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Company of Four
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<blockquote data-quote="HugeOgre" data-source="post: 4492647" data-attributes="member: 38157"><p>The Company of Four is the adventuring company of four players, made up of myself, my wife, and our two children. We start a new LFR campaign adventure this weekend, and I am hoping to turn the adventure into a storyhour here on Enworld. I'll update a link to the storyhour once I get enough to start. If you see any math errors, let us know. We're still new at this.</p><p> </p><p>Mogran Axeswinger, Dwarven Male Fighter 1</p><p> </p><p>Str 16, Con 14, Dex 14, Int 9, Wis 16, Cha 10</p><p>Hit points: 29 (Blooded 14)</p><p>Healing Surge: 7 (11/day)</p><p>Initiative: +2</p><p>AC 19, Fort 15, Ref 12, Will 13</p><p>Melee Basic +6 halberd (1d10+5)</p><p>Ranged Basic +3</p><p>Speed: 5</p><p>Languages: Common, Dwarven</p><p>Feats and Skills: Dwarven Weapon Training, Fighter Weapon Talent (2hand), Athletics +8, Dungeoneering +5, Endurance +9, Heal +8</p><p>Special Abilities: +2 Dungeoneering, +2 Endurance, Combat Superiority (+3), Combat Challenge, +5 vs. poison, encumbered speed, stand your ground</p><p>Racial Encounter: <strong>Dwarven Resilience</strong> (2nd wind as minor action)</p><p>At-Will: <strong>Cleave</strong> (+6 vs. AC, 1d10+5, and adjacent enemy takes 4 dmg)</p><p>At-Will: <strong>Sure Strike</strong> (+8 vs. AC, 1d10)</p><p>Encounter: <strong>Spinning Sweep</strong> (+6 vs. AC, 1d10+5, and target knocked prone)</p><p>Daily: <strong>Villain's Menace</strong> (+6 vs. AC, 2d10+5, and gain +2 to attack and +4 to damage; miss +1 to attack and +2 to damage)</p><p>Equipment: Scalemail Armor, Halberd, Adventuring Gear</p><p> </p><p> </p><p>Barron Axeswinger, Dwarven Male Cleric 1</p><p> </p><p>Str 14, Con 10, Dex 12, Int 11, Wis 18, Cha 14</p><p>Hit points: 22 (Blooded 11)</p><p>Healing Surge: 5 (7/day)</p><p>Initiative: +1</p><p>AC 17, Fort 12, Ref 11, Will 14</p><p>Melee Basic +5 greataxe (1d12+5)</p><p>Speed: 5</p><p>Languages: Common, Dwarven</p><p>Feats and Skills: Channel Divinity, Dwarven Weapon Training, Ritual Casting, Diplomacy +7, Dungeoneering +6, Heal +9, Insight +9, Religion +5</p><p>Special Abilities: +2 Dungeoneering, +2 Endurance, Healing Word, Healer's Lore, +5 vs. poison, encumbered speed, stand your ground</p><p>Racial Encounter: <strong>Dwarven Resilience</strong> (2nd wind as minor action)</p><p>At-Will: <strong>Lance of Faith</strong> (+4 vs. Reflex, 1d8+4, and ally Barron can see gains +2 power bonus to next attack roll against the target)</p><p>At-Will: <strong>Sacred Flame</strong> (+4 vs. Reflex, 1d6+4 radiant, and one ally Barron can see gains 2 hit points or a saving throw)</p><p>Encounter: <strong>Cause Fear </strong>(+4 vs. Will, target moves 7 away from Barron, provoking OAs)</p><p>Daily: <strong>Beacon of Hope</strong> (+4 vs. Will, each enemy in burst is weakened until end of its next turn. Barron and all allies regain 5 hit points, and Barron's healing powers restore +5 hit points until the end of encounter)</p><p>Equipment: Chainmail Armor, Greataxe, Adventuring Gear, Holy Symbol</p><p> </p><p> </p><p>Chaedi Nightstalker, Elven Female Rogue 1</p><p> </p><p>Str 16, Con 13, Dex 17, Int 10, Wis 12, Cha 11</p><p>Hit points: 24 (Blooded 12)</p><p>Healing Surge: 6 (7/day)</p><p>Initiative: +3</p><p>AC 15, Fort 13, Ref 13, Will 