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Companions - Bringing Back Leadership
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<blockquote data-quote="The Cartographist" data-source="post: 4670667" data-attributes="member: 57114"><p>Similar to CapnZapp, I feel that this area of gameplay has no need to be adjudicated by rules and game mechanics. That was one of the supposed reasons for 4E in the first place--replace a rules heavy system with more of a rules lite system. Unless absolutely necessary, social interactions between PCs and NPCs should be role-played, not roll-played.</p><p> </p><p>With that being said, I can understand that there is a certain subset of gamers who will vehemently disagree with me. So, let me see...</p><p> </p><p>The biggest problem that I see is limiting the RS to 20. Based on the rules that you have posted, it would be fairly easy to get to 20. Then what? I also think that if you go higher, the rules for the benefits should go higher than the 20 that you have.</p><p> </p><p>In keeping with the above paragraph, I believe that there should be other benefits to the RS than just the rules that you have outlined. Perhaps, the NPC acts independently in some ways that would be beneficial to the PC. Perhaps he starts to try to recruit others. Perhaps he would willingly sacrifice himself. Perhaps the penalties for bad things happening to him decrease as the RS climbs higher. (I'm thinking as I type in case you couldn't tell...)</p></blockquote><p></p>
[QUOTE="The Cartographist, post: 4670667, member: 57114"] Similar to CapnZapp, I feel that this area of gameplay has no need to be adjudicated by rules and game mechanics. That was one of the supposed reasons for 4E in the first place--replace a rules heavy system with more of a rules lite system. Unless absolutely necessary, social interactions between PCs and NPCs should be role-played, not roll-played. With that being said, I can understand that there is a certain subset of gamers who will vehemently disagree with me. So, let me see... The biggest problem that I see is limiting the RS to 20. Based on the rules that you have posted, it would be fairly easy to get to 20. Then what? I also think that if you go higher, the rules for the benefits should go higher than the 20 that you have. In keeping with the above paragraph, I believe that there should be other benefits to the RS than just the rules that you have outlined. Perhaps, the NPC acts independently in some ways that would be beneficial to the PC. Perhaps he starts to try to recruit others. Perhaps he would willingly sacrifice himself. Perhaps the penalties for bad things happening to him decrease as the RS climbs higher. (I'm thinking as I type in case you couldn't tell...) [/QUOTE]
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