><p>6th level - Choose an Int or Wis based skill that you are proficient with. Double your proficiency with that skill. Additionally, if you can see and hear a creature casting a spell you can use your reaction to make an Arcana check to identify the spell (DC 10+spell level). On a success you can also use this same reaction to cast a spell that uses your reaction.</p><p></p><p>10th level - You have advantage on concentration checks when concentrating on a spell from your chosen school and automatically succeed on Arcana checks to identify spells from your school.</p><p></p><p>14th level - You can cast a spell from your chosen school that normally takes an action as a bonus action X number of times per Y.</p><p>[/SPOILER]</p></blockquote><p></p>
[QUOTE="DeviousQuail, post: 8825627, member: 7025431"] I didn't know that about the War Wizard. It does explain how that 6th level feature made it to print. I got to play one in HotDQ and it was a good time. Paired with being a Githyanki that took Heavily Armored I was one tough nut to crack. However, I ignored the 6th level feature 99% of the time. It barely does anything and wasn't worth the effort to track. Anyone got a good homebrew specialist wizard they want to share? I don't want to remove every PHB subclass but some don't bring much in terms of flavor and/or mechanics. Especially when you compare it to Clerics who also have a bunch of PHB subclasses. They might not always be hits mechanically, but the thematic concepts are sound. Off the cuff I'd go with: [SPOILER="Specialist Wizard"] 2nd level - Choose a school of magic. You can scribe those spells quickly and cheaply. 2nd level (option 1) - you always treat spells of that school as prepared but can only prepare Int Mod number of spells (min 1) from other schools. 2nd level (option 2) - Spend 1 minute to switch one prepared spell with another spell in your spellbook as long as both are from your chosen school. 6th level - Choose an Int or Wis based skill that you are proficient with. Double your proficiency with that skill. Additionally, if you can see and hear a creature casting a spell you can use your reaction to make an Arcana check to identify the spell (DC 10+spell level). On a success you can also use this same reaction to cast a spell that uses your reaction. 10th level - You have advantage on concentration checks when concentrating on a spell from your chosen school and automatically succeed on Arcana checks to identify spells from your school. 14th level - You can cast a spell from your chosen school that normally takes an action as a bonus action X number of times per Y. [/SPOILER] [/QUOTE]
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