Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Story Hour
Company of the Random Encounter ('complete' 14 Nov 2004)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Capellan" data-source="post: 426117" data-attributes="member: 6294"><p><strong>Amberdale 0 : "An Introduction to Amberdale" by PDabble Games - Part 10</strong></p><p></p><p>Rose moves up to the doorway, and the light spilling into the tunnel reveals the approaching creatures to be zombies, just as the party has surmised. There are two of the beasts, shuffling slowly forward on bare and wrinkled feet.</p><p></p><p>"Yaaaaaaaarrrh!" Elspeth draws her blades and charges straight down the narrow tunnel. Her scimitar strikes wide, but the shortsword in her left hand bites deeply into the first zombie. The creature comes to a stop, staggered by the blow, and swipes back in response, but its claws scrape weakly across Elspeth's armour.</p><p></p><p>"Back foul beasts, in the name of St Cuthbert!" the Padre lowers his crossbow and invokes the holy might of his deity, but proves unable to properly focus his will: neither of the two zombies seems to have been affected.</p><p></p><p>"Elspeth!" Mantreus calls, crossbow to his shoulder, "Pull back! I can't get a clear shot!"</p><p></p><p>And indeed it is clear that the elf's sudden charge has left her alone in battle with the undead. The dank tunnel is only a few feet wide, with no space for anyone to stand beside her, and she is squarely in the way of any missile fire the group may attempt.</p><p></p><p>Begrudgingly, Elspeth retreats back into the room, forming a cordon at the tunnel entrance with Stormstrider, Rose and Ming Li. With the way now open, the Padre raises his crossbow again and looses a bolt that takes the lead zombie right between the eyes. The creature rocks back, but then presses forward again, the crossbow bolt bobbing up and down with each shuffling step.</p><p></p><p>It is not much longer for this world, however, as it is cut to pieces within moments of emerging into the room. The rangers and the monk combine with brutal efficiency to strike it down, and just as quickly dispose of the second beast, which manages only to claw futilely at Stormstrider's armour before Ming Li crushes its skull with her quarterstaff.</p><p></p><p>With the threat destroyed, the group quickly explore the tunnel from which the beasts emerge, but it proves to be a simple dead end, terminating at a small and featureless chamber.</p><p></p><p>Stifling his revulsion, Mantreus gingerly picks through the zombie's clothing, and discovers an ornate key in the pocket of the second creature.</p><p></p><p>"Must be for one of the other doors." He surmises, "Maybe even all of them. Is that one locked?" he points at the nearest door - one that they have already checked for traps.</p><p></p><p>Elspeth tries the handle, and nods in response. So Mantreus moves up and inserts the key into the lock, then turns it.</p><p></p><p>There is a flash of light as the key vanishes, but there is also the soft click from the lock.</p><p></p><p>"Don't open it yet." Mantreus warns, as he and the Padre move to cover the door with their crossbows. "There might be more undead in there."</p><p></p><p>The group fans out, preparing for danger, and only once every is ready does Stormstrider step up and open the door.</p><p></p><p>The room beyond is small - only a few paces across - and the far wall is covered in a confusing array of levers and buttons. The group counts them rapidly:</p><p></p><p>"Twenty in all. Ten of each." Mantreus clucks his tongue, "Anyone got some dice?"</p><p></p><p>The Padre fixes the rogue with a stern look,</p><p></p><p>"That's a dangerous attitude." He disapproves, "We should look for other ways forward before we risk touching any of those contraptions."</p><p></p><p>Mantreus shrugs, quite evidently unabashed.</p><p></p><p>"Those two doors are locked," Ming Li indicates the other two doors they have already tried, "but we have not investigated that one there." She points at the door which is furthest to the right.</p><p></p><p>The group quickly agrees to her suggestion that they try opening it, and once more adopts a position of readiness, prepared in case of monsters bursting from whatever room is revealed.</p><p></p><p>Ming Li steps forward and tries the door. It opens easily, and the young monk has just enough time to register the blank stone wall behind it, before the pit trap opens beneath her feet.</p></blockquote><p></p>
[QUOTE="Capellan, post: 426117, member: 6294"] [b]Amberdale 0 : "An Introduction to Amberdale" by PDabble Games - Part 10[/b] Rose moves up to the doorway, and the light spilling into the tunnel reveals the approaching creatures to be zombies, just as the party has surmised. There are two of the beasts, shuffling slowly forward on bare and wrinkled feet. "Yaaaaaaaarrrh!" Elspeth draws her blades and charges straight down the narrow tunnel. Her scimitar strikes wide, but the shortsword in her left hand bites deeply into the first zombie. The creature comes to a stop, staggered by the blow, and swipes back in response, but its claws scrape weakly across Elspeth's armour. "Back foul beasts, in the name of St Cuthbert!" the Padre lowers his crossbow and invokes the holy might of his deity, but proves unable to properly focus his will: neither of the two zombies seems to have been affected. "Elspeth!" Mantreus calls, crossbow to his shoulder, "Pull back! I can't get a clear shot!" And indeed it is clear that the elf's sudden charge has left her alone in battle with the undead. The dank tunnel is only a few feet wide, with no space for anyone to stand beside her, and she is squarely in the way of any missile fire the group may attempt. Begrudgingly, Elspeth retreats back into the room, forming a cordon at the tunnel entrance with Stormstrider, Rose and Ming Li. With the way now open, the Padre raises his crossbow again and looses a bolt that takes the lead zombie right between the eyes. The creature rocks back, but then presses forward again, the crossbow bolt bobbing up and down with each shuffling step. It is not much longer for this world, however, as it is cut to pieces within moments of emerging into the room. The rangers and the monk combine with brutal efficiency to strike it down, and just as quickly dispose of the second beast, which manages only to claw futilely at Stormstrider's armour before Ming Li crushes its skull with her quarterstaff. With the threat destroyed, the group quickly explore the tunnel from which the beasts emerge, but it proves to be a simple dead end, terminating at a small and featureless chamber. Stifling his revulsion, Mantreus gingerly picks through the zombie's clothing, and discovers an ornate key in the pocket of the second creature. "Must be for one of the other doors." He surmises, "Maybe even all of them. Is that one locked?" he points at the nearest door - one that they have already checked for traps. Elspeth tries the handle, and nods in response. So Mantreus moves up and inserts the key into the lock, then turns it. There is a flash of light as the key vanishes, but there is also the soft click from the lock. "Don't open it yet." Mantreus warns, as he and the Padre move to cover the door with their crossbows. "There might be more undead in there." The group fans out, preparing for danger, and only once every is ready does Stormstrider step up and open the door. The room beyond is small - only a few paces across - and the far wall is covered in a confusing array of levers and buttons. The group counts them rapidly: "Twenty in all. Ten of each." Mantreus clucks his tongue, "Anyone got some dice?" The Padre fixes the rogue with a stern look, "That's a dangerous attitude." He disapproves, "We should look for other ways forward before we risk touching any of those contraptions." Mantreus shrugs, quite evidently unabashed. "Those two doors are locked," Ming Li indicates the other two doors they have already tried, "but we have not investigated that one there." She points at the door which is furthest to the right. The group quickly agrees to her suggestion that they try opening it, and once more adopts a position of readiness, prepared in case of monsters bursting from whatever room is revealed. Ming Li steps forward and tries the door. It opens easily, and the young monk has just enough time to register the blank stone wall behind it, before the pit trap opens beneath her feet. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Story Hour
Company of the Random Encounter ('complete' 14 Nov 2004)
Top