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Company of the Random Encounter - Characters
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<blockquote data-quote="Capellan" data-source="post: 454140" data-attributes="member: 6294"><p><strong>Tallyhoop (NPC)</strong></p><p></p><p><strong>Tallyhoop</strong></p><p>Male Gnome Expert5</p><p>HD (5d6)+15; hp 34; Init +0; Spd Walk 20';</p><p>AC 12 (flatfooted 12, touch 11)</p><p>Attacks: Mace (Light) +4 (1d6 20/x2) </p><p>SA: +1 to hit kobolds/goblinoids, +4 dodge vs giants, save +2 vs illusions, Speak with Burrowing Animals 1/day, Low-light Vision, Gnome spells (Dancing Lights, Ghost Sound and Prestidigation each 1/day)</p><p>AL: NG; Sv: Fort +6, Ref +1, Will +4; </p><p>Str 10, Dex 10, Con 16, Int 18, Wis 10, Cha 10 </p><p>Skills: Alchemy +18*, Appraise +11, Bluff +7, Craft (Gemcutting) +14**, Decipher Script +10, Diplomacy +11, Gather Information +6, Hide +4, Intimidate +2, Knowledge (Arcana) +10, Listen +2, Profession (Apothecary) +8, Search +9, Sense Motive +7, Spot +2;</p><p>* includes +2 for Alchemist's Lab</p><p>** includes +2 for Masterwork Tools</p><p>Feats: Great Fortitude, Skill Focus (Alchemy)</p><p>Possessions: Mace (Light); Leather Apron (+1 AC); Alchemist's Lab; Alchemy materials; Masterwork Gemcutting Tools; Goggles of Minute Seeing</p><p></p><p>Tallyhoop is the local Alchemist, Apothecary and all round expert in matters arcane, though when offering advice of the magical nature, he makes it clear that his knowledge is entirely theoretical.</p><p></p><p>He's commonly perceived as being a rather odd old bird, and also far too indulgent of his niece, who regularly 'enlivens' the village with practical jokes - generally of the noisy or smelly kind.</p></blockquote><p></p>
[QUOTE="Capellan, post: 454140, member: 6294"] [b]Tallyhoop (NPC)[/b] [b]Tallyhoop[/b] Male Gnome Expert5 HD (5d6)+15; hp 34; Init +0; Spd Walk 20'; AC 12 (flatfooted 12, touch 11) Attacks: Mace (Light) +4 (1d6 20/x2) SA: +1 to hit kobolds/goblinoids, +4 dodge vs giants, save +2 vs illusions, Speak with Burrowing Animals 1/day, Low-light Vision, Gnome spells (Dancing Lights, Ghost Sound and Prestidigation each 1/day) AL: NG; Sv: Fort +6, Ref +1, Will +4; Str 10, Dex 10, Con 16, Int 18, Wis 10, Cha 10 Skills: Alchemy +18*, Appraise +11, Bluff +7, Craft (Gemcutting) +14**, Decipher Script +10, Diplomacy +11, Gather Information +6, Hide +4, Intimidate +2, Knowledge (Arcana) +10, Listen +2, Profession (Apothecary) +8, Search +9, Sense Motive +7, Spot +2; * includes +2 for Alchemist's Lab ** includes +2 for Masterwork Tools Feats: Great Fortitude, Skill Focus (Alchemy) Possessions: Mace (Light); Leather Apron (+1 AC); Alchemist's Lab; Alchemy materials; Masterwork Gemcutting Tools; Goggles of Minute Seeing Tallyhoop is the local Alchemist, Apothecary and all round expert in matters arcane, though when offering advice of the magical nature, he makes it clear that his knowledge is entirely theoretical. He's commonly perceived as being a rather odd old bird, and also far too indulgent of his niece, who regularly 'enlivens' the village with practical jokes - generally of the noisy or smelly kind. [/QUOTE]
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