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Company of the Random Encounter ('complete' 14 Nov 2004)
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<blockquote data-quote="Capellan" data-source="post: 736547" data-attributes="member: 6294"><p><strong>"Good Friends & Fine Spirits" by Mystic Eye Games - Part 1</strong></p><p></p><p>After Stormstrider and the others depart in their pursuit of the High Priest, the Padre suddenly snaps his fingers and begins walking briskly toward the southern edge of town.</p><p></p><p>"Where are you off to?" Mantreus calls after him, in a perplexed tone.</p><p></p><p>"I'm off to see the wizard!"</p><p></p><p>"You're what?"</p><p></p><p>"I'm going to see the wizard!" the Padre stops and walks back, lowering his voice as he does so, "The cook's wife. She might be able to identify those magical earrings we found. I've been waiting to see her, and I just remembered that he said she should be back in town, by now."</p><p></p><p>"Oh. Good idea." Mantreus nods, "Don't need me for that, do you?"</p><p></p><p>"Doubt it. Why?"</p><p></p><p>"Because I plan to go get really, really drunk." The rogue grins tiredly, "And then sleep for a week."</p><p></p><p>"In that case, I'll go see Captain Jarrek once I'm done with the wizard." The Padre stops just short of sounding accusatory, "Since it sounds like you won't be in any state to tell him what we found."</p><p></p><p>"Good man." Mantreus claps the cleric on the shoulder and strolls off, whistling tunelessly.</p><p></p><p>The Padre stares after the other man for a moment, then shakes his head and turns on his heel, walking once more toward the southern edge of the village.</p><p></p><p>As usual, it is Gendrew who answers the door, and - again as usual - it seems his wife is not present. The cook, wiping his flour-stained hands, does promise that she will be in that evening, and suggests that the Padre checks back then.</p><p></p><p>The cleric of St Cuthbert follows this suggestion, and finally meets the elusive wizard, who introduces herself as Andolyn.</p><p></p><p>"These earrings are magical." The Padre explains his errand, "But I do not know their function. Are you able to use your magic to learn what it might be?"</p><p></p><p>"Certainly." The woman gives the jewellery a cursory look.</p><p></p><p>"How much?" as always, the Padre gets to the heart of the matter.</p><p></p><p>"Two hundred gold." Andolyn's lips quirk at the Padre's shocked reaction, "But if this is all you need identified ..."</p><p></p><p>"It is."</p><p></p><p>"Then you would be better served by having an apprentice examine it. I am returning to Tarkamul tomorrow. If you are willing to leave the item with me for a few days, I could have it identified for just over half that price."</p><p></p><p>The Padre pauses, reluctant to let the earrings out of his possession for such a length of time, but he sees nothing in Andolyn's demeanour to suggest that she intends to cheat him. Finally, he nods.</p><p></p><p>"I shall return in four days." He says, handing over the item, "Or send one of my companions if I cannot come myself. You'll know them -"</p><p></p><p>"I am aware of your group." Andolyn interrupts. "My husband speaks well of you. I will know any you send in your place."</p><p></p><p>The Padre stares at her for a moment, then snaps his mouth shut and nods.</p><p></p><p>"Very well. In four days, then."</p><p></p><p>Having bid farewell to the wizard, the Padre heads back toward the inn, then remembers his promise to see Captain Jarrek. Muttering under his breath about 'unreliable vagabonds', he turns toward the barracks, instead.</p><p></p><p>Jarrek listens to the Padre's report in near-silence, only occasionally grunting a question. At the end, his voice sounding unusually tired and old, he thanks the Company for their efforts.</p><p></p><p>"Burnin' the place was the best yer could do." he acknowledges, "And yer'll have the full reward for doin' it. But this bodes ill fer us. That cultist had plans here in Amberdale, too, or he would not have set those thugs to robbin' the graves here."</p><p></p><p>The comforting weight of over two hundred gold pieces would normally do much to assuage the Padre's mind, but he shares Jarrek's disquiet as he leaves the barracks. Something more is at work here than a lone cultist, but he does not yet know what.</p><p></p><p>A night's rest restores some of his usual grim cheer, however, and the sore heads of Briar and Macwood - who have finally emerged from their own extended celebration of the Harvest Festival - provides him with some amusement the next morn.</p><p></p><p>It is late that afternoon when Sirdros returns to Amberdale, though he comes alone, despite departing with Stormstrider, Twinkle and Elspeth.</p><p></p><p>"How are they?" the Padre asks, bluntly.</p><p></p><p>"They are all fine." The other priest assures him, then sighs, "But we have a bigger problem."</p></blockquote><p></p>
