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Company of the Random Encounter DM / Plot Thread (CotRE Players Stay Out!)
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<blockquote data-quote="Capellan" data-source="post: 454149" data-attributes="member: 6294"><p><strong>An Introduction to Amberdale - Notes</strong></p><p></p><p>Anyone following the story hour who has also read the free PDF adventure <em>An Introduction to Amberdale</em> would be aware that I made a number of changes to the module. Here's a brief summary of those changes, and reasons for them:</p><p></p><p><strong>Fight at the Druid's Tree</strong></p><p>Change: Added a bolt-hole for the Kobolds.</p><p>Reason: Kobolds always have a bolt-hole. <em>Always.</em></p><p></p><p><strong>Wererat Treasure</strong></p><p>Change: took out <em>Pipes of the Sewers</em>, added masterwork chainmail and heavy mace.</p><p>Reason: continuity with an upcoming adventure. Also felt a <em>Wererat</em> wouldn't need such a device.</p><p></p><p><strong>Collapsing Stairs in Spider Cave</strong></p><p>Change: allowed a REF save to avoid sliding down the stairs.</p><p>Reason: hate scripted events in modules.</p><p></p><p><strong>Mead Subplot</strong></p><p>Change: removed it</p><p>Reason: don't want the PCs to get <em>too</em> attached to Amberdale <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p><strong>Free Cure Disease</strong></p><p>Change: made the PCs pay a cost for healing them of lycanthropy</p><p>Reason: never pass up a chance to work in an adventure hook!</p><p></p><p><strong>Grave Robbers</strong></p><p>Change: removed the accidental encounter in Farmer Dabble's basement</p><p>Reason: found the encounter too contrived</p><p></p><p><strong>Next Up:</strong> Unearthing the Past (WotC)</p></blockquote><p></p>
[QUOTE="Capellan, post: 454149, member: 6294"] [b]An Introduction to Amberdale - Notes[/b] Anyone following the story hour who has also read the free PDF adventure [i]An Introduction to Amberdale[/i] would be aware that I made a number of changes to the module. Here's a brief summary of those changes, and reasons for them: [b]Fight at the Druid's Tree[/b] Change: Added a bolt-hole for the Kobolds. Reason: Kobolds always have a bolt-hole. [i]Always.[/i] [b]Wererat Treasure[/b] Change: took out [i]Pipes of the Sewers[/i], added masterwork chainmail and heavy mace. Reason: continuity with an upcoming adventure. Also felt a [i]Wererat[/i] wouldn't need such a device. [b]Collapsing Stairs in Spider Cave[/b] Change: allowed a REF save to avoid sliding down the stairs. Reason: hate scripted events in modules. [b]Mead Subplot[/b] Change: removed it Reason: don't want the PCs to get [i]too[/i] attached to Amberdale :D [b]Free Cure Disease[/b] Change: made the PCs pay a cost for healing them of lycanthropy Reason: never pass up a chance to work in an adventure hook! [b]Grave Robbers[/b] Change: removed the accidental encounter in Farmer Dabble's basement Reason: found the encounter too contrived [b]Next Up:[/b] Unearthing the Past (WotC) [/QUOTE]
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