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Companion Thread to 5E Survivor - Weapons
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<blockquote data-quote="RealAlHazred" data-source="post: 9010251" data-attributes="member: 25818"><p>User <a href="https://old.reddit.com/user/The_Talmanah_Project" target="_blank">/u/The_Talmanah_Project</a> <a href="https://www.reddit.com/gallery/134wtcy" target="_blank">posted new weapons on Reddit</a>. They're... interesting. Definitely some cool choices of weapon.</p><p></p><p><strong><u>Simple Weapons</u></strong></p><p><strong>Brass Knuckles:</strong> 1d4 bludgeoning, light, special. The special is "concealable" (advantage on checks to conceal them) and "fist-load" (any effects or bonuses that apply to your unarmed strike apply to the brass knuckles).</p><p><strong>Scythe:</strong> 1d6 slashing, special, two-handed. This is a simple weapon. The special is "reaping sweep" which basically lets you cleave into another creature after downing the first.</p><p></p><p><strong><u>Martial Weapons</u></strong></p><p><strong>Billhooks</strong> (bills, guisarmes): 1d8 piercing, heavy, reach, special, two-handed. The "hook" lets you do a Grapple attack instead of damage.</p><p><strong>Bolas:</strong> 1d4 bludgeoning, finesse, special, thrown (range 20 ft./60 ft.). The special is "ensnare," which seems a little more complex than I'd like.</p><p><strong>Chakram:</strong> 1d4 slashing, finesse, light, special, thrown (range 30 ft./120 ft.). The special is "razor disk," so when you throw it, the damage becomes 1d6 slashing.</p><p><strong>Chakri:</strong> smaller chakrams? 1 slashing, same everything else as above, but when thrown they do 1d4 slashing.</p><p><strong>War Scythe:</strong> 1d10 slashing, reach, special, two-handed. The special is "reaping sweep" as above.</p><p><strong>Linked Chain:</strong> 1d8 bludgeoning, reach, special, two-handed. When you use your action to make an attack, you can use a bonus action to make another attack with the linked chain. Monk weapon.</p><p><strong>Spiked Chain:</strong> 1d6 bludgeoning, reach. Monk weapon.</p><p><strong>Heavy War Club:</strong> 1d10 bludgeoning, heavy, special, two-handed. Special: "shattering blows," when you roll maximum damage on the die, you can add your Strength bonus to the damage a second time.</p><p></p><p>IMO, this falls into two traps I see a lot with new weapons for 5E: adding a lot of fiddly rules edge cases, and needing to have kewl abilities for meme weapons. Reaping sweep and razor disk are unnecessary. Are you <em>really </em>going to use tiny chakram bangles as a melee weapon? And "concealable" should be up to player description, this is just another mechanic that removes the need to actually roleplay something you should be telling the GM.</p><p></p><p>Also, what the heck are <em>chakri</em>?!? Are those a thing? <em>checks Wikipedia</em> Holy crap, <a href="https://en.wikipedia.org/wiki/Chakram#:~:text=A%20smaller%20variant%20called%20chakri%20is%20worn%20on%20the%20wrist." target="_blank">they <em>are</em> a thing</a>!</p></blockquote><p></p>
[QUOTE="RealAlHazred, post: 9010251, member: 25818"] User [URL='https://old.reddit.com/user/The_Talmanah_Project']/u/The_Talmanah_Project[/URL] [URL='https://www.reddit.com/gallery/134wtcy']posted new weapons on Reddit[/URL]. They're... interesting. Definitely some cool choices of weapon. [B][U]Simple Weapons[/U] Brass Knuckles:[/B] 1d4 bludgeoning, light, special. The special is "concealable" (advantage on checks to conceal them) and "fist-load" (any effects or bonuses that apply to your unarmed strike apply to the brass knuckles). [B]Scythe:[/B] 1d6 slashing, special, two-handed. This is a simple weapon. The special is "reaping sweep" which basically lets you cleave into another creature after downing the first. [B][U]Martial Weapons[/U] Billhooks[/B] (bills, guisarmes): 1d8 piercing, heavy, reach, special, two-handed. The "hook" lets you do a Grapple attack instead of damage. [B]Bolas:[/B] 1d4 bludgeoning, finesse, special, thrown (range 20 ft./60 ft.). The special is "ensnare," which seems a little more complex than I'd like. [B]Chakram:[/B] 1d4 slashing, finesse, light, special, thrown (range 30 ft./120 ft.). The special is "razor disk," so when you throw it, the damage becomes 1d6 slashing. [B]Chakri:[/B] smaller chakrams? 1 slashing, same everything else as above, but when thrown they do 1d4 slashing. [B]War Scythe:[/B] 1d10 slashing, reach, special, two-handed. The special is "reaping sweep" as above. [B]Linked Chain:[/B] 1d8 bludgeoning, reach, special, two-handed. When you use your action to make an attack, you can use a bonus action to make another attack with the linked chain. Monk weapon. [B]Spiked Chain:[/B] 1d6 bludgeoning, reach. Monk weapon. [B]Heavy War Club:[/B] 1d10 bludgeoning, heavy, special, two-handed. Special: "shattering blows," when you roll maximum damage on the die, you can add your Strength bonus to the damage a second time. IMO, this falls into two traps I see a lot with new weapons for 5E: adding a lot of fiddly rules edge cases, and needing to have kewl abilities for meme weapons. Reaping sweep and razor disk are unnecessary. Are you [I]really [/I]going to use tiny chakram bangles as a melee weapon? And "concealable" should be up to player description, this is just another mechanic that removes the need to actually roleplay something you should be telling the GM. Also, what the heck are [I]chakri[/I]?!? Are those a thing? [I]checks Wikipedia[/I] Holy crap, [URL='https://en.wikipedia.org/wiki/Chakram#:~:text=A%20smaller%20variant%20called%20chakri%20is%20worn%20on%20the%20wrist.']they [I]are[/I] a thing[/URL]! [/QUOTE]
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