11</p><p>Melee Basic +5 shortsword (1d6+3)</p><p>Speed: 7</p><p>Languages: Common, Elven</p><p>Feats and Skills: Escape Artist, Acrobatics +8, Athletics +8, Insight +6, Perception +8, Stealth +8, Thievery +8</p><p>Special Abilities: +2 Nature, +2 Perception, First Strike, Brutal Scoundrel, Group Awareness, Sneak Attack (+2d6+3), Wild Step</p><p>Racial Encounter: <strong>Elven Accuracy</strong> (reroll attack roll)</p><p>At-Will: <strong>Piercing Strike</strong> (+5 vs. Reflex, 1d6+3)</p><p>At-Will: <strong>Riposte Strike</strong> (+5 vs. AC, 1d6+3, immediate interrupt attack if they attack you again before your next turn)</p><p>Encounter: <strong>Tortuous Strike </strong>(+5 vs. AC, 2d6+6)</p><p>Daily: <strong>Easy Target</strong> (+5 vs. AC, 2d6+4, and target is slowed and grants CA to Chaedi until the target saves)</p><p>Equipment: Leather Armor, Shortsword, Adventuring Gear, Thieves Tools, Climber's Kit, 28g</p><p> </p><p> </p><p>The Witch, Maricella , Eladrin Female Wizard 1</p><p> </p><p>Str 8, Con 12, Dex 16, Int 18, Wis 14, Cha 11</p><p>Hit points: 22 (Blooded 11)</p><p>Healing Surge: 5 (7/day)</p><p>Initiative: +3</p><p>AC 14, Fort 11, Ref 14, Will 15</p><p>Melee Basic +1 quarterstaff (1d6-1)</p><p>Ranged Basic +5 magic missile (2d4+4)</p><p>Speed: 6</p><p>Languages: Common, Elven</p><p>Feats and Skills: Burning Blizzard, Ritual Casting, Arcana +11, Diplomacy +5, History +11, Insight +7, Nature +7</p><p>Special Abilities: +2 Arcana, +2 History, Eladrin Will</p><p>Racial Encounter: <strong>Fey Step</strong> (teleport up to 5 squares as a move action)</p><p>At-Will: <strong>Magic Missle</strong> (+4 vs. Reflex, 2d4+4)</p><p>At-Will: <strong>Thunderwave</strong> (blast 3 +4 vs. Fort, 1d6+4, and you push targets 2 squares)</p><p>Encounter: <strong>Force Orb</strong> (+4 vs. Reflex, 2d8+4, make secondary against each adjacent enemy, 1d10+4 damage)</p><p>Daily: <strong>Acid Arrow</strong> (+4 vs. Reflex, 2d8+4, ongoing 5 dmg (save ends) secondary attack (+4 vs Reflex, 1d8+4, ongoing 5 dmg (save ends))</p><p>Equipment: Fine clothes, Adventuring Gear, Lantern, Wand of Accuracy, 53g</p></blockquote><p></p>
[QUOTE="HugeOgre, post: 4492647, member: 38157"] The Company of Four is the adventuring company of four players, made up of myself, my wife, and our two children. We start a new LFR campaign adventure this weekend, and I am hoping to turn the adventure into a storyhour here on Enworld. I'll update a link to the storyhour once I get enough to start. If you see any math errors, let us know. We're still new at this. Mogran Axeswinger, Dwarven Male Fighter 1 Str 16, Con 14, Dex 14, Int 9, Wis 16, Cha 10 Hit points: 29 (Blooded 14) Healing Surge: 7 (11/day) Initiative: +2 AC 19, Fort 15, Ref 12, Will 13 Melee Basic +6 halberd (1d10+5) Ranged Basic +3 Speed: 5 Languages: Common, Dwarven Feats and Skills: Dwarven Weapon Training, Fighter Weapon Talent (2hand), Athletics +8, Dungeoneering +5, Endurance +9, Heal +8 Special Abilities: +2 Dungeoneering, +2 Endurance, Combat Superiority (+3), Combat Challenge, +5 vs. poison, encumbered speed, stand your ground Racial Encounter: [B]Dwarven Resilience[/B] (2nd wind as minor action) At-Will: [B]Cleave[/B] (+6 vs. AC, 1d10+5, and adjacent enemy takes 4 dmg) At-Will: [B]Sure Strike[/B] (+8 vs. AC, 1d10) Encounter: [B]Spinning Sweep[/B] (+6 vs. AC, 1d10+5, and target knocked prone) Daily: [B]Villain's Menace[/B] (+6 vs. AC, 2d10+5, and gain +2 