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Companion thread to 5E Survivor - Subclasses (Part XIV: Wizard)
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<blockquote data-quote="EzekielRaiden" data-source="post: 8835077" data-attributes="member: 6790260"><p>I disagree strongly, but then again, I see a valuable difference between Cleric, Paladin, Celestial Warlock, and other things.</p><p></p><p>Clerics and Paladins share the devotional aspect, but Clerics are shepherds, advisors, tenders. They do not <em>lead</em>, they <em>advise</em>. Paladins, on the other hand, are leaders (generally combat leaders),</p><p></p><p>Warlocks are <em>neither</em> wise nor exemplars. They're <em>contract workers</em>--quite literally--and effectively self-employed consultants. A deity would only use warlocks when they need <em>plausibly deniable assets</em>, people who aren't officially on the payroll but still have the clearance to access important things and Get naughty word Done. This is the reason why almost all Warlock pacts are with tricksy, duplicitous, or outright dangerous/malicious forces: lords of the fey, dukes of hell, demon-princes, Lovecraftian horrors. Because you <em>need</em> a contract if you're going to work with beings like that. That's the warlock protecting herself from her patron's shenanigans. Deities? They're protecting <em>themselves</em> through said contracts.</p><p></p><p></p><p>If we're going to split things up, I'd do the following</p><p></p><p>Warmage: Evocation, Abjuration, Divination</p><p>Thaumaturge: Conjuration, Transmutation, Restoration (creating, modifying, and restoring things)</p><p>Occultist: Enchantment, Illusion, Necromancy (deception, coercion, and manipulating dark forces)</p><p></p><p>Each has a school for doling out punishment (Evocation, Transmutation, Necromancy), a school for manipulating the environment (Abjuration, Conjuration, Enchantment), and a utility school (Divination, Restoration, Illusion.) Subclasses can start with "best at exploiting one school" stuff, and then branch out into more creative or extended senses, e.g. a melee-focused Occultist could be a "Reaper," focused on dealing death and absorbing power from the slain, while a melee-focused Thaumaturge could be a "Metamorph," hyperspecialized in transforming her own body as tool and weapon both.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8835077, member: 6790260"] I disagree strongly, but then again, I see a valuable difference between Cleric, Paladin, Celestial Warlock, and other things. Clerics and Paladins share the devotional aspect, but Clerics are shepherds, advisors, tenders. They do not [I]lead[/I], they [I]advise[/I]. Paladins, on the other hand, are leaders (generally combat leaders), Warlocks are [I]neither[/I] wise nor exemplars. They're [I]contract workers[/I]--quite literally--and effectively self-employed consultants. A deity would only use warlocks when they need [I]plausibly deniable assets[/I], people who aren't officially on the payroll but still have the clearance to access important things and Get naughty word Done. This is the reason why almost all Warlock pacts are with tricksy, duplicitous, or outright dangerous/malicious forces: lords of the fey, dukes of hell, demon-princes, Lovecraftian horrors. Because you [I]need[/I] a contract if you're going to work with beings like that. That's the warlock protecting herself from her patron's shenanigans. Deities? They're protecting [I]themselves[/I] through said contracts. If we're going to split things up, I'd do the following Warmage: Evocation, Abjuration, Divination Thaumaturge: Conjuration, Transmutation, Restoration (creating, modifying, and restoring things) Occultist: Enchantment, Illusion, Necromancy (deception, coercion, and manipulating dark forces) Each has a school for doling out punishment (Evocation, Transmutation, Necromancy), a school for manipulating the environment (Abjuration, Conjuration, Enchantment), and a utility school (Divination, Restoration, Illusion.) Subclasses can start with "best at exploiting one school" stuff, and then branch out into more creative or extended senses, e.g. a melee-focused Occultist could be a "Reaper," focused on dealing death and absorbing power from the slain, while a melee-focused Thaumaturge could be a "Metamorph," hyperspecialized in transforming her own body as tool and weapon both. [/QUOTE]
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