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Company of the Bronze Lions; Keep on the Borderlands - RG
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<blockquote data-quote="jonathonhawke" data-source="post: 7431348" data-attributes="member: 6810779"><p> <table style='width: 100%'><tr><td><strong>Name:</strong> Erevan Radag<br /> <strong>Race:</strong> Male Wood Elf<br /> <strong>Background:</strong> Scout<br /> <strong>Class:</strong> Druid 5 of Circle of the Moon<br /> <strong>Alignment:</strong> Chaotic Neutral<br /> <strong>Proficiency Bonus:</strong> +3<br /> <strong>Inspiration:</strong> No<br /> <strong>Spent HD:</strong> none</td><td><strong>Passive Perception:</strong> 16<br /> <strong>Passive Investigation:</strong> 12<br /> <strong>Initiative:</strong> +8<br /> <strong>AC:</strong> 14<br /> <strong>Speed:</strong> 35 ft <br /> <strong>Hit Dice:</strong> 5d8<br /> <strong>HP:</strong> 34/34<br /> <strong>HP rolls:</strong> 6, 4, 8, 8</td><td></td></tr></table> <table style='width: 100%'><tr><td><strong>Strength:</strong> 9 (-1)<p style="margin-left: 20px">Athlethics: -1</p> </td><td><strong>Dexterity:</strong> 16 (+3)<p style="margin-left: 20px">Acrobatics: +3<br /> Sleight of Hand: +3<br /> +Stealth: +6</p> </td><td><strong>Constitution:</strong> 11 (+0)</td></tr><tr><td><strong>Intelligence:</strong> 15 (+2)<p style="margin-left: 20px">Arcana: +2<br /> History: +2<br /> Investigation: +2<br /> +Nature: +5<br /> Religion: +2</p> </td><td><strong>Wisdom:</strong> 16 (+3)<p style="margin-left: 20px">Animal Handling: +3<br /> +Insight: +6<br /> Medicine: +3<br /> +Perception: +6<br /> +Survival: +6</p> </td><td><strong>Charisma:</strong> 13 (+1)<p style="margin-left: 20px">Deception: +1<br /> Intimidation: +1<br /> Performance: +1<br /> Persuasion: +1</p> </td></tr></table><p>+Proficient, !Disadvantage</p><p>[sblock="COMBAT"]<strong>OFFENSE</strong> Initiative: +8 <table style='width: 100%'><tr><td><strong>Weapon</strong></td><td><strong>Range</strong></td><td><strong>To Hit</strong></td><td><strong>Damage</strong></td><td><strong>Notes</strong></td></tr><tr><td>Scimitar</td><td></td><td>+6</td><td>1d6+3 (s)</td><td>Finesse, Light</td></tr><tr><td>Shortbow</td><td>80/320</td><td>+6</td><td>1d6+3 (p)</td><td>Ammunition, Two-handed</td></tr><tr><td>Unarmed strike</td><td></td><td>+2</td><td>0 (b)</td><td></td></tr></table><p><strong>DEFENSE</strong> <strong>AC:</strong> 14</p><p><strong>SAVING THROWS</strong></p><table style='width: 100%'><tr><td><strong>Strength:</strong> -1<br /> +<strong>Intelligence:</strong> +5</td><td><strong>Dexterity:</strong> +3<br /> +<strong>Wisdom:</strong> +6</td><td><strong>Constitution:</strong> +0<br /> <strong>Charisma:</strong> +1</td></tr></table><p><strong>EXPENDABLES</strong></p><table style='width: 100%'><tr><td><strong>Wild Shape Per Short Rest</strong></td><td>2</td></tr><tr><td><strong>Wild Shape used</strong></td><td>0</td></tr></table> <table style='width: 100%'><tr><td></td><td>1st</td><td>2nd</td><td>3rd</td><td>4th</td><td>5th</td><td>6th</td><td>7th</td><td>8th</td><td></td></tr><tr><td><strong>Spells Per Long Rest</strong></td><td>4</td><td>3</td><td>2</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td></tr><tr><td><strong>Spells Cast</strong></td><td>0</td><td>0</td><td>0</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td></tr></table><p>[/sblock][sblock="SPELLS"]<strong>Cantrips:</strong><p style="margin-left: 20px">Druidcraft</p> <p style="margin-left: 20px">Guidance*</p> <p