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Compare oWoD w/ nWoD
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<blockquote data-quote="Stone Dog" data-source="post: 3613253" data-attributes="member: 16705"><p>Except for the fact that there are dozens of ways people think about magic. The basic principles are unified and unarguable, but the practices vary dramatically from population to population. Tools and techniques are still varied, even though each Path will always have two arcana in common, two Acanthus mages may well be very different from each other.</p><p></p><p>Magic comes from the Supernal realm, not the Watchtowers. The Supernal realm is what the world should be, but the ancient mage kings (the island empire is called many things, Atlantis is just the most common memory of it and is the default title) shattered the world and we live in a pale shadow of what could be.</p><p></p><p>There is plenty of room for new types of magic. A new Watchtower maybe discovered or founded by the PCs. Legacies change the way the Mage interacts with magic as a whole. Exposure to the Abyss which seperates the Supernal and Fallen realms could create twisted Paths. Rejection of all magic can push somebody to a strange direction of supernatural power.</p><p></p><p>The main difference between oWoD and nWoD that I've noticed is that the first is more immediately sexy than the second. The first is a pumping nightclub that is exciting the moment you walk in the door and the second is a discrete social club that the more you stay the more you find out is a strange and interesting world to carve a niche into. I didn't care for the nWoD much at first, but the more it rolled around in my head and got comfortable the more I found that the whispers were appealing and inspiring.</p></blockquote><p></p>
[QUOTE="Stone Dog, post: 3613253, member: 16705"] Except for the fact that there are dozens of ways people think about magic. The basic principles are unified and unarguable, but the practices vary dramatically from population to population. Tools and techniques are still varied, even though each Path will always have two arcana in common, two Acanthus mages may well be very different from each other. Magic comes from the Supernal realm, not the Watchtowers. The Supernal realm is what the world should be, but the ancient mage kings (the island empire is called many things, Atlantis is just the most common memory of it and is the default title) shattered the world and we live in a pale shadow of what could be. There is plenty of room for new types of magic. A new Watchtower maybe discovered or founded by the PCs. Legacies change the way the Mage interacts with magic as a whole. Exposure to the Abyss which seperates the Supernal and Fallen realms could create twisted Paths. Rejection of all magic can push somebody to a strange direction of supernatural power. The main difference between oWoD and nWoD that I've noticed is that the first is more immediately sexy than the second. The first is a pumping nightclub that is exciting the moment you walk in the door and the second is a discrete social club that the more you stay the more you find out is a strange and interesting world to carve a niche into. I didn't care for the nWoD much at first, but the more it rolled around in my head and got comfortable the more I found that the whispers were appealing and inspiring. [/QUOTE]
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