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Companions - Bringing Back Leadership
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<blockquote data-quote="Alex319" data-source="post: 4673541" data-attributes="member: 45678"><p>I guess I'm a little unclear on this. What's the difference between a "henchman" and a "cohort"?</p><p></p><p>Very good point, and one that I'll take into account. Maybe what I'll do is have all henchmen be 1st level for purposes of attack bonuses etc., but maybe have something to up their defenses and skills so they'll at least be useful in other areas and won't end up auto-killed at the first sign of trouble.</p><p></p><p>Well, he can attract a cohort of up to 2 levels lower, which is only about 1/5 of a "tier."</p><p></p><p>That's probably a good idea. It will also make it more balanced. As already discussed, the number of restrictions you would need to put on an NPC to lower his power enough to make him only worth about as much as a feat is is so high that it's unlikely to be worth bothering with. But you could have a feat that made a more powerful cohort slightly more powerful, and it would be more balanced. </p><p></p><p>Yes, the "concordance" rules for artifacts were part of what gave me the idea for the RS system.</p><p></p><p>Forgive my ignorance, but what's FRPG?</p></blockquote><p></p>
[QUOTE="Alex319, post: 4673541, member: 45678"] I guess I'm a little unclear on this. What's the difference between a "henchman" and a "cohort"? Very good point, and one that I'll take into account. Maybe what I'll do is have all henchmen be 1st level for purposes of attack bonuses etc., but maybe have something to up their defenses and skills so they'll at least be useful in other areas and won't end up auto-killed at the first sign of trouble. Well, he can attract a cohort of up to 2 levels lower, which is only about 1/5 of a "tier." That's probably a good idea. It will also make it more balanced. As already discussed, the number of restrictions you would need to put on an NPC to lower his power enough to make him only worth about as much as a feat is is so high that it's unlikely to be worth bothering with. But you could have a feat that made a more powerful cohort slightly more powerful, and it would be more balanced. Yes, the "concordance" rules for artifacts were part of what gave me the idea for the RS system. Forgive my ignorance, but what's FRPG? [/QUOTE]
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