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Company of the Random Encounter ('complete' 14 Nov 2004)
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<blockquote data-quote="Capellan" data-source="post: 872734" data-attributes="member: 6294"><p><strong>"Good Friends & Fine Spirits" by Mystic Eye Games - Part 14</strong></p><p></p><p>After a few hours in the militia's cells, and several repetitions of their story, the Company members are begrudgingly released by Captain Jarrek.</p><p></p><p>"Yer story checks out with the innkeep 'n' his cook." He scowls, "Under the circumstances I'll let yer all off with a warnin'. But don't be makin' a habit of arson in Amberdale, or I'll have yer all back in 'ere as soon as look at you." He glances at Anastria and shudders, "Sooner, most like."</p><p></p><p>After insincerely thanking the Captain for his vigilance, the adventurers return to the inn for a heroes' welcome from the grateful staff. Macwood in particular smiles broadly at the innkeep's expansive offer of "free food whenever you stay here".</p><p></p><p>"Right." The Padre rubs his hands together as the group sits back down to their interrupted meal, "So tomorrow we can all set out for this place Sirdros was telling us about -"</p><p></p><p>"Actually, I can't go." The elven cleric interjects. The Padre stares,</p><p></p><p>"But it's a quest for <em>your</em> church."</p><p></p><p>Sirdros shrugs apologetically,</p><p></p><p>"Someone has to stay and look after the girl we rescued." He lowers his voice, "And make sure nothing ... untoward ... occurs with her. She <em>seems</em> fine, but one of us should stay to keep an eye on her." He raises his voice again, "You and I are the only ones with medical training, so I have to stay - unless you would like to volunteer?"</p><p></p><p>The Padre shakes his head, which surprises no-one.</p><p></p><p>Sirdros continues,</p><p></p><p>"I've managed to persuade Anastria to accompany you in my place." If the others notice that the elven woman appears less than eager to assist in the Church of Pelor's quest, they do not say so. Possibly because they are distracted by their own lack of eagerness to share her company. Eventually, the Padre shrugs,</p><p></p><p>"Well, that still leaves the five of us. I suggest we set out tomorrow -"</p><p></p><p>This time it is Macwood who interjects,</p><p></p><p>"I can't leave that early."</p><p></p><p>The Padre's left temple twitches slightly,</p><p></p><p>"And why is that?" he inquires, his voice suspiciously calm.</p><p></p><p>"That dagger we found in the sewers is magical."</p><p></p><p>"The dagger <em>I</em> found." Briar reminds them who took all the risks. Macwood ignores him,</p><p></p><p>"I think I've worked out a way to determine the exact enchantment, in much the same way as you've asked the wizard, what's-her-name, to do with the earrings. But it'll take me most of the day, I think. So I'll be busy tomorrow."</p><p></p><p>The Padre is obviously torn. A quest beckons, but on the other hand, this is treasure Macwood's talking about. And loot in the hand is worth two caves full of jewels.</p><p></p><p>"I'm staying too." Briar pipes up, "That's my dagger he'll be playing with."</p><p></p><p>"I don't have a dagger." One of the reasons Anastria struggled so much in the tunnel was her lack of a backup weapon.</p><p></p><p>"You can have my old one." Briar obviously doesn't intend to give up the blade.</p><p></p><p>The Padre sighs,</p><p></p><p>"That leaves us with only three people. It's not enough. We'll have to wait a day for Briar and Macwood, I suppose. A pity. The matter seemed urgent and I was hoping to leave tomorrow."</p><p></p><p>"Where are you going?" the speaker is Mantreus, who stands in the doorway, the door pushed open with one hand. He stamps the dirt off his boots as Twinkle ducks under his arm. The gnome carries a small, swaddled bundle of some kind.</p><p></p><p>"Yeah, where?" she pipes, glancing around at the still half-wrecked common room, "Hey, did I miss something exciting? That's not fair. I always miss the exciting stuff."</p><p></p><p>"Oh, don't worry about it." The Padre smiles. Or at least manages a fair approximation of one. "The excitement's just starting. How do the two of you feel about a trip into the mountains?"</p></blockquote><p></p>
[QUOTE="Capellan, post: 872734, member: 6294"] [b]"Good Friends & Fine Spirits" by Mystic Eye Games - Part 14[/b] After a few hours in the militia's cells, and several repetitions of their story, the Company members are begrudgingly released by Captain Jarrek. "Yer story checks out with the innkeep 'n' his cook." He scowls, "Under the circumstances I'll let yer all off with a warnin'. But don't be makin' a habit of arson in Amberdale, or I'll have yer all back in 'ere as soon as look at you." He glances at Anastria and shudders, "Sooner, most like." After insincerely thanking the Captain for his vigilance, the adventurers return to the inn for a heroes' welcome from the grateful staff. Macwood in particular smiles broadly at the innkeep's expansive offer of "free food whenever you stay here". "Right." The Padre rubs his hands together as the group sits back down to their interrupted meal, "So tomorrow we can all set out for this place Sirdros was telling us about -" "Actually, I can't go." The elven cleric interjects. The Padre stares, "But it's a quest for [i]your[/i] church." Sirdros shrugs apologetically, "Someone has to stay and look after the girl we rescued." He lowers his voice, "And make sure nothing ... untoward ... occurs with her. She [i]seems[/i] fine, but one of us should stay to keep an eye on her." He raises his voice again, "You and I are the only ones with medical training, so I have to stay - unless you would like to volunteer?" The Padre shakes his head, which surprises no-one. Sirdros continues, "I've managed to persuade Anastria to accompany you in my place." If the others notice that the elven woman appears less than eager to assist in the Church of Pelor's quest, they do not say so. Possibly because they are distracted by their own lack of eagerness to share her company. Eventually, the Padre shrugs, "Well, that still leaves the five of us. I suggest we set out tomorrow -" This time it is Macwood who interjects, "I can't leave that early." The Padre's left temple twitches slightly, "And why is that?" he inquires, his voice suspiciously calm. "That dagger we found in the sewers is magical." "The dagger [i]I[/i] found." Briar reminds them who took all the risks. Macwood ignores him, "I think I've worked out a way to determine the exact enchantment, in much the same way as you've asked the wizard, what's-her-name, to do with the earrings. But it'll take me most of the day, I think. So I'll be busy tomorrow." The Padre is obviously torn. A quest beckons, but on the other hand, this is treasure Macwood's talking about. And loot in the hand is worth two caves full of jewels. "I'm staying too." Briar pipes up, "That's my dagger he'll be playing with." "I don't have a dagger." One of the reasons Anastria struggled so much in the tunnel was her lack of a backup weapon. "You can have my old one." Briar obviously doesn't intend to give up the blade. The Padre sighs, "That leaves us with only three people. It's not enough. We'll have to wait a day for Briar and Macwood, I suppose. A pity. The matter seemed urgent and I was hoping to leave tomorrow." "Where are you going?" the speaker is Mantreus, who stands in the doorway, the door pushed open with one hand. He stamps the dirt off his boots as Twinkle ducks under his arm. The gnome carries a small, swaddled bundle of some kind. "Yeah, where?" she pipes, glancing around at the still half-wrecked common room, "Hey, did I miss something exciting? That's not fair. I always miss the exciting stuff." "Oh, don't worry about it." The Padre smiles. Or at least manages a fair approximation of one. "The excitement's just starting. How do the two of you feel about a trip into the mountains?" [/QUOTE]
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