style="margin-left: 20px">Mending#</p><p><strong>1st level:</strong><p style="margin-left: 20px">Entangle*</p> <p style="margin-left: 20px">Fog Cloud+*</p> <p style="margin-left: 20px">Goodberry#</p> <p style="margin-left: 20px">Speak with Animals^</p><p><strong>2nd level:</strong><p style="margin-left: 20px">Heat Metal+*#</p> <p style="margin-left: 20px">Pass Without Trace*#</p> <p style="margin-left: 20px"></p><p><strong>2nd level:</strong><p style="margin-left: 20px">Plant Growth</p> <p style="margin-left: 20px">Sleet Storm*#</p><p>+ Spell benefits from higher casting level. * Spell requires concentration. ^ Spell can be cast as a ritual.</p><p># Requires a spell focus or cheap material component. $ Requires a material component that costs money. d Domain spell.[/sblock][sblock="FEATURES AND TRAITS"]<strong>Proficiencies and Languages</strong><p style="margin-left: 20px"><strong>Languages:</strong> Common, Elvish, Orcish</p> <p style="margin-left: 20px"><strong>Armor:</strong> Light, Medium, and Shields (not made of metal)</p> <p style="margin-left: 20px"><strong>Weapons:</strong> Club, dagger, dart, javelin, longbow, longsword, mace, quarterstaff, scimitar, shortbow, shortsword, sickle, sling, spear</p> <p style="margin-left: 20px"><strong>Tools:</strong> Cartographer's tools, Herbalism kit</p><p><strong>Race:</strong> Elf, Wood<p style="margin-left: 20px">+2 to Dexterity, +1 to Wisdom</p> <p style="margin-left: 20px"><strong>Speed:</strong> 30 feet (but see Fleet of Foot, below)</p> <p style="margin-left: 20px"><strong>Size:</strong> Medium</p> <p style="margin-left: 20px"><strong>Lifespan:</strong> typically claims adulthood and an adult name around the age of 100 and can live to be 750 years old.</p> <p style="margin-left: 20px"><strong>Darkvision:</strong> You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light.</p> <p style="margin-left: 20px"><strong>Keen Senses:</strong> You You have proficiency in the Perception skill.</p> <p style="margin-left: 20px"><strong>Fey Ancestry:</strong> You have advantage on saving throws against being charmed, and magic can't put you to sleep.</p> <p style="margin-left: 20px"><strong>Trance:</strong> Elves don't need to sleep, Instead they meditate deeply, remaining semiconscious, for 4 hours a day. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.</p> <p style="margin-left: 20px"><strong>Elf Weapon Training:</strong> You have proficiency with the longsword, shortsword, shortbow, and longbow.</p> <p style="margin-left: 20px"><strong>Fleet of Foot:</strong> Your base walking speed increases to 35 feet.</p> <p style="margin-left: 20px"><strong>Mask of the Wild:</strong> You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena. </p><p><strong>Background:</strong> Scout<p style="margin-left: 20px"><strong>Skills:</strong> Stealth, Survival</p> <p style="margin-left: 20px"><strong>Tools:</strong> Cartographer's tools</p> <p style="margin-left: 20px"><strong>Languages:</strong> One of your choice</p> <p style="margin-left: 20px"><strong>Pathfinder:</strong> You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you.</p><p><strong>Feats:</strong> Alert: Always on the lookout for danger, you gain the following benefits: You gain a +5 bonus to initiative; You can't be surprised while you are conscious; Other creatures don't gain advantage on attack rolls against you as a result of being hidden from you.