Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Company of the Random Encounter DM / Plot Thread (CotRE Players Stay Out!)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Capellan" data-source="post: 1425704" data-attributes="member: 6294"><p>Goldurnit, I never intended to actually start writing my own modules for this campaign <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /> </p><p></p><p>Oh well, the best laid plans of mice and men ...</p><p></p><p>In any case, on March 27 I will be running the next CotRE.</p><p></p><p>There will be 5-6 PCs, all of 3rd-4th level:</p><p></p><p>Mnk4</p><p>Pal3 (light armour, greatsword - you haven't met him yet in the SH)</p><p>Rog3/Brd1</p><p>Clr3 (light armour)</p><p>Ftr2/Wiz3 (finesse fighter)</p><p>possibly a Drd4</p><p></p><p>Here are my notes for the adventure so far:</p><p></p><p></p><p><strong>Babes in the Woods</strong></p><p></p><p></p><p><em>Premise</em></p><p>Company are tasked by Marikest Council to travel to the small village of Oder's Ford, and meet with a man named Parkryn, who apparently has information about the recent rash of elementals emerging from Brightstone Mines. Council knows Parkryn, an elderly and infirm wizard.</p><p></p><p>Arriving in Oder's Ford, find everyone dead - killed by a substantial (30+) force of goblins and wolves. Signs also of larger humanoids though not clear what they are.</p><p></p><p>One set of tracks leads out of the town, departing several hours after the battle - it seems there is a survivor. Based on the size, it is likely to be either a halfling or gnome (actually, a half-orc child).</p><p></p><p>Company must find the youngster, who has stumbled alone into a dangerous forest, or lose the information they seek.</p><p></p><p>Need to include reason not to go after the goblin force. Possibly have them enter and leave by many different paths - could take days to track them all down.</p><p></p><p></p><p><em>NPCs</em></p><p>These are new NPCs mentioned or met in the adventure:</p><p></p><p>Denbal</p><p>Forester who knows the route and dangers when going to Oder's Ford. Can warn the PCs about the 'Bridge Troll'.</p><p></p><p>Parkryn</p><p>Wizard at Oder's Ford. Brok's guardian. Used a sending to contact Marikest. Old and physically infirm.</p><p></p><p>Brok</p><p>Half-Orc child at Oder's Ford. Parkryn's ward. The one who learned about the goblinoids at the Keep. Saved by a rope trick spell.</p><p></p><p></p><p><em>Outline</em></p><p>Get the offer</p><p>Told if want info on route and terrain talk to Denbal</p><p>Encounter en route: 'Bridge Troll' a la Billy Goats Gruff (a Merrow with improved grapple, tries to pull people into water).</p><p>Reach Oder's Ford - everyone dead</p><p>Explore town - encounters (Dire rats, what else?)</p><p>Find Brok's tracks</p><p>Follow Brok (why not follow goblins?)</p><p>Brok fled into forest.</p><p>Forest contains spiders, an aranea ranger (who is not necessarily hostile) and a Green Hag (who has Brok)</p><p>Hag lives in a 'gingerbread cottage' (or some thing similar)</p><p>Defeat Hag, Rescue Brok and learn about keep.</p><p></p><p></p><p>As can be seen, there is a 'fairy tale' theme to a lot of the encounters: I'd welcome suggestions for reinforcing this theme, both in terms of monster selection, encounter ideas and suggestions for treasures.</p><p></p><p>Additionally, I want to try and include some cool environments for combat: Merrow Bridge, Aranea's Cave, Hag's Cottage, etc. Any ideas for things to do here would be cool.</p><p></p><p>In total, I'd like to award about 9,000 to 10,000 XP and roughly the same amount of treasure, in GP terms. I'm quite amenable to giving XP for solving encounters in a non-lethal way and resolving plot points.</p><p></p><p>Any ideas people want to offer will be appreciated <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Capellan, post: 1425704, member: 6294"] Goldurnit, I never intended to actually start writing my own modules for this campaign :] Oh well, the best laid plans of mice and men ... In any case, on March 27 I will be running the next CotRE. There will be 5-6 PCs, all of 3rd-4th level: Mnk4 Pal3 (light armour, greatsword - you haven't met him yet in the SH) Rog3/Brd1 Clr3 (light armour) Ftr2/Wiz3 (finesse fighter) possibly a Drd4 Here are my notes for the adventure so far: [b]Babes in the Woods[/b] [i]Premise[/i] Company are tasked by Marikest Council to travel to the small village of Oder's Ford, and meet with a man named Parkryn, who apparently has information about the recent rash of elementals emerging from Brightstone Mines. Council knows Parkryn, an elderly and infirm wizard. Arriving in Oder's Ford, find everyone dead - killed by a substantial (30+) force of goblins and wolves. Signs also of larger humanoids though not clear what they are. One set of tracks leads out of the town, departing several hours after the battle - it seems there is a survivor. Based on the size, it is likely to be either a halfling or gnome (actually, a half-orc child). Company must find the youngster, who has stumbled alone into a dangerous forest, or lose the information they seek. Need to include reason not to go after the goblin force. Possibly have them enter and leave by many different paths - could take days to track them all down. [i]NPCs[/i] These are new NPCs mentioned or met in the adventure: Denbal Forester who knows the route and dangers when going to Oder's Ford. Can warn the PCs about the 'Bridge Troll'. Parkryn Wizard at Oder's Ford. Brok's guardian. Used a sending to contact Marikest. Old and physically infirm. Brok Half-Orc child at Oder's Ford. Parkryn's ward. The one who learned about the goblinoids at the Keep. Saved by a rope trick spell. [i]Outline[/i] Get the offer Told if want info on route and terrain talk to Denbal Encounter en route: 'Bridge Troll' a la Billy Goats Gruff (a Merrow with improved grapple, tries to pull people into water). Reach Oder's Ford - everyone dead Explore town - encounters (Dire rats, what else?) Find Brok's tracks Follow Brok (why not follow goblins?) Brok fled into forest. Forest contains spiders, an aranea ranger (who is not necessarily hostile) and a Green Hag (who has Brok) Hag lives in a 'gingerbread cottage' (or some thing similar) Defeat Hag, Rescue Brok and learn about keep. As can be seen, there is a 'fairy tale' theme to a lot of the encounters: I'd welcome suggestions for reinforcing this theme, both in terms of monster selection, encounter ideas and suggestions for treasures. Additionally, I want to try and include some cool environments for combat: Merrow Bridge, Aranea's Cave, Hag's Cottage, etc. Any ideas for things to do here would be cool. In total, I'd like to award about 9,000 to 10,000 XP and roughly the same amount of treasure, in GP terms. I'm quite amenable to giving XP for solving encounters in a non-lethal way and resolving plot points. Any ideas people want to offer will be appreciated :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Company of the Random Encounter DM / Plot Thread (CotRE Players Stay Out!)
Top