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Company of the Random Encounter DM / Plot Thread (CotRE Players Stay Out!)
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<blockquote data-quote="Capellan" data-source="post: 534567" data-attributes="member: 6294"><p><strong>Changes to Unearthing the Past</strong></p><p></p><p>I actually didn't need to make many changes to Jesse Decker's module - it was able to slot pretty smoothly into the campaign. However, there were one or two adjustments:</p><p></p><p>I added the temperamental appearance of Kyrnyn at the beginning of the module as foreshadowing for a later session (I will be running <em>The Ettin's Riddle</em>).</p><p></p><p>I changed the reason that the food caravan had been sent to town, in order to make it 'work' for the current time of year in the campaign.</p><p></p><p>I also changed the person who hired them to Gendrew the cook. Again, this is foreshadowing - I'll be running a modified version of <em>Something's Cooking</em> in an upcoming session.</p><p></p><p>In the module as written, the Dwarven complex is on three levels, and the room descriptions end with the 'puzzle lock'. I consolidated levels 2 & 3 together on one floor, and added the burial chamber that was uncovered by opening the lock.</p><p></p><p>The only other change that comes to mind is that I made the Trember brothers followers of an unspecified 'Death Cult', rather than servants of Wee Jas. This was done to make the adventure fit better into the campaign's wider story arc. Expect to see more Death Cultists soon <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Next Up: Hooberan's Stockade (from Wicht's <em>Servants of the Swift Sword</em> story hour)</p></blockquote><p></p>
[QUOTE="Capellan, post: 534567, member: 6294"] [b]Changes to Unearthing the Past[/b] I actually didn't need to make many changes to Jesse Decker's module - it was able to slot pretty smoothly into the campaign. However, there were one or two adjustments: I added the temperamental appearance of Kyrnyn at the beginning of the module as foreshadowing for a later session (I will be running [i]The Ettin's Riddle[/i]). I changed the reason that the food caravan had been sent to town, in order to make it 'work' for the current time of year in the campaign. I also changed the person who hired them to Gendrew the cook. Again, this is foreshadowing - I'll be running a modified version of [i]Something's Cooking[/i] in an upcoming session. In the module as written, the Dwarven complex is on three levels, and the room descriptions end with the 'puzzle lock'. I consolidated levels 2 & 3 together on one floor, and added the burial chamber that was uncovered by opening the lock. The only other change that comes to mind is that I made the Trember brothers followers of an unspecified 'Death Cult', rather than servants of Wee Jas. This was done to make the adventure fit better into the campaign's wider story arc. Expect to see more Death Cultists soon :) Next Up: Hooberan's Stockade (from Wicht's [i]Servants of the Swift Sword[/i] story hour) [/QUOTE]
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