[QUOTE="Capellan, post: 736547, member: 6294"] [b]"Good Friends & Fine Spirits" by Mystic Eye Games - Part 1[/b] After Stormstrider and the others depart in their pursuit of the High Priest, the Padre suddenly snaps his fingers and begins walking briskly toward the southern edge of town. "Where are you off to?" Mantreus calls after him, in a perplexed tone. "I'm off to see the wizard!" "You're what?" "I'm going to see the wizard!" the Padre stops and walks back, lowering his voice as he does so, "The cook's wife. She might be able to identify those magical earrings we found. I've been waiting to see her, and I just remembered that he said she should be back in town, by now." "Oh. Good idea." Mantreus nods, "Don't need me for that, do you?" "Doubt it. Why?" "Because I plan to go get really, really drunk." The rogue grins tiredly, "And then sleep for a week." "In that case, I'll go see Captain Jarrek once I'm done with the wizard." The Padre stops just short of sounding accusatory, "Since it sounds like you won't be in any state to tell him what we found." "Good man." Mantreus claps the cleric on the shoulder and strolls off, whistling tunelessly. The Padre stares after the other man for a moment, then shakes his head and turns on his heel, walking once more toward the southern edge of the village. As usual, it is Gendrew who answers the door, and - again as usual - it seems his wife is not present. The cook, wiping his flour-stained hands, does promise that she will be in that evening, and suggests that the Padre checks back then. The cleric of St Cuthbert follows this suggestion, and finally meets the elusive wizard, who introduces herself as Andolyn. "These earrings are magical." The Padre explains his errand, "But I do not know their function. Are you able to use your magic to learn what it might be?" "Certainly." The woman gives the jewellery a cursory look. "How much?" as always, the Padre gets to the heart of the matter. "Two hundred gold." Andolyn's lips quirk at the Padre's shocked reaction, "But if this is all you need identified ..." "It is." "Then you would be better served by having an apprentice examine it. I am returning to Tarkamul tomorrow. If you are willing to leave the item with me for a few days, I could have it identified for just over half that price." The Padre pauses, reluctant to let the earrings out of his possession for such a length of time, but he sees nothing in Andolyn's demeanour to suggest that she intends to cheat him. Finally, he nods. "I shall return in four days." He says, handing over the item, "Or send one of my companions if I cannot come myself. You'll know them -" "I am aware of your group." Andolyn interrupts. "My husband speaks well of you. I will know any you send in your place." The Padre stares at her for a moment, then snaps his mouth shut and nods. "Very well. In four days, then." Having bid farewell to the wizard, the Padre heads back toward the inn, then remembers his promise to see Captain Jarrek. Muttering under his breath about 'unreliable vagabonds', he turns toward the barracks, instead. Jarrek listens to the Padre's report in near-silence, only occasionally grunting a question. At the end, his voice sounding unusually tired and old, he thanks the Company for their efforts. "Burnin' the place was the best yer could do." he acknowledges, "And yer'll have the full reward for doin' it. But this bodes ill fer us. That cultist had plans here in Amberdale, too, or he would not have set those thugs to robbin' the graves here." The comforting weight of over two hundred gold pieces would normally do much to assuage the Padre's mind, but he shares Jarrek's disquiet as he leaves the barracks. Something more is at work here than a lone cultist, but he does not yet know what. A night's rest restores some of his usual grim cheer, however, and the sore heads of Briar and Macwood - who have finally emerged from their own extended celebration of the Harvest Festival - provides him with some amusement the next morn. It is late that afternoon when Sirdros returns to Amberdale, though he comes alone, despite departing with Stormstrider, Twinkle and Elspeth. "How are they?" the Padre asks, bluntly. "They are all fine." The other priest assures him, then sighs, "But we have a bigger problem." [/QUOTE]
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