</p><p><strong>Class:</strong> Druid, Circle of the Moon<p style="margin-left: 20px"><strong>Druidic:</strong> You know Druidic, the secret language of druids. You can speak the language and use it to leave hidden messages. You and others who know this language automatically spot such a message. Others spot the message's presence with a successful DC 15 Wisdom (Perception) check but can't decipher it without magic.</p> <p style="margin-left: 20px"><strong>Spellcasting:</strong><p style="margin-left: 20px"><strong>Spellcasting Ability:</strong> Wisdom</p> <p style="margin-left: 20px"><strong>Ritual Casting:</strong> Prepared spells</p> <p style="margin-left: 20px"><strong>Spellcasting Focus:</strong> Druidic Focus</p></p> <p style="margin-left: 20px"><strong>Wild Shape:</strong> Twice per short or long rest. Limited to beasts of CR 1/2 or less without a flying speed.</p> <p style="margin-left: 20px"><strong>Circle:</strong> Moon<p style="margin-left: 20px"><strong>Combat Wild Shape:</strong> Use Wild Shape as a bonus action. Additionally, while you are transformed, you can use a bonus action to expend one spell slot to regain 1d8 hit points per level of the spell slot expended.</p> <p style="margin-left: 20px"><strong>Circle Forms:</strong> CR limit is increased to CR 1.</p> </p><p>[/sblock][sblock="EQUIPMENT"]Leather Armor(AC 14)</p><p>Scimitar</p><p>Shortbow</p><p>Explorer's Pack</p><p>Yew Wand (Druidic focus)</p><p>Cartographer's Tools</p><p>scroll case with maps of the Sword Coast</p><p>spyglass</p><p>belt pouch w/21 GP</p><p>Block made from an unknown material (1/4" x 1" x 2 1/4": weighs 1 ounce)</p><p>Bronze Lion pin[/sblock][sblock="DESCRIPTION and HISTORY"] <table style='width: 100%'><tr><td><strong>Race:</strong> Wood Elf<br /> <strong>Gender:</strong> Male<br /> <strong>Age:</strong> 175<br /> <strong>Relationship:</strong> None</td><td><strong>Height:</strong> 5' 10" <br /> <strong>Weight:</strong> 132#<br /> <strong>Skin:</strong> Copperish</td></tr></table><p><strong>HISTORY:</strong> </p><p>The Radag family carries a trace of lycanthropic blood in their veins, making them susceptible to shapechanging magics. To combat this, they have formed a Circle of Moon Druids, and every child is trained in this tradition. This gives them control over their form, and provides the forest with able defenders.</p><p>Erevan was a third child (unusual in that community), and always wanted to see what was over the next hill. When he finished his training, he left the forest in his siblings' and cousins' capable hands and set out to explore the entire world.</p><p>Since then, Erevan has travelled far and wide, finding new places where civilization can flourish without bringing harm to the natural world.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="jonathonhawke, post: 7431348, member: 6810779"] [TABLE="width: 100%, align: left"] [TR] [TD="width: 33%"][B]Name:[/B] Erevan Radag [B]Race:[/B] Male Wood Elf [B]Background:[/B] Scout [B]Class:[/B] Druid 5 of Circle of the Moon [B]Alignment:[/B] Chaotic Neutral [B]Proficiency Bonus:[/B] +3 [B]Inspiration:[/B] No [B]Spent HD:[/B] none[/TD] [TD="width: 33%"][B]Passive Perception:[/B] 16 [B]Passive Investigation:[/B] 12 [B]Initiative:[/B] +8 [B]AC:[/B] 14 [B]Speed:[/B] 35 ft [B]Hit Dice:[/B] 5d8 [B]HP:[/B] 34/34 [B]HP rolls:[/B] 6, 4, 8, 8[/TD] [TD="width: 33%"][/TD] [/TR] [/TABLE] [TABLE="width: 100%, align: left"] [TR] [TD="width: 33%"][B]Strength:[/B] 9 (-1)[INDENT]Athlethics: -1[/INDENT] [/TD] [TD="width: 33%"][B]Dexterity:[/B] 16 (+3)[INDENT]Acrobatics: +3 Sleight of Hand: +3 +Stealth: +6[/INDENT] [/TD] [TD="width: 33%"][B]Constitution:[/B] 