Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Company of the Bitter Blade - cast
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="GPEKO" data-source="post: 1793117" data-attributes="member: 14060"><p><strong>Magnus Walberg</strong></p><p>Male Human Cleric 2 (Sovereign host, especially Dol Dorn)</p><p>Experience: 1000</p><p>Action points: 6</p><p>Alignment: Neutral Good</p><p>Region of origin: Cyre, displaced</p><p></p><p>Medium-sized, 6'2" tall, 216 lb, 23 yrs old</p><p>Slightly tanned skin, pale brown hair, brown eyes.</p><p></p><p>Str 16 (10 pts)</p><p>Dex 10 (2 pts)</p><p>Con 14 (6 pts)</p><p>Int 10 (2 pts)</p><p>Wis 15 (8 pts)</p><p>Cha 12 (4 pts)</p><p></p><p>HD: 2d8 + 4</p><p>Hit points: 20</p><p>AC 17, touch 10, flat-footed 17 (+6 armor, +1 shield)</p><p>Init +0</p><p>BAB +1; Grap +4</p><p>Spd 20 ft., run 60 ft. (base 30 ft, heavy armor, medium load : 95/76)</p><p>SV Fort +5, Reflex +0, Will +5.</p><p></p><p>+6 Melee, masterwork longsword 1d8+3, 19-20/x2</p><p>+1 Ranged, heavy crossbow, 1d10, 19-20/x2.</p><p></p><p>Speaks Common.</p><p></p><p><strong>Skills</strong> (15 sp as cleric), armor check penalty: -7 (-8 with shield)</p><p>+6 (+10 when casting defensively) Concentration (4 ranks, +2 con)</p><p>+3 Craft - armorsmithing (3 ranks, +0 int)</p><p>+4 Diplomacy (3 ranks, +1 cha)</p><p>+7 Heal (3 ranks, +2 wis, +2 healer’s kit)</p><p>+2 Knowledge - religion (2 ranks, +0 int)</p><p>+2 Listen (+2 wis)</p><p>+2 Spot (+2 wis)</p><p></p><p><strong>Weapon and armor proficiencies</strong></p><p>- Simple weapons and longsword</p><p>- Light, medium and heavy armors</p><p>- Shields.</p><p></p><p><strong>Feats</strong></p><p>- Combat casting (char 1)</p><p>- Power attack (human bonus)</p><p>- Weapon Focus - longsword (war domain bonus).</p><p></p><p><strong>Human Traits</strong></p><p>- One extra feat at first level.</p><p>- 4 extra skills points at level 1, one extra at every subsequent levels.</p><p></p><p><strong>Cleric Traits</strong></p><p>- Turn Undead, 4 times a day, turn check +1, turn damage 2d6+3.</p><p>- Domain powers and spells, see below.</p><p></p><p><strong>Spells</strong></p><p>Save DC: 12 + spell level, spells per day: 4/3+1</p><p>Domains: Strength (once per day, for one round, Magnus can gain +2 to str), War (free proficiency and weapon focus with longsword).</p><p>Memorized spells</p><p>0 lvl - Guidance (x2), Light, Resistance.</p><p>1st lvl - Cause Fear, Divine favor, Enlarge person*, Shield of Faith.</p><p>*Domain spells</p><p></p><p><strong>Possessions</strong></p><p>- Explorer’s outfit.</p><p>- Splint mail (200 gp) 45 lbs.</p><p>- Buckler (15 gp) 5 lbs.</p><p>- Masterwork longsword (315 gp) 4 lbs.</p><p>- Silvered dagger (22 gp) 1 lb.</p><p>- Heavy crossbow (50 gp) 8 lbs.</p><p>- 10 bolts (1 gp) 1 lbs.</p><p>- Scroll case (contains the following scrolls and a few small parchments with holy text written on it – for shield of faith) (1 gp) 1/2 lb.</p><p>- 3 scrolls of cure light wounds (75 gp)</p><p>- 1 scroll of comprehend languages (25 gp)</p><p>- Silver holy symbol of the Sovereign Host (25 gp)</p><p>- Waterskin (1 gp) 4 lbs.</p><p>- Whetstone (2 cp) 1 lb.</p><p>* Backpack (2 gp) 2 lbs.</p><p>* Bedroll (1 sp) 5 lbs.</p><p>* Cleric vestments (5 gp) 6 lbs.</p><p>* Healer’s kit - 10 uses (50 gp) 1 lb.</p><p>* Identification papers (2 gp)</p><p>* Shovel (2 gp) 8 lbs.</p><p>* 3 Sunrods (6 gp) 3 lbs.</p><p>* 3 flasks of holy water (75 gp) 3 lbs.