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<blockquote data-quote="Mercule" data-source="post: 3612441" data-attributes="member: 5100"><p>I played the old World of Darkeness stuff for years and years, but haven't picked up any of the nWoD stuff, yet. A couple of my players have voiced an interest in switching after the current campaign ends, though.</p><p></p><p>How is the system and general setting different? What about the individual game lines? I know from the preview that I'm probably going to like the new Werewolf more than the old version -- a lot more. But we normally played Vampire or Mage and I'm not getting a good read on those games.</p><p></p><p>Vampire doesn't sound too different, other than there being fewer clans and things maybe being a bit less distinct/class-like. Is the basic idea of a Camarilla (regardless of name) kept? How about a Sabbat? Is there still a caster bloodline ala the Tremere? Is it still focused on "personal horror" (the angst of losing your soul) and the insane politics? What else would I want to know before deciding whether to take a look at Requiem vs. just returning to Masquerade? I'm actually hoping that there are some pretty good differences, because I was really starting to feel like I'd explored all the major themes of V:tM as far as I cared to.</p><p></p><p>Mage, on the other hand, sounds very different. The impression I've gotten is that it much more resembles houses within an Order of Hermes than the broad Traditions of Ascension. As far as I'm aware, there is no Technocracy or Ascension War anymore. It actually sounds like Mage is the most changed of the games, from what I've seen. What's the basic idea? How is the magic system changed?</p><p></p><p>Thanks for any input.</p></blockquote><p></p>
[QUOTE="Mercule, post: 3612441, member: 5100"] I played the old World of Darkeness stuff for years and years, but haven't picked up any of the nWoD stuff, yet. A couple of my players have voiced an interest in switching after the current campaign ends, though. How is the system and general setting different? What about the individual game lines? I know from the preview that I'm probably going to like the new Werewolf more than the old version -- a lot more. But we normally played Vampire or Mage and I'm not getting a good read on those games. Vampire doesn't sound too different, other than there being fewer clans and things maybe being a bit less distinct/class-like. Is the basic idea of a Camarilla (regardless of name) kept? How about a Sabbat? Is there still a caster bloodline ala the Tremere? Is it still focused on "personal horror" (the angst of losing your soul) and the insane politics? What else would I want to know before deciding whether to take a look at Requiem vs. just returning to Masquerade? I'm actually hoping that there are some pretty good differences, because I was really starting to feel like I'd explored all the major themes of V:tM as far as I cared to. Mage, on the other hand, sounds very different. The impression I've gotten is that it much more resembles houses within an Order of Hermes than the broad Traditions of Ascension. As far as I'm aware, there is no Technocracy or Ascension War anymore. It actually sounds like Mage is the most changed of the games, from what I've seen. What's the basic idea? How is the magic system changed? Thanks for any input. [/QUOTE]
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