11 (+0)[/TD] [/TR] [TR] [TD="width: 33%"][B]Intelligence:[/B] 15 (+2)[INDENT]Arcana: +2 History: +2 Investigation: +2 +Nature: +5 Religion: +2[/INDENT] [/TD] [TD="width: 33%"][B]Wisdom:[/B] 16 (+3)[INDENT]Animal Handling: +3 +Insight: +6 Medicine: +3 +Perception: +6 +Survival: +6[/INDENT] [/TD] [TD="width: 33%"][B]Charisma:[/B] 13 (+1)[INDENT]Deception: +1 Intimidation: +1 Performance: +1 Persuasion: +1[/INDENT] [/TD] [/TR] [/TABLE] +Proficient, !Disadvantage [sblock="COMBAT"][B]OFFENSE[/B] Initiative: +8[TABLE="align: left"] [TR] [TD][B]Weapon[/B][/TD] [TD="align: center"][B]Range[/B][/TD] [TD="align: center"][B]To Hit[/B][/TD] [TD][B]Damage[/B][/TD] [TD][B]Notes[/B][/TD] [/TR] [TR] [TD]Scimitar[/TD] [TD="align: center"][/TD] [TD="align: center"]+6[/TD] [TD]1d6+3 (s)[/TD] [TD]Finesse, Light[/TD] [/TR] [TR] [TD]Shortbow[/TD] [TD="align: center"]80/320[/TD] [TD="align: center"]+6[/TD] [TD]1d6+3 (p)[/TD] [TD]Ammunition, Two-handed[/TD] [/TR] [TR] [TD]Unarmed strike[/TD] [TD="align: center"][/TD] [TD="align: center"]+2[/TD] [TD]0 (b)[/TD] [TD][/TD] [/TR] [/TABLE] [B]DEFENSE[/B] [B]AC:[/B] 14 [B]SAVING THROWS[/B] [TABLE="align: left"] [TR] [TD][B]Strength:[/B] -1 +[B]Intelligence:[/B] +5[/TD] [TD][B]Dexterity:[/B] +3 +[B]Wisdom:[/B] +6[/TD] [TD][B]Constitution:[/B] +0 [B]Charisma:[/B] +1[/TD] [/TR] [/TABLE] [B]EXPENDABLES[/B] [TABLE="align: left"] [TR] [TD][B]Wild Shape Per Short Rest[/B][/TD] [TD="align: center"]2[/TD] [/TR] [TR] [TD][B]Wild Shape used[/B][/TD] [TD="align: center"]0[/TD] [/TR] [/TABLE] [TABLE="align: left"] [TR] [TD][/TD] [TD="align: center"]1st[/TD] [TD="align: center"]2nd[/TD] [TD="align: center"]3rd[/TD] [TD="align: center"]4th[/TD] [TD="align: center"]5th[/TD] [TD="align: center"]6th[/TD] [TD="align: center"]7th[/TD] [TD="align: center"]8th[/TD] [/TR] [TR] [TD][B]Spells Per Long Rest[/B][/TD] [TD="align: center"]4[/TD] [TD="align: center"]3[/TD] [TD="align: center"]2[/TD] [TD="align: center"]-[/TD] [TD="align: center"]-[/TD] [TD="align: center"]-[/TD] [TD="align: center"]-[/TD] [TD="align: center"]-[/TD] [TD="align: center"]-[/TD] [/TR] [TR] [TD][B]Spells Cast[/B][/TD] [TD="align: center"]0[/TD] [TD="align: center"]0[/TD] [TD="align: center"]0[/TD] [TD="align: center"]-[/TD] [TD="align: center"]-[/TD] [TD="align: center"]-[/TD] [TD="align: center"]-[/TD] [TD="align: center"]-[/TD] [TD="align: center"]-[/TD] [/TR] [/TABLE] [/sblock][sblock="SPELLS"][B]Cantrips:[/B][INDENT]Druidcraft Guidance* Mending#[/INDENT] [B]1st level:[/B][INDENT]Entangle* Fog Cloud+* Goodberry# Speak with Animals^[/INDENT] [B]2nd level:[/B][INDENT]Heat Metal+*# Pass Without Trace*# [/INDENT] [B]2nd level:[/B][INDENT]Plant Growth Sleet Storm*#[/INDENT] + Spell benefits from higher casting level. * Spell requires concentration. ^ Spell can be cast as a ritual. # Requires a spell focus or cheap material component. $ Requires a material component that costs money. d Domain spell.[/sblock][sblock="FEATURES AND TRAITS"][B]Proficiencies and Languages[/B][INDENT][B]Languages:[/B] Common, Elvish, Orcish [B]Armor:[/B] Light, Medium, and Shields (not made of metal) [B]Weapons:[/B] Club, dagger, dart, javelin, longbow, longsword, mace, quarterstaff, scimitar, shortbow, shortsword, sickle, sling, spear [B]Tools:[/B] Cartographer's tools, Herbalism kit[/INDENT] [B]Race:[/B] Elf, Wood[INDENT]+2 to Dexterity, +1 to Wisdom [B]Speed:[/B] 30 feet (but see Fleet of Foot, below) [B]Size:[/B] Medium [B]Lifespan:[/B] typically claims adulthood and an adult name around the age of 100 and can live to be 750 years old. [B]Darkvision:[/B] You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. [B]Keen Senses:[/B] You You have proficiency in the Perception skill. [B]Fey Ancestry:[/B] You have advantage on saving throws against being charmed, and magic can't put you to sleep. [B]Trance:[/B] Elves don't need to sleep, Instead they meditate deeply, remaining semiconscious, for 4 hours a day. