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Company of the Random Encounter ('complete' 14 Nov 2004)
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<blockquote data-quote="Capellan" data-source="post: 1258090" data-attributes="member: 6294"><p><strong>"Forgotten Honour" by Eric Price (Dragon Scale Counters) - Part 1</strong></p><p></p><p>With the bounty hunters no longer a threat, the adventurers return to Amberdale, where they immediately make for the inn's taproom. Saving the day is thirsty work. As soon as they arrive, however, Brent Birchwhistle hails them,</p><p></p><p>"Captain Jarrek asked for you to go see him as soon as you returned." He explains, whilst wiping a flagon clean.</p><p></p><p>"Are you his lackey too, now?" Twinkle asks, apparently not feeling any particular affection for the militia Captain. Brent seems to find the question amusing,</p><p></p><p>"If I am, it's not been mentioned." He remarks, "The Captain simply thought this would be one of the first places you visited, and asked that I give you his message. It seemed a small enough matter to do as he asked."</p><p></p><p>"That's how it always starts." The gnome mutters, "And then the next thing you know, you're in a dark hole somewhere with something ugly trying to eat you."</p><p></p><p>Despite Twinkle's grumbles - and not a few from the others - the adventurers head over to the militia barracks to learn what Jarrek wants.</p><p></p><p>"I've got new information about the iron door in the sewers." He explains, "Yer said yer were interested in it."</p><p></p><p>"We are." The Padre agrees, "Though perhaps not right now. I have some matters I need to take care of - reports to my superiors, that sort of thing."</p><p></p><p>"Is that so?" Jarrek shrugs, "What about the rest of yer?"</p><p></p><p>"I'm going to be busy for a few days, as well." Mantreus speaks up, "I have some business matters to attend to. Perhaps after -"</p><p></p><p>"We're available." Elspeth breaks in. "Some of us, at least. What is it you learned?"</p><p></p><p>"Well, what yer told me about the door sounded familiar to me. Couldn't place where I'd heard of it, at first, but I checked through the old records here at the barracks. Found some reports about it, from back from the days when Gardan was in charge of the militia." Jarrek taps a thick roll of parchment in front of him, "Turns out that when they was buildin' the sewers, they accidentally opened this ancient tomb o' some kind. The workers started to have a poke around - probably lookin' for anything they could steal - but they was attacked by 'walkin' dead'." The Captain pauses, "Doesn't say what kind, but in any case the workers ran, and called in ol' Gardan. He took one look at the place and sealed it up with that door y'found, then had the priests bless it everyway they knew how, to keep all the evil inside."</p><p></p><p>"Do any of the priests remember anything about it?" Macwood asks, "We tried to get through the door, before, but it was sealed up tight. Maybe one of them can tell us how to get it open."</p><p></p><p>Jarrek shakes his head,</p><p></p><p>"The priests from those times are all dead: this is back over forty years. The only one who's still alive - least as far as I know - is Gardan. He might be able to tell you what you need to know. O' course, you'll need to find the daft old bugger. He took off out of town about ten years back, and has been livin' up in the hills since then. He'd be near seventy, by now, but he was a tough 'un. Should still be kickin' around there, somewhere."</p><p></p><p>"So," Twinkle rolls her eyes, "All we need to do is find this guy - though you don't know where he is, or even if he's alive - and ask him about something that happened forty years ago. Assuming he can remember, and what he tells us is useful, then all we need to do then is open the door, kill all the hideous undead, and save the day ... as usual."</p><p></p><p>"That about covers it." Jarrek apparently has immunity to sarcasm. "Yer'll get paid fer it, o' course. I know yer won't do it, otherwise. Yer can keep anythin' yer find in the tomb, and I'll pay yer another hundred gold - total - on top o' that."</p><p></p><p>"How generous of you." Ming Li says, expressionlessly, "May I ask why you wish us to do this? It seems that the tomb is sealed, and the danger contained. If we open it, we may put the town at risk, when that is not necessary."</p><p></p><p>The other adventurers, scenting gold, glare at the monk for daring to suggest the task be declined, but Jarrek is already shaking his head.</p><p></p><p>"I wish I could jus' do what Gardan did." He sighs, "Jus' seal it up and ferget it. Save the town a few coin, it would. But with all the death cultists as seem to be runnin' round these parts lately, I can't afford it. If one of them found the tomb and got it open, we could be in real trouble, and never know about it. This way, at least we'll know the damn thing's open."</p><p></p><p>"Very well." Ming Li nods her acceptance of this logic, "I will undertake this mission."</p><p></p><p>Stormstrider nods silently, Elspeth grunts her acceptance of the terms, and both Twinkle and Macwood seem happy enough with the offer.</p><p></p><p>"That's five, then." Jarrek nods, "That all of you?"</p><p></p><p>"We could always check if anyone else is available." Macwood shrugs, "But with me and Kewpie Doll on the team, we won't need them."</p><p></p><p>"We'll check with the others." Elspeth says, firmly.</p><p></p><p>"Do you doubt my ability?" the halfling raises his eyebrows.</p><p></p><p>"I'm confident I know <em>exactly</em> how able you are. That's why we're asking the others." The ranger heads out of the room, leaving a sputtering Macwood in her wake.</p></blockquote><p></p>
