Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
companions
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Quickleaf" data-source="post: 4696935" data-attributes="member: 20323"><p>Has anyone developed rules for henchmen? I've taken a look at the beastmaster ranger, and have tried to come up with a way to include henchmen without jeopardizing 4e's economy of actions.</p><p></p><p>I used the mount/mounted combat idea and carried it over to the companion/leadership. Here's what I came up with...</p><p></p><p><strong><span style="font-size: 15px">Gaining a Companion</span></strong></p><p><strong>Friendship:</strong> During the course of your adventures you might forge a strong bond of friendship with an NPC who later joins you on your adventures. Such companions are very loyal, often to the death.</p><p><strong>Professional: </strong>Sometimes you can hire a companion, whether through a traditional contract, or in exchange for other services or goods. A professional keeps to the terms of the contract and won’t put their lives on the line (unless you’re paying extra). Generally a professional costs 50 gold per level per month, though they often negotiate for longer or shorter contracts, and many choose to take a cut of whatever treasure the PC finds. The downside to hiring a mercenary is that gold speaks louder than love, so keep an eye out for treachery.</p><p><strong>Quest:</strong> The success of a quest may earn you a companion. Perhaps you free the captured prince but he is under an enchantment causing him to fall in love with one of the PCs who he dotes upon and follows everywhere. Or perhaps driving off the trolls earns you the respect of the crippled sergeant who asks you to train his daughter to become a warrior. Generally such companions stay with the PC for a couple levels in order to accomplish a specific quest – soon after this, they part ways.</p><p></p><p><strong>Companion [Keyword]: </strong>This keyword is applied only to creatures with special companion rules, such as an ability gained when fighting alongside your companion. In order to benefit from a companion a character must both have the Leadership feat. The total levels of all companions may not exceed the character’s level, and the maximum level of a single companion is half the character's level.</p><p></p><p><span style="font-size: 15px"><strong>Leadership (new feat)</strong></span></p><p><strong>Prerequisite: </strong>Charisma 12+</p><p><strong>Benefit:</strong> When you fight alongside a creature with the companion keyword who serves you, you gain access to any special companion abilities they have. Not every creature possesses these abilities. </p><p>In addition, you may spend an action point to grant one companion a full turn (see below).</p><p>You may have a number of companions in battle equal to your Charisma modifier.</p><p></p><p><span style="font-size: 15px"><strong>Companions in Combat</strong></span></p><p>During battle, move your companions on your initiative; they provide flanking (and whatever companion benefits they offer) but may not attack or take standard actions. You may spend a minor action to direct a companion in line of sight to take a standard action; thus if you have three minions fighting alongside you, you could spend three minor actions to command them all to attack (assuming your Charisma was 16 or higher), forfeiting your turn in the process.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 4696935, member: 20323"] Has anyone developed rules for henchmen? I've taken a look at the beastmaster ranger, and have tried to come up with a way to include henchmen without jeopardizing 4e's economy of actions. I used the mount/mounted combat idea and carried it over to the companion/leadership. Here's what I came up with... [B][SIZE="4"]Gaining a Companion[/SIZE][/B] [B]Friendship:[/B] During the course of your adventures you might forge a strong bond of friendship with an NPC who later joins you on your adventures. Such companions are very loyal, often to the death. [B]Professional: [/B]Sometimes you can hire a companion, whether through a traditional contract, or in exchange for other services or goods. A professional keeps to the terms of the contract and won’t put their lives on the line (unless you’re paying extra). Generally a professional costs 50 gold per level per month, though they often negotiate for longer or shorter contracts, and many choose to take a cut of whatever treasure the PC finds. The downside to hiring a mercenary is that gold speaks louder than love, so keep an eye out for treachery. [B]Quest:[/B] The success of a quest may earn you a companion. Perhaps you free the captured prince but he is under an enchantment causing him to fall in love with one of the PCs who he dotes upon and follows everywhere. Or perhaps driving off the trolls earns you the respect of the crippled sergeant who asks you to train his daughter to become a warrior. Generally such companions stay with the PC for a couple levels in order to accomplish a specific quest – soon after this, they part ways. [B]Companion [Keyword]: [/B]This keyword is applied only to creatures with special companion rules, such as an ability gained when fighting alongside your companion. In order to benefit from a companion a character must both have the Leadership feat. The total levels of all companions may not exceed the character’s level, and the maximum level of a single companion is half the character's level. [SIZE="4"][B]Leadership (new feat)[/B][/SIZE] [B]Prerequisite: [/B]Charisma 12+ [B]Benefit:[/B] When you fight alongside a creature with the companion keyword who serves you, you gain access to any special companion abilities they have. Not every creature possesses these abilities. In addition, you may spend an action point to grant one companion a full turn (see below). You may have a number of companions in battle equal to your Charisma modifier. [SIZE="4"][B]Companions in Combat[/B][/SIZE] During battle, move your companions on your initiative; they provide flanking (and whatever companion benefits they offer) but may not attack or take standard actions. You may spend a minor action to direct a companion in line of sight to take a standard action; thus if you have three minions fighting alongside you, you could spend three minor actions to command them all to attack (assuming your Charisma was 16 or higher), forfeiting your turn in the process. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
companions
Top