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Company of Chaos - All Around Golarion
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<blockquote data-quote="Lwaxy" data-source="post: 5783158" data-attributes="member: 53286"><p>Almost the whole 2nd adventure was done via email, chats, SMS and one single session (Teltz). The adventure warns you not to split up the party but this way, it was really workable. A pale substitute for our traditional "meet for 2 weeks over xmas" RPG excesses, but as we could not make it this year, we at least made some progress. </p><p></p><p>They also avoided one encounter (which I wasn't keen on including so that's a good thing). By now, they are through the 3rd adventure although I'll need the notes of Mook and Brenn to finish updating. </p><p></p><p>Of course, they did something totally unthinkable. I was hesitant to allow it but as the adventure in itself had a lot of logical fallacies, it went through and we got derailed somewhat. </p><p></p><p>Combat is usually very low priority - unless we do sieges or big battles needing weeks to resolve. Additionally, I'm not that good at describing a lot of fights, as they tend to repeat themselves. The idea is only to post those battles in detail where something important happens. The way to the underground city was actually rather heavy on random encounters (battles and otherwise) but it would have made a very boring read even when it was fun to the players. </p><p></p><p>The idea for Kronk was born when his player (a neighbor girl) remarked that kobolds, who descend from dragons and don't shut up about it, seem to come only from the so-called evil dragons (color means a lot less in our games in regards to evil or not though) and wondered what happened to descendants of the other dragons. So we invented them. After we did, it was logical that someone wanted to play one. We diced out the colors and it happened to be a yellow (gold) kobold. With the lawful tendencies we gave them, a variant monk was a good choice I think. </p><p></p><p>Here's the party update. </p><p></p><p>Edawon Hest – Young, pale skinned halfling ranger with stubborn red hair defying all attempts to keep it combed and green eyes which seem to stare into your soul. Used to be a forced street thug and a slave but doesn't really talk about this part of his past. Member of the Bellflower Network. </p><p></p><p></p><p>Kronk – Kobold monk and scholar, has a bit of a split personality, being scared of heights and some other things one moment and then ignoring all perils. He's yellow golden, unlike most of his known kind. </p><p></p><p>Brenn – Sorcerer of Chance (homebrew class, kinda mix between sorcerer and spellthief). Originally joined the group only because he was sent by the government of Nirmathas. </p><p></p><p></p><p>Players are:</p><p></p><p>Bjön - my son</p><p>Mook - son's girlfriend</p><p>Cajun - son's best friend</p><p>Zaza - another one of son's friends, playing a female PC for the first time</p><p>Kronk - neighbor girl who is now old enough to play late nights</p><p>Brenn - work buddy of husband</p><p>Samin - husband</p><p>Teltz - neighbor</p><p>Edawon Hest - neighbor boy</p></blockquote><p></p>
[QUOTE="Lwaxy, post: 5783158, member: 53286"] Almost the whole 2nd adventure was done via email, chats, SMS and one single session (Teltz). The adventure warns you not to split up the party but this way, it was really workable. A pale substitute for our traditional "meet for 2 weeks over xmas" RPG excesses, but as we could not make it this year, we at least made some progress. They also avoided one encounter (which I wasn't keen on including so that's a good thing). By now, they are through the 3rd adventure although I'll need the notes of Mook and Brenn to finish updating. Of course, they did something totally unthinkable. I was hesitant to allow it but as the adventure in itself had a lot of logical fallacies, it went through and we got derailed somewhat. Combat is usually very low priority - unless we do sieges or big battles needing weeks to resolve. Additionally, I'm not that good at describing a lot of fights, as they tend to repeat themselves. The idea is only to post those battles in detail where something important happens. The way to the underground city was actually rather heavy on random encounters (battles and otherwise) but it would have made a very boring read even when it was fun to the players. The idea for Kronk was born when his player (a neighbor girl) remarked that kobolds, who descend from dragons and don't shut up about it, seem to come only from the so-called evil dragons (color means a lot less in our games in regards to evil or not though) and wondered what happened to descendants of the other dragons. So we invented them. After we did, it was logical that someone wanted to play one. We diced out the colors and it happened to be a yellow (gold) kobold. With the lawful tendencies we gave them, a variant monk was a good choice I think. Here's the party update. Edawon Hest – Young, pale skinned halfling ranger with stubborn red hair defying all attempts to keep it combed and green eyes which seem to stare into your soul. Used to be a forced street thug and a slave but doesn't really talk about this part of his past. Member of the Bellflower Network. Kronk – Kobold monk and scholar, has a bit of a split personality, being scared of heights and some other things one moment and then ignoring all perils. He's yellow golden, unlike most of his known kind. Brenn – Sorcerer of Chance (homebrew class, kinda mix between sorcerer and spellthief). Originally joined the group only because he was sent by the government of Nirmathas. Players are: Bjön - my son Mook - son's girlfriend Cajun - son's best friend Zaza - another one of son's friends, playing a female PC for the first time Kronk - neighbor girl who is now old enough to play late nights Brenn - work buddy of husband Samin - husband Teltz - neighbor Edawon Hest - neighbor boy [/QUOTE]
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