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep. [B]Elf Weapon Training:[/B] You have proficiency with the longsword, shortsword, shortbow, and longbow. [B]Fleet of Foot:[/B] Your base walking speed increases to 35 feet. [B]Mask of the Wild:[/B] You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena. [/INDENT] [B]Background:[/B] Scout[INDENT][B]Skills:[/B] Stealth, Survival [B]Tools:[/B] Cartographer's tools [B]Languages:[/B] One of your choice [B]Pathfinder:[/B] You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you.[/INDENT] [B]Feats:[/B] Alert: Always on the lookout for danger, you gain the following benefits: You gain a +5 bonus to initiative; You can't be surprised while you are conscious; Other creatures don't gain advantage on attack rolls against you as a result of being hidden from you. [B]Class:[/B] Druid, Circle of the Moon[INDENT][B]Druidic:[/B] You know Druidic, the secret language of druids. You can speak the language and use it to leave hidden messages. You and others who know this language automatically spot such a message. Others spot the message's presence with a successful DC 15 Wisdom (Perception) check but can't decipher it without magic. [B]Spellcasting:[/B][INDENT][B]Spellcasting Ability:[/B] Wisdom [B]Ritual Casting:[/B] Prepared spells [B]Spellcasting Focus:[/B] Druidic Focus[/INDENT] [B]Wild Shape:[/B] Twice per short or long rest. Limited to beasts of CR 1/2 or less without a flying speed. [B]Circle:[/B] Moon[INDENT][B]Combat Wild Shape:[/B] Use Wild Shape as a bonus action. Additionally, while you are transformed, you can use a bonus action to expend one spell slot to regain 1d8 hit points per level of the spell slot expended. [B]Circle Forms:[/B] CR limit is increased to CR 1.[/INDENT] [/INDENT] [/sblock][sblock="EQUIPMENT"]Leather Armor(AC 14) Scimitar Shortbow Explorer's Pack Yew Wand (Druidic focus) Cartographer's Tools scroll case with maps of the Sword Coast spyglass belt pouch w/21 GP Block made from an unknown material (1/4" x 1" x 2 1/4": weighs 1 ounce) Bronze Lion pin[/sblock][sblock="DESCRIPTION and HISTORY"][TABLE="width: 100%, align: left"] [TR] [TD="width: 33%"][B]Race:[/B] Wood Elf [B]Gender:[/B] Male [B]Age:[/B] 175 [B]Relationship:[/B] None[/TD] [TD="width: 33%"][B]Height:[/B] 5' 10" [B]Weight:[/B] 132# [B]Skin:[/B] Copperish[/TD] [/TR] [/TABLE] [B]HISTORY:[/B] The Radag family carries a trace of lycanthropic blood in their veins, making them susceptible to shapechanging magics. To combat this, they have formed a Circle of Moon Druids, and every child is trained in this tradition. This gives them control over their form, and provides the forest with able defenders. Erevan was a third child (unusual in that community), and always wanted to see what was over the next hill. When he finished his training, he left the forest in his siblings' and cousins' capable hands and set out to explore the entire world. Since then, Erevan has travelled far and wide, finding new places where civilization can flourish without bringing harm to the natural world. [/sblock] [/QUOTE]
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