Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Story Hour
Company of the Random Encounter ('complete' 14 Nov 2004)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Capellan" data-source="post: 422693" data-attributes="member: 6294"><p><strong>Amberdale 0 : "An Introduction to Amberdale" by PDabble Games - Part 9</strong></p><p></p><p>There follows an extended debate about who should carry the lantern. This and other vital social questions occupy several minutes, but eventually the group manages to get organised and get into the cave.</p><p></p><p>Where they promptly debate whether it might be wiser to leave and ask Ai Quan whether he has any advice; or indeed, whether they even can leave, now that they are inside. In the end, they decide to press on.</p><p></p><p>At least until they get to the first room.</p><p></p><p>Then they stop and linger at the doorway, apparently loath to enter. The chamber is circular, and about 40' across. At the centre of the room they can see a status of a muscular male monk, while beyond that are five doors set in the curve of the wall, all of which presumably lead deeper into the caves. As the seconds tick by without anything leaping out to attack them, the party slowly edge into the room.</p><p></p><p>Well, all except the Padre, who continues to fool around at the tunnel entrance. Isn't that just like a Priest?</p><p></p><p>Eventually, the Padre deigns to join the others in the chamber. At which point the tunnel promptly seals shut behind him, becoming a solid wall of rock.</p><p></p><p>"You cannot leave the caves until your task is complete." The voice booms from the statue in the middle of the room.</p><p></p><p>Mantreus - for reasons known only to himself - wonders aloud if anyone else finds the statue to be "studly". Much laughter ensues at his expense.</p><p></p><p>Spreading out, the group starts to search the room, with Mantreus and the halfling-with-no-name checking the two left-most doors for traps. Finding none, they for some reason neglect to search the remaining three. Instead they turn their attention to the statue, which proves to have a second face set into the back of its head.</p><p></p><p>"Two-faced." Ming Li says, as if it bears some deep significance to her.</p><p></p><p>As if in answer, this second face suddenly speaks,</p><p></p><p>"Forever, you shall be as noble as your purpose."</p><p></p><p>"Uh ..." The group looks at one other. There are several shrugs.</p><p></p><p>Putting the statue's cryptic remark out of their minds, the party turn their attention to the doors once more. Having determined that the two left-most doors are trap-free, they try to open the third one - which they hadn't checked. It turns out to be locked, as does the fourth - which they also failed to check.</p><p></p><p>Turning their attention back to the leftmost door, they find it unlocked. The Padre moves so as to cover the door with his crossbow while Elspeth turns the handle. The door swings open onto a dark and narrow tunnel. After a moment, the group hears the shuffle of bare feet approaching through the darkness. From the slow, dragging sounds of the movement, the party quickly guess that there are zombies on the way. However, the halfling - and thus the group's lantern - is some distance from the door, and thus they cannot see far enough down the tunnel to confirm their guess.</p><p></p><p>"Hey you! Halfling!" Elspeth yells from next to the open door. "Bring that lantern over here!" Then she suddenly pauses, as long-rusted social skills suddenly grind into action, "Uh, I mean, could you please come over here? And uh ... what should we call you?"</p><p></p><p>The halfling, it turns out, is named Rose.</p></blockquote><p></p>
[QUOTE="Capellan, post: 422693, member: 6294"] [b]Amberdale 0 : "An Introduction to Amberdale" by PDabble Games - Part 9[/b] There follows an extended debate about who should carry the lantern. This and other vital social questions occupy several minutes, but eventually the group manages to get organised and get into the cave. Where they promptly debate whether it might be wiser to leave and ask Ai Quan whether he has any advice; or indeed, whether they even can leave, now that they are inside. In the end, they decide to press on. At least until they get to the first room. Then they stop and linger at the doorway, apparently loath to enter. The chamber is circular, and about 40' across. At the centre of the room they can see a status of a muscular male monk, while beyond that are five doors set in the curve of the wall, all of which presumably lead deeper into the caves. As the seconds tick by without anything leaping out to attack them, the party slowly edge into the room. Well, all except the Padre, who continues to fool around at the tunnel entrance. Isn't that just like a Priest? Eventually, the Padre deigns to join the others in the chamber. At which point the tunnel promptly seals shut behind him, becoming a solid wall of rock. "You cannot leave the caves until your task is complete." The voice booms from the statue in the middle of the room. Mantreus - for reasons known only to himself - wonders aloud if anyone else finds the statue to be "studly". Much laughter ensues at his expense. Spreading out, the group starts to search the room, with Mantreus and the halfling-with-no-name checking the two left-most doors for traps. Finding none, they for some reason neglect to search the remaining three. Instead they turn their attention to the statue, which proves to have a second face set into the back of its head. "Two-faced." Ming Li says, as if it bears some deep significance to her. As if in answer, this second face suddenly speaks, "Forever, you shall be as noble as your purpose." "Uh ..." The group looks at one other. There are several shrugs. Putting the statue's cryptic remark out of their minds, the party turn their attention to the doors once more. Having determined that the two left-most doors are trap-free, they try to open the third one - which they hadn't checked. It turns out to be locked, as does the fourth - which they also failed to check. Turning their attention back to the leftmost door, they find it unlocked. The Padre moves so as to cover the door with his crossbow while Elspeth turns the handle. The door swings open onto a dark and narrow tunnel. After a moment, the group hears the shuffle of bare feet approaching through the darkness. From the slow, dragging sounds of the movement, the party quickly guess that there are zombies on the way. However, the halfling - and thus the group's lantern - is some distance from the door, and thus they cannot see far enough down the tunnel to confirm their guess. "Hey you! Halfling!" Elspeth yells from next to the open door. "Bring that lantern over here!" Then she suddenly pauses, as long-rusted social skills suddenly grind into action, "Uh, I mean, could you please come over here? And uh ... what should we call you?" The halfling, it turns out, is named Rose. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Story Hour
Company of the Random Encounter ('complete' 14 Nov 2004)
Top