[QUOTE="Capellan, post: 1258090, member: 6294"] [b]"Forgotten Honour" by Eric Price (Dragon Scale Counters) - Part 1[/b] With the bounty hunters no longer a threat, the adventurers return to Amberdale, where they immediately make for the inn's taproom. Saving the day is thirsty work. As soon as they arrive, however, Brent Birchwhistle hails them, "Captain Jarrek asked for you to go see him as soon as you returned." He explains, whilst wiping a flagon clean. "Are you his lackey too, now?" Twinkle asks, apparently not feeling any particular affection for the militia Captain. Brent seems to find the question amusing, "If I am, it's not been mentioned." He remarks, "The Captain simply thought this would be one of the first places you visited, and asked that I give you his message. It seemed a small enough matter to do as he asked." "That's how it always starts." The gnome mutters, "And then the next thing you know, you're in a dark hole somewhere with something ugly trying to eat you." Despite Twinkle's grumbles - and not a few from the others - the adventurers head over to the militia barracks to learn what Jarrek wants. "I've got new information about the iron door in the sewers." He explains, "Yer said yer were interested in it." "We are." The Padre agrees, "Though perhaps not right now. I have some matters I need to take care of - reports to my superiors, that sort of thing." "Is that so?" Jarrek shrugs, "What about the rest of yer?" "I'm going to be busy for a few days, as well." Mantreus speaks up, "I have some business matters to attend to. Perhaps after -" "We're available." Elspeth breaks in. "Some of us, at least. What is it you learned?" "Well, what yer told me about the door sounded familiar to me. Couldn't place where I'd heard of it, at first, but I checked through the old records here at the barracks. Found some reports about it, from back from the days when Gardan was in charge of the militia." Jarrek taps a thick roll of parchment in front of him, "Turns out that when they was buildin' the sewers, they accidentally opened this ancient tomb o' some kind. The workers started to have a poke around - probably lookin' for anything they could steal - but they was attacked by 'walkin' dead'." The Captain pauses, "Doesn't say what kind, but in any case the workers ran, and called in ol' Gardan. He took one look at the place and sealed it up with that door y'found, then had the priests bless it everyway they knew how, to keep all the evil inside." "Do any of the priests remember anything about it?" Macwood asks, "We tried to get through the door, before, but it was sealed up tight. Maybe one of them can tell us how to get it open." Jarrek shakes his head, "The priests from those times are all dead: this is back over forty years. The only one who's still alive - least as far as I know - is Gardan. He might be able to tell you what you need to know. O' course, you'll need to find the daft old bugger. He took off out of town about ten years back, and has been livin' up in the hills since then. He'd be near seventy, by now, but he was a tough 'un. Should still be kickin' around there, somewhere." "So," Twinkle rolls her eyes, "All we need to do is find this guy - though you don't know where he is, or even if he's alive - and ask him about something that happened forty years ago. Assuming he can remember, and what he tells us is useful, then all we need to do then is open the door, kill all the hideous undead, and save the day ... as usual." "That about covers it." Jarrek apparently has immunity to sarcasm. "Yer'll get paid fer it, o' course. I know yer won't do it, otherwise. Yer can keep anythin' yer find in the tomb, and I'll pay yer another hundred gold - total - on top o' that." "How generous of you." Ming Li says, expressionlessly, "May I ask why you wish us to do this? It seems that the tomb is sealed, and the danger contained. If we open it, we may put the town at risk, when that is not necessary." The other adventurers, scenting gold, glare at the monk for daring to suggest the task be declined, but Jarrek is already shaking his head. "I wish I could jus' do what Gardan did." He sighs, "Jus' seal it up and ferget it. Save the town a few coin, it would. But with all the death cultists as seem to be runnin' round these parts lately, I can't afford it. If one of them found the tomb and got it open, we could be in real trouble, and never know about it. This way, at least we'll know the damn thing's open." "Very well." Ming Li nods her acceptance of this logic, "I will undertake this mission." Stormstrider nods silently, Elspeth grunts her acceptance of the terms, and both Twinkle and Macwood seem happy enough with the offer. "That's five, then." Jarrek nods, "That all of you?" "We could always check if anyone else is available." Macwood shrugs, "But with me and Kewpie Doll on the team, we won't need them." "We'll check with the others." Elspeth says, firmly. "Do you doubt my ability?" the halfling raises his eyebrows. "I'm confident I know [i]exactly[/i] how able you are. That's why we're asking the others." The ranger heads out of the room, leaving a sputtering Macwood in her wake. [/QUOTE]
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