to attack and +4 to damage; miss +1 to attack and +2 to damage) Equipment: Scalemail Armor, Halberd, Adventuring Gear Barron Axeswinger, Dwarven Male Cleric 1 Str 14, Con 10, Dex 12, Int 11, Wis 18, Cha 14 Hit points: 22 (Blooded 11) Healing Surge: 5 (7/day) Initiative: +1 AC 17, Fort 12, Ref 11, Will 14 Melee Basic +5 greataxe (1d12+5) Speed: 5 Languages: Common, Dwarven Feats and Skills: Channel Divinity, Dwarven Weapon Training, Ritual Casting, Diplomacy +7, Dungeoneering +6, Heal +9, Insight +9, Religion +5 Special Abilities: +2 Dungeoneering, +2 Endurance, Healing Word, Healer's Lore, +5 vs. poison, encumbered speed, stand your ground Racial Encounter: [B]Dwarven Resilience[/B] (2nd wind as minor action) At-Will: [B]Lance of Faith[/B] (+4 vs. Reflex, 1d8+4, and ally Barron can see gains +2 power bonus to next attack roll against the target) At-Will: [B]Sacred Flame[/B] (+4 vs. Reflex, 1d6+4 radiant, and one ally Barron can see gains 2 hit points or a saving throw) Encounter: [B]Cause Fear [/B](+4 vs. Will, target moves 7 away from Barron, provoking OAs) Daily: [B]Beacon of Hope[/B] (+4 vs. Will, each enemy in burst is weakened until end of its next turn. Barron and all allies regain 5 hit points, and Barron's healing powers restore +5 hit points until the end of encounter) Equipment: Chainmail Armor, Greataxe, Adventuring Gear, Holy Symbol Chaedi Nightstalker, Elven Female Rogue 1 Str 16, Con 13, Dex 17, Int 10, Wis 12, Cha 11 Hit points: 24 (Blooded 12) Healing Surge: 6 (7/day) Initiative: +3 AC 15, Fort 13, Ref 13, Will 11 Melee Basic +5 shortsword (1d6+3) Speed: 7 Languages: Common, Elven Feats and Skills: Escape Artist, Acrobatics +8, Athletics +8, Insight +6, Perception +8, Stealth +8, Thievery +8 Special Abilities: +2 Nature, +2 Perception, First Strike, Brutal Scoundrel, Group Awareness, Sneak Attack (+2d6+3), Wild Step Racial Encounter: [B]Elven Accuracy[/B] (reroll attack roll) At-Will: [B]Piercing Strike[/B] (+5 vs. Reflex, 1d6+3) At-Will: [B]Riposte Strike[/B] (+5 vs. AC, 1d6+3, immediate interrupt attack if they attack you again before your next turn) Encounter: [B]Tortuous Strike [/B](+5 vs. AC, 2d6+6) Daily: [B]Easy Target[/B] (+5 vs. AC, 2d6+4, and target is slowed and grants CA to Chaedi until the target saves) Equipment: Leather Armor, Shortsword, Adventuring Gear, Thieves Tools, Climber's Kit, 28g The Witch, Maricella , Eladrin Female Wizard 1 Str 8, Con 12, Dex 16, Int 18, Wis 14, Cha 11 Hit points: 22 (Blooded 11) Healing Surge: 5 (7/day) Initiative: +3 AC 14, Fort 11, Ref 14, Will 15 Melee Basic +1 quarterstaff (1d6-1) Ranged Basic +5 magic missile (2d4+4) Speed: 6 Languages: Common, Elven Feats and Skills: Burning Blizzard, Ritual Casting, Arcana +11, Diplomacy +5, History +11, Insight +7, Nature +7 Special Abilities: +2 Arcana, +2 History, Eladrin Will Racial Encounter: [B]Fey Step[/B] (teleport up to 5 squares as a move action) At-Will: [B]Magic Missle[/B] (+4 vs. Reflex, 2d4+4) At-Will: [B]Thunderwave[/B] (blast 3 +4 vs. Fort, 1d6+4, and you push targets 2 squares) Encounter: [B]Force Orb[/B] (+4 vs. Reflex, 2d8+4, make secondary against each adjacent enemy, 1d10+4 damage) Daily: [B]Acid Arrow[/B] (+4 vs. Reflex, 2d8+4, ongoing 5 dmg (save ends) secondary attack (+4 vs Reflex, 1d8+4, ongoing 5 dmg (save ends)) Equipment: Fine clothes, Adventuring Gear, Lantern, Wand of Accuracy, 53g [/QUOTE]
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