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Companion thread to 5E Survivor - Subclasses (Part XV: The FINAL ROUND)
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<blockquote data-quote="CleverNickName" data-source="post: 8841744" data-attributes="member: 50987"><p>I'm glad I didn't go with 100 points each (I had seriously considered it.) But even with 50 starting points, the first elimination took less than 30 hours. On a major US holiday, no less.</p><p></p><p>Not sure what to say about the upvoting habits, though. If I had to rank the surviving subclasses in order of Most Interesting to the Least Interesting, it would look something like this:</p><p>[SPOILER]Tempest Domain: because storm gods are best gods</p><p>School of Abjuration: the best offense is a good defense</p><p>Pact of the Fiend: more flavor and lore in its little finger than everything below combined</p><p>Oath of Ancients: the best "spell sword," the best "ranger," and the best "eldritch knight," rolled into one.</p><p>Thief: it's the best non-magic subclass so far. That's about all I can say about it, though.</p><p>Circle of the Shepherd: eh, kinda boring, but at least you get fun pets.</p><p>Divine Soul: so you want to play <strong>a</strong> cleric but you don't want to be <strong>the</strong> cleric? Weird flex but okay.</p><p>Gloom Stalker: you chose this over an actual rogue?</p><p>Battle Master: you could have played an Eldritch Knight but chose Extra Dice instead. Hooray?</p><p>Way of the Kensei: I mean, at least it's not YAFRMC (Yet Another Fighter/Rogue MultiClass).</p><p>Path of the Totem Warrior: it's not terrible, just feels really fiddly and watered-down.</p><p>College of Lore: If I were going to play a bard (I'm not), I wouldn't pick the magical librarian.[/SPOILER]</p></blockquote><p></p>
[QUOTE="CleverNickName, post: 8841744, member: 50987"] I'm glad I didn't go with 100 points each (I had seriously considered it.) But even with 50 starting points, the first elimination took less than 30 hours. On a major US holiday, no less. Not sure what to say about the upvoting habits, though. If I had to rank the surviving subclasses in order of Most Interesting to the Least Interesting, it would look something like this: [SPOILER]Tempest Domain: because storm gods are best gods School of Abjuration: the best offense is a good defense Pact of the Fiend: more flavor and lore in its little finger than everything below combined Oath of Ancients: the best "spell sword," the best "ranger," and the best "eldritch knight," rolled into one. Thief: it's the best non-magic subclass so far. That's about all I can say about it, though. Circle of the Shepherd: eh, kinda boring, but at least you get fun pets. Divine Soul: so you want to play [B]a[/B] cleric but you don't want to be [B]the[/B] cleric? Weird flex but okay. Gloom Stalker: you chose this over an actual rogue? Battle Master: you could have played an Eldritch Knight but chose Extra Dice instead. Hooray? Way of the Kensei: I mean, at least it's not YAFRMC (Yet Another Fighter/Rogue MultiClass). Path of the Totem Warrior: it's not terrible, just feels really fiddly and watered-down. College of Lore: If I were going to play a bard (I'm not), I wouldn't pick the magical librarian.[/SPOILER] [/QUOTE]
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