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Companion thread to 5E Survivor - Subclasses (Part XIV: Wizard)
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<blockquote data-quote="DND_Reborn" data-source="post: 8833854" data-attributes="member: 6987520"><p>Sorry, but you don't, sort of... That is sort of the point for Wizards for me. I don't need 30 classes in D&D, and if I want to play a "Mind Mage" of some sort, I take those spells. If anything, fluff and a decent subclass would fit the bill for me anyway.</p><p></p><p>I understand others want a more "robust" class for it, but to me it is just overkill. There isn't a large enough design space to support a class and decent subclasses.</p><p></p><p>Now, if a Psion was something <em>actually</em> different from a spellcaster, that would be cool! Does it bother anyone that Barbarians, Fighters, Rangers, et al. can all swing a sword? If not, then why would it bother people if Wizard, Psion, Sorcerer, et al. can all cast <em>telekinesis</em> (or whatever?).</p><p></p><p></p><p>Yeah, this I can TOTALLY get behind! We reduced Wizards to one default spell per level. Any more and you have to find them, defeat other Wizards for their spellbooks, etc.</p><p></p><p></p><p>They have (just) ONE: Chaos Bolt.</p><p></p><p></p><p>I agree with some of this. For me the issue is more why make Warlock and Sorcerers their own classes? We made Warlocks a Cleric subclass and Sorcerers a Wizard subclass and they work better to me in that fashion.</p><p></p><p>Basically, there is only "so much niche stuff" to go around, and you have Bard, Sorcerer, Warlock, and Wizard all basically competing for it...</p><p></p><p></p><p>Yep, and in this light, that is a big part of the problem--no matter which way you look at it.</p><p></p><p></p><p></p><p>I take a bit (not a lot, mind you!) offense to this <em>as</em> a wizard fan. ;-)</p><p></p><p>I don't like the "One-Wizard" who can, though spell selection, basically dominate most aspects of the game. Many spells IMO "bend" (if not openly break) the game by making challenges to other classes relatively obsolete. Such spells I would place at higher levels or remove entirely from the game.</p><p></p><p>It goes back to the poll I did about comparing Fighter to Wizard: (in summary)</p><p></p><p>Fighter 1 = Wizard 1</p><p>Fighter 10 = Wizard 7</p><p>Fighter 20 = Wizard 12</p><p></p><p>WotC took away too many of the balances which kept Wizards in line IMO.</p><p></p><p>So, I am a BIG wizard fan, and I am certainly more than willing to nerf/retool wizards to make them fit better with other classes regarding niche, power-level, etc.</p><p></p><p></p><p>I agree if the bulk of fan see wizards that way, it is indeed a problem. Our retooled Spell Lists for our Mod removed over 100 spells from Wizards and gave them to other classes. Also, having less overlap of spells between classes (another accomplishment of the Mod) is a big move towards giving different classes a more unique feel IMO.</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8833854, member: 6987520"] Sorry, but you don't, sort of... That is sort of the point for Wizards for me. I don't need 30 classes in D&D, and if I want to play a "Mind Mage" of some sort, I take those spells. If anything, fluff and a decent subclass would fit the bill for me anyway. I understand others want a more "robust" class for it, but to me it is just overkill. There isn't a large enough design space to support a class and decent subclasses. Now, if a Psion was something [I]actually[/I] different from a spellcaster, that would be cool! Does it bother anyone that Barbarians, Fighters, Rangers, et al. can all swing a sword? If not, then why would it bother people if Wizard, Psion, Sorcerer, et al. can all cast [I]telekinesis[/I] (or whatever?). Yeah, this I can TOTALLY get behind! We reduced Wizards to one default spell per level. Any more and you have to find them, defeat other Wizards for their spellbooks, etc. They have (just) ONE: Chaos Bolt. I agree with some of this. For me the issue is more why make Warlock and Sorcerers their own classes? We made Warlocks a Cleric subclass and Sorcerers a Wizard subclass and they work better to me in that fashion. Basically, there is only "so much niche stuff" to go around, and you have Bard, Sorcerer, Warlock, and Wizard all basically competing for it... Yep, and in this light, that is a big part of the problem--no matter which way you look at it. I take a bit (not a lot, mind you!) offense to this [I]as[/I] a wizard fan. ;-) I don't like the "One-Wizard" who can, though spell selection, basically dominate most aspects of the game. Many spells IMO "bend" (if not openly break) the game by making challenges to other classes relatively obsolete. Such spells I would place at higher levels or remove entirely from the game. It goes back to the poll I did about comparing Fighter to Wizard: (in summary) Fighter 1 = Wizard 1 Fighter 10 = Wizard 7 Fighter 20 = Wizard 12 WotC took away too many of the balances which kept Wizards in line IMO. So, I am a BIG wizard fan, and I am certainly more than willing to nerf/retool wizards to make them fit better with other classes regarding niche, power-level, etc. I agree if the bulk of fan see wizards that way, it is indeed a problem. Our retooled Spell Lists for our Mod removed over 100 spells from Wizards and gave them to other classes. Also, having less overlap of spells between classes (another accomplishment of the Mod) is a big move towards giving different classes a more unique feel IMO. [/QUOTE]
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Companion thread to 5E Survivor - Subclasses (Part XIV: Wizard)
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