</p><p>- Belt pouch (1 gp) 1/2 lb. containing 26 gp, 8 sp and 8 cp</p><p></p><p>(- on self, loose)</p><p>(* in or on backpack)</p><p></p><p><strong>Appearance</strong></p><p>Magnus is a tall and burly man. He usually has a beard but, like his hair, he keeps it well groomed and short. Smiling come naturaly to the big man as he is a jovialist and an optimist.</p><p></p><p><strong>Background</strong></p><p>Magnus is the son of a house Cannith armor smith (not a noble, just an employee). He was recruited at a young age to serve in the cyrian military. Because of the skills he learned from his father, he was assigned to a repair shop for damaged warforged. The shop was close to the front and, one day, a large group of Karrnathi undead troops broke through the cyrian lines and attacked the repair shop. Magnus was terrified by the undead but he knew at the same time that, if no one did anything, they would be slaughtered. Magnus picked up the sword of the nearest disabled warforged and slashed a Karrnathi zombie with it. To his own surprise, as he was never really religious, he heard himself cry out "Dol Dorn help me !" as he attacked. Suddenly, his plain sword became enveloped with a very bright white flame and the undead fled before him. The some cyrians rallied around him and the Karrnathi were repelled.</p><p></p><p>This miracle marked the beginning of Magnus' faith. Although he was never able to reproduce the kind of power he manifested on that day, he believed Dol Dorn saved him and this faith gave him some powers. He served through out the rest of the war in the cyrian military, as a fighting holy man. During the day of mourning, some soldiers and him were pursuing Valenar raiders across the border when the disaster struck. At first, he cried the death of many of his family and friends but he has since accepted this as the will of the gods. It is simply a new challenge the mortals have to understand and overcome.</p><p></p><p>With the return of peace, Magnus has spent the last couple of years studying religion and becoming a proper priest of the Sovereign Host. He now has faith in all the gods but Dol Dorn remains his main patron. Magnus is a great optimist. He believes Cyre can be restored, one way or another.</p></blockquote><p></p>
[QUOTE="GPEKO, post: 1793117, member: 14060"] [B]Magnus Walberg[/B] Male Human Cleric 2 (Sovereign host, especially Dol Dorn) Experience: 1000 Action points: 6 Alignment: Neutral Good Region of origin: Cyre, displaced Medium-sized, 6'2" tall, 216 lb, 23 yrs old Slightly tanned skin, pale brown hair, brown eyes. Str 16 (10 pts) Dex 10 (2 pts) Con 14 (6 pts) Int 10 (2 pts) Wis 15 (8 pts) Cha 12 (4 pts) HD: 2d8 + 4 Hit points: 20 AC 17, touch 10, flat-footed 17 (+6 armor, +1 shield) Init +0 BAB +1; Grap +4 Spd 20 ft., run 60 ft. (base 30 ft, heavy armor, medium load : 95/76) SV Fort +5, Reflex +0, Will +5. +6 Melee, masterwork longsword 1d8+3, 19-20/x2 +1 Ranged, heavy crossbow, 1d10, 19-20/x2. Speaks Common. [B]Skills[/B] (15 sp as cleric), armor check penalty: -7 (-8 with shield) +6 (+10 when casting defensively) Concentration (4 ranks, +2 con) +3 Craft - armorsmithing (3 ranks, +0 int) +4 Diplomacy (3 ranks, +1 cha) +7 Heal (3 ranks, +2 wis, +2 healer’s kit) +2 Knowledge - religion (2 ranks, +0 int) +2 Listen (+2 wis) +2 Spot (+2 wis) [B]Weapon and armor proficiencies[/B] - Simple weapons and longsword - Light, medium and heavy armors - Shields. [B]Feats[/B] - Combat casting (char 1) - Power attack (human bonus) - Weapon Focus - longsword (war domain bonus). [B]Human Traits[/B] - One extra feat at first level. - 4 extra skills points at level 1, one extra at every subsequent levels. [B]Cleric Traits[/B] - Turn Undead, 4 times a day, turn check +1, turn damage 2d6+3. - Domain powers and spells, see below. [B]Spells[/B] Save DC: 12 + spell level, spells per day: 4/3+1 Domains: Strength (once per day, for one round, Magnus can gain +2 to str), War (free proficiency and weapon focus with longsword). Memorized spells 0 lvl - Guidance (x2), Light, Resistance. 