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Playing the Game
Story Hour
Company of the Red Kestrel (1/8/2004 - Confrontations)
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<blockquote data-quote="(contact)" data-source="post: 947763" data-attributes="member: 41"><p><strong>Re: Interlude: Dellarocca Imprisoned</strong></p><p></p><p></p><p></p><p>I'm going to write Dellarocca and Sara into the LoT, now. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>I actually like the fact that there is only one PC (Brogun); It does reflect back to the Lone Wolf books, which is really kind of cool in a subtle way, and it avoids quite a few of the D&D-isms that have been straining my sense of disbelief over the last few years.</p><p></p><p>"Well, the half-minotaur half-ogre acrobat who is searching for his mother is adventuring with the snobbish teenage princess of the Lost Realm of Vis and the superstitious revenge-seeking Uthgardt clansman because, um . . . er . . ."</p><p></p><p>Of course, I get that it's D&D, and that's just how D&D goes (my games suffer from the same disease to an extent), but it still kind of works my nerves. It's nice to see a campaign with one sole protagonist, letting you can rotate NPCs as the situation and story dictate.</p><p></p><p>Does your player read this SH? The 3rd-person insights into the motivations of the major NPCs might prove useful and or interesting.</p><p></p><p>Also, the 1st-person interludes are ok (we all understand the DMing conventions, and will read the 'email to the players' for what it is), but it's especially interesting when you have 3rd-person sections as italic text, sort of a narrative aside, while the main narrative is happening within the "you do this, and you see" convention. It really made me think of the Lone Wolf books!</p><p></p><p>Maybe you should keep it up, and write this story-hour as a full homage?</p></blockquote><p></p>
[QUOTE="(contact), post: 947763, member: 41"] [b]Re: Interlude: Dellarocca Imprisoned[/b] I'm going to write Dellarocca and Sara into the LoT, now. :) I actually like the fact that there is only one PC (Brogun); It does reflect back to the Lone Wolf books, which is really kind of cool in a subtle way, and it avoids quite a few of the D&D-isms that have been straining my sense of disbelief over the last few years. "Well, the half-minotaur half-ogre acrobat who is searching for his mother is adventuring with the snobbish teenage princess of the Lost Realm of Vis and the superstitious revenge-seeking Uthgardt clansman because, um . . . er . . ." Of course, I get that it's D&D, and that's just how D&D goes (my games suffer from the same disease to an extent), but it still kind of works my nerves. It's nice to see a campaign with one sole protagonist, letting you can rotate NPCs as the situation and story dictate. Does your player read this SH? The 3rd-person insights into the motivations of the major NPCs might prove useful and or interesting. Also, the 1st-person interludes are ok (we all understand the DMing conventions, and will read the 'email to the players' for what it is), but it's especially interesting when you have 3rd-person sections as italic text, sort of a narrative aside, while the main narrative is happening within the "you do this, and you see" convention. It really made me think of the Lone Wolf books! Maybe you should keep it up, and write this story-hour as a full homage? [/QUOTE]
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Company of the Red Kestrel (1/8/2004 - Confrontations)
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