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Companion Thread to 5E Survivor - Weapons
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<blockquote data-quote="EzekielRaiden" data-source="post: 9007829" data-attributes="member: 6790260"><p>Not gonna participate in this one, but this comment thread gives me the chance to say, as with 4e, I have long wanted rules for how to <em>design</em> new weapons for 5e, especially if those rules include a robust list of weapon properties to make weapons more interesting. I think one of the reasons 5e lets Fighters down is that it made all the weapons bland and boring and removed almost all of the special things that could make "being a master of weapons" actually <em>interesting</em>.</p><p></p><p>Frankly, I feel like they should have preserved the "exotic" weapon category, but made it the exclusive or near-exclusive domain of Fighters. That is, give Fighters multiple Fighting Styles (so they have reason to carry around multiple weapons), and then access to Exotic Weapons that are powerful but tricky to wield. This would also get rid of ridiculous things like the trident, which as it exists in 5e is completely pointless. Instead, it could become part of the exotic dual-weapon Trident-and-Net (drawing on the Latin "retiarius" gladiatorial equipment) focused on lockdowns and control. This would also help make the Champion better and more interesting, as instead of getting just bonus fighting styles (which is <em>mostly</em> a waste), you could grant them extra exotic weapons.</p><p></p><p></p><p>The DW SRD website offers the technically 3PP but unofficially-supported <a href="https://www.dungeonworldsrd.com/classes/arcane-duelist/" target="_blank">Arcane Duelist playbook</a> for this purpose. Our party Bard is nicking stuff from it to get a more well-rounded skillset, as he's kind of hyperspecialized in support at present.</p><p></p><p>Had some really quite fun scenes where said Bard received tutelage in <em>Raqsa Shifrat Al-Sahhir</em>, the Dance of the Wizard's Blade, from <s>Prince Sahl</s> His Majesty, His Eminence, Sahl Thaqib Humaidan al-Nazar yatt-Asmar, Prince of the South Wind. It was both an opportunity for said Bard to show off his social flair and ability to pick up the fundamentals of new skills quickly, and a chance for <em>me</em> to dazzle the player with the kinds of things an absolute master of the <em>Raqsa</em> can achieve (essentially, chaining together several Techniques in rapid succession.) I'm still quite proud of just how well the scene played out.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9007829, member: 6790260"] Not gonna participate in this one, but this comment thread gives me the chance to say, as with 4e, I have long wanted rules for how to [I]design[/I] new weapons for 5e, especially if those rules include a robust list of weapon properties to make weapons more interesting. I think one of the reasons 5e lets Fighters down is that it made all the weapons bland and boring and removed almost all of the special things that could make "being a master of weapons" actually [I]interesting[/I]. Frankly, I feel like they should have preserved the "exotic" weapon category, but made it the exclusive or near-exclusive domain of Fighters. That is, give Fighters multiple Fighting Styles (so they have reason to carry around multiple weapons), and then access to Exotic Weapons that are powerful but tricky to wield. This would also get rid of ridiculous things like the trident, which as it exists in 5e is completely pointless. Instead, it could become part of the exotic dual-weapon Trident-and-Net (drawing on the Latin "retiarius" gladiatorial equipment) focused on lockdowns and control. This would also help make the Champion better and more interesting, as instead of getting just bonus fighting styles (which is [I]mostly[/I] a waste), you could grant them extra exotic weapons. The DW SRD website offers the technically 3PP but unofficially-supported [URL='https://www.dungeonworldsrd.com/classes/arcane-duelist/']Arcane Duelist playbook[/URL] for this purpose. Our party Bard is nicking stuff from it to get a more well-rounded skillset, as he's kind of hyperspecialized in support at present. Had some really quite fun scenes where said Bard received tutelage in [I]Raqsa Shifrat Al-Sahhir[/I], the Dance of the Wizard's Blade, from [S]Prince Sahl[/S] His Majesty, His Eminence, Sahl Thaqib Humaidan al-Nazar yatt-Asmar, Prince of the South Wind. It was both an opportunity for said Bard to show off his social flair and ability to pick up the fundamentals of new skills quickly, and a chance for [I]me[/I] to dazzle the player with the kinds of things an absolute master of the [I]Raqsa[/I] can achieve (essentially, chaining together several Techniques in rapid succession.) I'm still quite proud of just how well the scene played out. [/QUOTE]
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