1st lvl - Cause Fear, Divine favor, Enlarge person*, Shield of Faith. *Domain spells [B]Possessions[/B] - Explorer’s outfit. - Splint mail (200 gp) 45 lbs. - Buckler (15 gp) 5 lbs. - Masterwork longsword (315 gp) 4 lbs. - Silvered dagger (22 gp) 1 lb. - Heavy crossbow (50 gp) 8 lbs. - 10 bolts (1 gp) 1 lbs. - Scroll case (contains the following scrolls and a few small parchments with holy text written on it – for shield of faith) (1 gp) 1/2 lb. - 3 scrolls of cure light wounds (75 gp) - 1 scroll of comprehend languages (25 gp) - Silver holy symbol of the Sovereign Host (25 gp) - Waterskin (1 gp) 4 lbs. - Whetstone (2 cp) 1 lb. * Backpack (2 gp) 2 lbs. * Bedroll (1 sp) 5 lbs. * Cleric vestments (5 gp) 6 lbs. * Healer’s kit - 10 uses (50 gp) 1 lb. * Identification papers (2 gp) * Shovel (2 gp) 8 lbs. * 3 Sunrods (6 gp) 3 lbs. * 3 flasks of holy water (75 gp) 3 lbs. - Belt pouch (1 gp) 1/2 lb. containing 26 gp, 8 sp and 8 cp (- on self, loose) (* in or on backpack) [B]Appearance[/B] Magnus is a tall and burly man. He usually has a beard but, like his hair, he keeps it well groomed and short. Smiling come naturaly to the big man as he is a jovialist and an optimist. [B]Background[/B] Magnus is the son of a house Cannith armor smith (not a noble, just an employee). He was recruited at a young age to serve in the cyrian military. Because of the skills he learned from his father, he was assigned to a repair shop for damaged warforged. The shop was close to the front and, one day, a large group of Karrnathi undead troops broke through the cyrian lines and attacked the repair shop. Magnus was terrified by the undead but he knew at the same time that, if no one did anything, they would be slaughtered. Magnus picked up the sword of the nearest disabled warforged and slashed a Karrnathi zombie with it. To his own surprise, as he was never really religious, he heard himself cry out "Dol Dorn help me !" as he attacked. Suddenly, his plain sword became enveloped with a very bright white flame and the undead fled before him. The some cyrians rallied around him and the Karrnathi were repelled. This miracle marked the beginning of Magnus' faith. Although he was never able to reproduce the kind of power he manifested on that day, he believed Dol Dorn saved him and this faith gave him some powers. He served through out the rest of the war in the cyrian military, as a fighting holy man. During the day of mourning, some soldiers and him were pursuing Valenar raiders across the border when the disaster struck. At first, he cried the death of many of his family and friends but he has since accepted this as the will of the gods. It is simply a new challenge the mortals have to understand and overcome. With the return of peace, Magnus has spent the last couple of years studying religion and becoming a proper priest of the Sovereign Host. He now has faith in all the gods but Dol Dorn remains his main patron. Magnus is a great optimist. He believes Cyre can be restored, one way or another. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Company of the Bitter Blade - cast
Top