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Company of the Random Encounter DM / Plot Thread (CotRE Players Stay Out!)
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<blockquote data-quote="Capellan" data-source="post: 1392708" data-attributes="member: 6294"><p><strong>Burning Plague</strong></p><p>Once extra change that I forgot - I altered the domains of the cleric at the end of the module to include a 'Decay' domain I'd developed. Hence his ability to hurl around a (3.0) ray of enfeeblement and stinking cloud.</p><p></p><p>The next session used the introduction of one module (Bounty Hunters) and then the encounters of a third.</p><p></p><p><strong>Bounty Hunters</strong> (<em>Part 1</em>)</p><p>I changed the person who comes to the PCs to be Marble McCray (whom they had met in Good Food & Fine Spirits) rather than a new NPC, and made her just a fence, rather than the original thief, to encourage a little more trust and willingness to help. I also changed events so that the adventurers who bought the stolen diamond to be Kyrnyn and his group (from Ettin's Riddle). This not only made it easier to sync in that module, but the PCs had met (and disliked) Kyrnyn in Unearthing the Past.</p><p></p><p>I only used the first half of this module in this session: the second half, I used in the next session, after:</p><p></p><p><strong>Something's Cooking</strong></p><p>The only significant change I made here was to replace the Calzone Golem with a 'Kettle Golem'. It had essentially the same statistics, I just used slightly different visual effects to justify them (eg steam bursts out of its wounds to scald you, rather than burning hot tomato sauce ...)</p><p></p><p><strong>Ettin's Riddle</strong></p><p>I didn't make any signficant changes were made to this module, beyond making Kyrnyn and his group the people who had purchased the diamond that the bounty hunters were seeking. This meant that the ettin's tower had to have an entrance to the dungeon that comprises the second half of Bounty Hunters.</p><p></p><p><strong>Bounty Hunters</strong> (<em>Part 2</em>)</p><p>Beyond setting a specific deadline for how long the group had to complete this dungeon, I didn't make much in the way of changes. The PCs took a little while to get used to this: several times they made suggestions that they 'take 20' to search rooms, which would have exhausted their time limit very quickly indeed <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>This dungeon became pretty much infamous for Mantreus, who seemed to get knocked out in just about every fight <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Capellan, post: 1392708, member: 6294"] [b]Burning Plague[/b] Once extra change that I forgot - I altered the domains of the cleric at the end of the module to include a 'Decay' domain I'd developed. Hence his ability to hurl around a (3.0) ray of enfeeblement and stinking cloud. The next session used the introduction of one module (Bounty Hunters) and then the encounters of a third. [b]Bounty Hunters[/b] ([i]Part 1[/i]) I changed the person who comes to the PCs to be Marble McCray (whom they had met in Good Food & Fine Spirits) rather than a new NPC, and made her just a fence, rather than the original thief, to encourage a little more trust and willingness to help. I also changed events so that the adventurers who bought the stolen diamond to be Kyrnyn and his group (from Ettin's Riddle). This not only made it easier to sync in that module, but the PCs had met (and disliked) Kyrnyn in Unearthing the Past. I only used the first half of this module in this session: the second half, I used in the next session, after: [b]Something's Cooking[/b] The only significant change I made here was to replace the Calzone Golem with a 'Kettle Golem'. It had essentially the same statistics, I just used slightly different visual effects to justify them (eg steam bursts out of its wounds to scald you, rather than burning hot tomato sauce ...) [b]Ettin's Riddle[/b] I didn't make any signficant changes were made to this module, beyond making Kyrnyn and his group the people who had purchased the diamond that the bounty hunters were seeking. This meant that the ettin's tower had to have an entrance to the dungeon that comprises the second half of Bounty Hunters. [b]Bounty Hunters[/b] ([i]Part 2[/i]) Beyond setting a specific deadline for how long the group had to complete this dungeon, I didn't make much in the way of changes. The PCs took a little while to get used to this: several times they made suggestions that they 'take 20' to search rooms, which would have exhausted their time limit very quickly indeed :) This dungeon became pretty much infamous for Mantreus, who seemed to get knocked out in just about every fight :) [/QUOTE]
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