Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Companion thread to 5E Survivor - Subclasses (Part XV: The FINAL ROUND)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Argyle King" data-source="post: 8854271" data-attributes="member: 58416"><p>Personally, I'm a little behind on the Tasha's stuff and UA, so that may be part of it. But I can say what I've observed and played. </p><p></p><p></p><p>-</p><p></p><p>One example which comes to mind is the Tempest Cleric. Early on, they tended to be somewhat common in games here. Players who leaned more toward good went more of the Thor/Zeus and righteous fury route; those with a less-good morality enjoyed living out Sith-inspired fantasies of zapping things. </p><p></p><p>As time went on, I think some of the interest waned because newer options (like Storm Sorcerer) offered similar options but with extra features.</p><p></p><p>At one point, I played a Storm Cleric, but I multiclassed into something else (which I can't remember). I enjoyed the channel divinity to max out damage. I didn't use it often, but it was nice to have when I did use it. </p><p></p><p>I don't remember anything being particularly outstanding about the class, but -from my own perspective- I liked that I was at least somewhat useful in a wide variety of situations. With heavier armor and better weapons, I could occasionally help out the front line. Being slanted toward thunder and lightning spells meant I could blast like a wizard when needed, but I also always had things like fog cloud on my list for utility and battlefield control. </p><p></p><p>The main negative that I remember is something which I feel applies to the Cleric in general: not much happens from level 9 to level 17 to keep me interested in the class. </p><p></p><p>As time went on, I wouldn't say that it remained a popular choice, but I'm not aware of anyone feeling negative toward the subclass. </p><p></p><p>-</p><p></p><p>Likewise, College of Lore tends to be a popular choice here. The flexibility to choose things from outside the class has, from what I can tell, allowed those who prefer story and fluff to fill a large range of archetypes. Those with an eye more toward crunch like being able to cherry pick their favorite spells from other classes. </p><p></p><p>But I think, over time, choice of Bard lost popularity in general as more players became familiar with some of the MCing tricks that could be achieved via Warlock while still filling a similar role. </p><p></p><p>Even so, when someone did play a bard, Lore tended to be one of the top choices. </p><p></p><p>-</p><p></p><p>I can partially agree with your views on the Battlemaster. At first, I thought it would be the 5e version of the Warlord. Maneuvers seemed like a pretty cool idea. But I quickly learned that many of them were not very good. The ones which I did use were better enough than the other choices that I usually used the same few over and over again. </p><p></p><p>In no way do I believe the class is/was weak; it just wasn't the experience I thought it would be going into it. </p><p></p><p>Oddly, for a subclass which appears to be about battlefield control and helping the team, my experience is that it ends up being more of a damage dealer. </p><p></p><p>One thing to point out in favor of the subclass is that a lot of the maneuvers still work with ranged attacks. </p><p></p><p>-</p><p></p><p>My usual group is currently playing Spelljammer. I'm not currently in that game, but I can ask them what they're playing and get more info. </p><p></p><p>They had taken a break from D&D for a while to play other games.</p></blockquote><p></p>
[QUOTE="Argyle King, post: 8854271, member: 58416"] Personally, I'm a little behind on the Tasha's stuff and UA, so that may be part of it. But I can say what I've observed and played. - One example which comes to mind is the Tempest Cleric. Early on, they tended to be somewhat common in games here. Players who leaned more toward good went more of the Thor/Zeus and righteous fury route; those with a less-good morality enjoyed living out Sith-inspired fantasies of zapping things. As time went on, I think some of the interest waned because newer options (like Storm Sorcerer) offered similar options but with extra features. At one point, I played a Storm Cleric, but I multiclassed into something else (which I can't remember). I enjoyed the channel divinity to max out damage. I didn't use it often, but it was nice to have when I did use it. I don't remember anything being particularly outstanding about the class, but -from my own perspective- I liked that I was at least somewhat useful in a wide variety of situations. With heavier armor and better weapons, I could occasionally help out the front line. Being slanted toward thunder and lightning spells meant I could blast like a wizard when needed, but I also always had things like fog cloud on my list for utility and battlefield control. The main negative that I remember is something which I feel applies to the Cleric in general: not much happens from level 9 to level 17 to keep me interested in the class. As time went on, I wouldn't say that it remained a popular choice, but I'm not aware of anyone feeling negative toward the subclass. - Likewise, College of Lore tends to be a popular choice here. The flexibility to choose things from outside the class has, from what I can tell, allowed those who prefer story and fluff to fill a large range of archetypes. Those with an eye more toward crunch like being able to cherry pick their favorite spells from other classes. But I think, over time, choice of Bard lost popularity in general as more players became familiar with some of the MCing tricks that could be achieved via Warlock while still filling a similar role. Even so, when someone did play a bard, Lore tended to be one of the top choices. - I can partially agree with your views on the Battlemaster. At first, I thought it would be the 5e version of the Warlord. Maneuvers seemed like a pretty cool idea. But I quickly learned that many of them were not very good. The ones which I did use were better enough than the other choices that I usually used the same few over and over again. In no way do I believe the class is/was weak; it just wasn't the experience I thought it would be going into it. Oddly, for a subclass which appears to be about battlefield control and helping the team, my experience is that it ends up being more of a damage dealer. One thing to point out in favor of the subclass is that a lot of the maneuvers still work with ranged attacks. - My usual group is currently playing Spelljammer. I'm not currently in that game, but I can ask them what they're playing and get more info. They had taken a break from D&D for a while to play other games. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Companion thread to 5E Survivor - Subclasses (Part XV: The FINAL ROUND)
Top