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Compare oWoD w/ nWoD
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<blockquote data-quote="painandgreed" data-source="post: 3615031" data-attributes="member: 24969"><p>I bought and read the rules of the core books up to Mage. All this is IIRC as it has been years since doing so, and I never actually played the new system because we had an oWoD game going and none of us were interested in the new one.</p><p></p><p>That's just it, I don't think they've come up with anything. They have not only gotten rid of the metaplot (which was one of my big hatreds with oWoD) but also any back story. Instead of generation, you now have Blood Potency. As a vampire gains power their blood potency goes higher and greater things are capable of that vampire, but at the same time, maintaining that level of power is harder and once you fail, you can fall into torpor. While in torpor your blood potency goes back down and when you awake, you are little more powerful than a neonate.</p><p></p><p>I liked this idea because it solves a big issue I found with oWoD in that it was hard to play that ancient vampire with a grand history. Without invoking elder rules and campaign (which I've never heard of anybody doing) it was hard to create the hundreds of year old vampire (and if you did, it was sort of embarassing that you were possbily less powerful than others who were created yesterday). Now you can create the historic or period character.</p><p></p><p>This main problem, is that they also got rid of all history. When a vampire falls into torpor, they pretty much forget everything. Their previous life becomes dreamlike and they're not sure what are memories and what are torpor induced dreams of their past lives. Because nobody can really tell, they never trust what other vampires tell them or any writings that may be created before they fell into torpor because they could be fakes or planted by their enemies. Thus, while your character might be old, you have no history and apparently, since there is uncertainty as to what might be real, all vampires have given up on any vampiric history all together. Personally, I don't buy it and find it a sorely lacking part of the game.</p><p></p><p>In general, I and most of the people I played T:tM with found the new games had gotten rid of most of the problems that the oWoD suffered from and in the process, also got rid of anything that made them special. We felt tha the new games were well designed, and perfectly thought out games that lacked any inspiration that made us want to play them. Although, the actually deal breaker was the new system, especially combat. We all agreed that single roll to hit and damage, while making for a quicker and easier to run game, also made it less satisifying and not something we were interested in. </p><p></p><p>I stopped buying suppliments after the first couple of books that really didn't do anything for me. I stopped buying core game books after mage turned out to be what everybody thought the first Mage was going to be. I hear good things about Prometheus, but have yet to actually buy and read it, most likely because I have no interest in running nWoD. If I run another WoD game, I think I'll just run 2ed WoD (since I never reall saw the reason for Revised except to advnace the metaplot) with some sort of house ruled Blood Potency to allow PCs to make the characters they want to.</p></blockquote><p></p>
[QUOTE="painandgreed, post: 3615031, member: 24969"] I bought and read the rules of the core books up to Mage. All this is IIRC as it has been years since doing so, and I never actually played the new system because we had an oWoD game going and none of us were interested in the new one. That's just it, I don't think they've come up with anything. They have not only gotten rid of the metaplot (which was one of my big hatreds with oWoD) but also any back story. Instead of generation, you now have Blood Potency. As a vampire gains power their blood potency goes higher and greater things are capable of that vampire, but at the same time, maintaining that level of power is harder and once you fail, you can fall into torpor. While in torpor your blood potency goes back down and when you awake, you are little more powerful than a neonate. I liked this idea because it solves a big issue I found with oWoD in that it was hard to play that ancient vampire with a grand history. Without invoking elder rules and campaign (which I've never heard of anybody doing) it was hard to create the hundreds of year old vampire (and if you did, it was sort of embarassing that you were possbily less powerful than others who were created yesterday). Now you can create the historic or period character. This main problem, is that they also got rid of all history. When a vampire falls into torpor, they pretty much forget everything. Their previous life becomes dreamlike and they're not sure what are memories and what are torpor induced dreams of their past lives. Because nobody can really tell, they never trust what other vampires tell them or any writings that may be created before they fell into torpor because they could be fakes or planted by their enemies. Thus, while your character might be old, you have no history and apparently, since there is uncertainty as to what might be real, all vampires have given up on any vampiric history all together. Personally, I don't buy it and find it a sorely lacking part of the game. In general, I and most of the people I played T:tM with found the new games had gotten rid of most of the problems that the oWoD suffered from and in the process, also got rid of anything that made them special. We felt tha the new games were well designed, and perfectly thought out games that lacked any inspiration that made us want to play them. Although, the actually deal breaker was the new system, especially combat. We all agreed that single roll to hit and damage, while making for a quicker and easier to run game, also made it less satisifying and not something we were interested in. I stopped buying suppliments after the first couple of books that really didn't do anything for me. I stopped buying core game books after mage turned out to be what everybody thought the first Mage was going to be. I hear good things about Prometheus, but have yet to actually buy and read it, most likely because I have no interest in running nWoD. If I run another WoD game, I think I'll just run 2ed WoD (since I never reall saw the reason for Revised except to advnace the metaplot) with some sort of house ruled Blood Potency to allow PCs to make the characters they want to. [/QUOTE]
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