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Company of the Random Encounter DM / Plot Thread (CotRE Players Stay Out!)
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<blockquote data-quote="Capellan" data-source="post: 399125" data-attributes="member: 6294"><p><strong>Terrain Notes for the Map</strong></p><p></p><p>There are three basic terrain types shown on the map, which are then "layered" with one or more of the seven terrain features.</p><p></p><p>The terrain types are:</p><p><strong>General (green): </strong> these hexes represent any terrain which is not sufficiently difficult or precipitous to be marked as mountains. It includes cultivated farmlands, steppe, rolling hills and moors.</p><p><strong>Mountains (brown): </strong>only high, difficult terrain with few passes has been specifically marked on the map. In other words, brown hexes represent major physical barriers, which may require specialised equipment to traverse. Normal hills are not depicted on the map.</p><p><strong>Sea (blue): </strong>pretty obviously these hexes are wide, open expanses of salt-water, and are passable only by flying creatures or naval vessels. Note that, given the scale of the map, there is no real difference between the light blue and dark blue hexes: the differentiation is made on the map solely to make the coastline easier to distinguish.</p><p></p><p>The terrain features are:</p><p><strong>Marsh : </strong>much of the ground is either under 1'-2' of water, or is extremely muddy, making travel difficult and treacherous. Many locals will own shallow-draft water craft to ease these difficulties.</p><p><strong>River : </strong>these represent major water courses which are capable of bearing significant vessels for trading purposes, and which need a ferry or multi-span bridge in order to cross. Streams and small rivers are not shown on the map.</p><p><strong>Road : </strong>this represents a major, paved and patrolled road. Currently, the Duchy has only one such significant thoroughfare, which is known as the Trade Way. Tracks and unpaved roads are not shown on the map.</p><p><strong>Rough : </strong>any particularly broken, uneven or rocky ground is denoted by this symbol. This terrain does not have to be particularly elevated (and thus is not limited to mountain hexes) but it is time-consuming to traverse.</p><p><strong>Settlement : </strong>the Duchy has many settlements, but only a few of the more significant ones are marked on the map. They are either depicted because they are a large settlement, or they have some regional significance, or they feature in the campaign (eg Amberdale).</p><p><strong>Woods, Light : </strong>this feature denotes the presence of a wide band of contiguous forestation. The trees in these hexes are reasonably well-spaced, but they cover the entire area. Note that small copses of trees and vegetation exist in almost all the land hexes on the map, but only those that are predominately forested are marked as woods.</p><p><strong>Woods, Heavy : </strong>this feature also denotes the presence of a wide band of contiguous forestation. However, the trees in these hexes are closely-packed, or have thick vegetation between them, making them much more dense than those depicted by a Light Woods symbol. Wheeled vehicles cannot travel through Heavy Woods.</p><p></p><p>I'll post more tomorrow.</p></blockquote><p></p>
[QUOTE="Capellan, post: 399125, member: 6294"] [b]Terrain Notes for the Map[/b] There are three basic terrain types shown on the map, which are then "layered" with one or more of the seven terrain features. The terrain types are: [B]General (green): [/B] these hexes represent any terrain which is not sufficiently difficult or precipitous to be marked as mountains. It includes cultivated farmlands, steppe, rolling hills and moors. [B]Mountains (brown): [/B]only high, difficult terrain with few passes has been specifically marked on the map. In other words, brown hexes represent major physical barriers, which may require specialised equipment to traverse. Normal hills are not depicted on the map. [B]Sea (blue): [/B]pretty obviously these hexes are wide, open expanses of salt-water, and are passable only by flying creatures or naval vessels. Note that, given the scale of the map, there is no real difference between the light blue and dark blue hexes: the differentiation is made on the map solely to make the coastline easier to distinguish. The terrain features are: [B]Marsh : [/B]much of the ground is either under 1'-2' of water, or is extremely muddy, making travel difficult and treacherous. Many locals will own shallow-draft water craft to ease these difficulties. [B]River : [/B]these represent major water courses which are capable of bearing significant vessels for trading purposes, and which need a ferry or multi-span bridge in order to cross. Streams and small rivers are not shown on the map. [B]Road : [/B]this represents a major, paved and patrolled road. Currently, the Duchy has only one such significant thoroughfare, which is known as the Trade Way. Tracks and unpaved roads are not shown on the map. [B]Rough : [/B]any particularly broken, uneven or rocky ground is denoted by this symbol. This terrain does not have to be particularly elevated (and thus is not limited to mountain hexes) but it is time-consuming to traverse. [B]Settlement : [/B]the Duchy has many settlements, but only a few of the more significant ones are marked on the map. They are either depicted because they are a large settlement, or they have some regional significance, or they feature in the campaign (eg Amberdale). [B]Woods, Light : [/B]this feature denotes the presence of a wide band of contiguous forestation. The trees in these hexes are reasonably well-spaced, but they cover the entire area. Note that small copses of trees and vegetation exist in almost all the land hexes on the map, but only those that are predominately forested are marked as woods. [B]Woods, Heavy : [/B]this feature also denotes the presence of a wide band of contiguous forestation. However, the trees in these hexes are closely-packed, or have thick vegetation between them, making them much more dense than those depicted by a Light Woods symbol. Wheeled vehicles cannot travel through Heavy Woods. I'll post more tomorrow. [/QUOTE]
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